Suggesting Delves to turn into M+ is as dumb as suggesting M+ to turn into Delves.
I hope you put those people back in their place though.
Suggesting Delves to turn into M+ is as dumb as suggesting M+ to turn into Delves.
I hope you put those people back in their place though.
I found the solution! Add Brann to M+! He joins in every run, interrupts random abilities so that player interrupts go to waste and, the best of all, yells all the time “DOn’T stANd iN tHeRE!1!”
Who needs DBM when you have Brann.
…on a serious note, if we had Brann yell “Don’t stand in there!” in M+, would there be less people standing in fire?
I can only speak for myself, but yes. Since they added delves I haven’t touched m+, and with the changes to crests in season 2 that will make doing higher levels make more sense, I have no intention of going back to m+. m+ can be fun, but for DPS it’s a queue simulator. cba
greetings.
blizz said delves would be a solo content thing that is not after T8 and above. I can’t say anything about M+ because I haven’t run until +3 +4.
I turned my paladin Holy.
It was the most stressful experience I’ve had in game so far.
Raids were fine they were fun.
M+ has been hell on earth.
99% of DPS just think their job is to pump damage… Their positioning sucks and makes healing harder…
It is more like m+ is no longer fun to play for tank and healer .
How many people take him seriously in delves ? Hardly anyone .I keep my ears closed when i play delve,so brann can keep on parroting .I ain’t listening his stuff .no mon
You think so? From what I saw it will no longer give the buff to tanks and healers and from what I have seen so far DPS wise it’s better to just take a 3rd regular DPS spec over an Aug, literally had a faster time clearing a +12 with a an underperforming Balance (sub 1.3 Mil in NW) that we did with a 637 aug (3.1k Io).
So I was late to the expansion. I came in a few months after launch. So I didn’t see the initial start of the expansion, but this is my experience from what I saw coming in.
I think the main problem with M+ was the level squish. This was already a clear problem in DF Season 4.
In the past players have wanted to jump from levelling up to going into +2 keys and jumping on the M+ ladder from there.
The level squish forced players to gear up before doing +2 keys, whether this was doing Heroic Dungeons, M0 (which I don’t think I have done any of), or running Delves for a weekly reward.
Putting this kind of barrier to entry into a game mode which didn’t use to have a barrier to entry, just made people lose interest and leave.
Fortunately the Siren Isles came shortly after I arrived, and now I can quickly gear up my alts and get them into the content I want to play.
So, no Delves were not responsible for the state on M+. Delves offer an alternately challenge to those who don’t want to do M+. What hurt M+ was the level squish, nothing else. It is a simple case of Blizzard trying to force players to do content that they don’t want to do, rather than giving them the freedom of playing how they want to play.
Yes I do.
Aug utility is still the best in the game when it comes to survivability. Remember: It still gives versatility buff to everyone (for example). It also has rescue, zephir, the Evoker racials… ect… It also can still give scales to the tank, that is still a thing.
What blizzard did is: We remove the potential to buff healer/tanks. But we will in exchange compensate the “DPS loss” by bringing back close as clutchmates so that the DPS of an Aug is equivalent to other DPS.
Which is fair. If you put aside for a moment that Aug utility is orders of magnitude superior to any other DPS. So the choice is clear.
Additionally, buffing in WOW is multiplicative. So the DPS gain of an Aug is much more valuable if you stack ebon might (which will be 25% stronger) with other CDs (like Enh ascendance). And in a coordinated group its the clear pick. In an uncoordinated group not so much. Which is what you pointed out in your +12.
This is the problem of support mechanics. And that will still remain.
Can confirm, exactly what happened to me. Although I’m thinking to return tanking in S2. It’s been a great detox from m+ environment.
The only people who entirely dropped M+ in favour of Delves are the ones who didn’t really want to do M+ in the first place, they now have an alternative.
Judging from threads on these forums, i’m guessing class tuning, the dungeon pool, affixes, and key squish did far more damage to M+ participation than Delves ever could.
They said that it would be from 1-5 players. So yes it does include solo content. As for 8 and up I have helped a few get the delve 11 achieve. You can solo it easily for a 5 man group with a little bit of tanking gear.
How can they learn if they not given a place to learn these mechanics, they have to start somewhere, makes me wish random heroic was much and i mean much harder or rather just add random mythic but only just that, if you wanna do +2 or +4 and higher you got to make your own group.
Make random mythic so hard you can only complete it by learning mechanics, make it scale with item level of the entire group on avg keep the loot the same as a normal mythic, if you want better loot let players do keystones instead in pugs or their own groups.
From my perspective, as someone who has grown less and less interested with M+ overtime as more and more CBT elements were added to it, when I first saw the changes where M+ was to become a bit more lenient, the only thought I had was not enough and way too late for a split second before actively deciding I still wouldn’t engage.
In the last few expacs m+ has taken on goofy forms of competitiveness and hoops to deal with and jump through to the point where in my eyes they went to far 2 expansions ago and it’ll take more then the already relatively big changes they already promised.
So to the question did delves soak m+ players? idk, I would prefer to play m+ if m+ wasn’t designed to punish you in multiple seperate ways for a single mistake, but that’s exactly what M+ is designed to do now with all its mechanics, so delves I will continue to do. But to me it feels more like Blizzard scared me away from M+ rather then Delves taking my attention away from M+, personally.
I thought it was too much all the way back in shadowlands and with TWW adding a 15 second death timer… yeah… again like I said too little waaaay too late
Maybe if we could get the mythic mechanics in heroic dungeons that would prepare the players for actual m+.
Q - able M0 would also be cool. We could bridge the ilvl gap in case of fresh, levelcap characters with Delves.
Yes, delves took my resto shaman. He was regular M+ healer, but no need for it anymore, less stress in delves.
My goodness. I hate doing delves on my healers. It is how my holy paladin project turned into a prot.
True, my resto shaman became enha for delves. Either way, one less healer in queue for M+.
Some players have shifted to delves but I would suggest the dearth of M+ players come down to players perceiving it as an overly punishing season.
Add an increased squeeze on tanking and healing, which represent the bottleneck for M+ group formation, and you’re going to see a drop in the number of keys ran.
An Ion indicated, players swapping to Delves because they prefer the structure of that content is fine - people having a new preferred option in a game is a good thing.