Demolish need changes

Demolish spell still feels like unfinished design. I wont even mention it is stationary channeling ability which is we as melee dps players hate most. and on top of that if tank pulls the adds bit far away while you are channeling it cancels. Demolish could be like fist of fury from monks. after playing fyralath legandery demolish is reason why i hate stationary channeling abilities as melee. if making us move while channeling it is hard, at least increase its range please

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I usually miss the adds when sending Demolish because the tank kees moving with the adds :man_facepalming:t2:

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You know what is even worse?

I do that to you on purpose
:dracthyr_hehe_animated:

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Lol……………

10 char

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Fists, conduit aswell, imagine PvP with this garbo, you need to have target, target can’t move away from range or it cancels, or nvm, too much effort to even point out everything wrong bout it, and to point out anything good about it… The name?

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I am more mad about the fact that i get moved every so often when i chanel it, despite the tooltip stating that i cant be moved by force while chaneling it.

4 Likes