Right now Imps only last for like 20-25 seconds, or of course until they run out of energy. For quality of life in dungeons please allow imps to stay atleast 45 seconds out of combat for when the tank takes a while to pull the next group of maybe the healer needs a mana break. Regardless, It is rewarding to set up imps when a fight is about to end to be ready for the next pull, but since they disappear so quickly it makes you angsty and want to ninja pull before they disappear.
I support this.
There is no reason to not extend the timer, AFAIK. You made the switch to energy-based. Now follow through with it!
It is massively frustrating to see your full-energy imps despawn for no apparent reason, other than that your group is not of the gogogo kind.
NO
This was the bane of demon warlock existence, did you know that wild imps was a seperate spell ? they would run off during and outside of combat and start attacking random sh*t that was hostile towards you ?
Imagine killing a player in a BG and then they rezed at a grave yard the imps will wonder off looking for him, to kill them some more.
You will not be able to mount up for 3-4 minutes at a time when these imps wonder off until they are killed or use up their charges.
You think you know issue locks are facing but trust me I tried for years this was not fixed, it was simply removed from the game and replaced with a different system.
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