[Demo Request] Please make imps last longer out of combat

Right now Imps only last for like 20-25 seconds, or of course until they run out of energy. For quality of life in dungeons please allow imps to stay atleast 45 seconds out of combat for when the tank takes a while to pull the next group of maybe the healer needs a mana break. Regardless, It is rewarding to set up imps when a fight is about to end to be ready for the next pull, but since they disappear so quickly it makes you angsty and want to ninja pull before they disappear.

I support this.

There is no reason to not extend the timer, AFAIK. You made the switch to energy-based. Now follow through with it!

It is massively frustrating to see your full-energy imps despawn for no apparent reason, other than that your group is not of the gogogo kind.

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NO

This was the bane of demon warlock existence, did you know that wild imps was a seperate spell ? they would run off during and outside of combat and start attacking random sh*t that was hostile towards you ?

Imagine killing a player in a BG and then they rezed at a grave yard the imps will wonder off looking for him, to kill them some more.

You will not be able to mount up for 3-4 minutes at a time when these imps wonder off until they are killed or use up their charges.

You think you know issue locks are facing but trust me I tried for years this was not fixed, it was simply removed from the game and replaced with a different system.

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