Demon Hunter Changes

- Demon Blades baseline
- Fel Blade has two charges, CD reduced to 8s. Replaces demon’s Bite. Deals 100% of AP
- Unbound Chaos (new): After using Vengence Aura, your next Fel Blade does 400% increased damage to all targets within 10 yards.
- Demonic Urgency (New Passive): After casting Darkness or Blur you spawn a soul fragment at your feet healing for 20% of your health. Darkness and Blur are castable while stunned.
- Chaos Blades (Return): Increases all damage done by 20% for 20 seconds, while active your auto attacks deal 150% increased damage as chaos damage.
- Desperate instincts (New): Desperate Reduces the cooldown of Blur and Darkness by 30%. You spawn one additional soul fragment when cast.
- Soul Rending (New): Increases leech by 10%. While metamorphosis is active you gain an additional 30% leech.
- Netherwalk (new): Slip into the shadows and increase movement speed by 100%, and become immune to damage, but you are unable to deal damage. You gain 5% of your HP per second while in netherwalk. Lasts 6 seconds.
- Throw Glaive (New): Throw a demonic glaive at the target dealing 40% of AP and slowing the target by 50% for 6 seconds. The glaive can ricochet on up to 2 nearby targets. 5 second cooldown.
- Master of the Glaive (New): Throw Glaive roots targets hit for 3 seconds and snares for an additional 3 seconds.
- First blood now baseline.
- First blood (new): After casting Blade Dance your next Chaos Strike is free and deals an additional 50% damage.

What do you think of those changes. Some of those I would kill for…

1 Like

Everything is great except Unbound Chaos change. I like the current version, but when we activate the aura we should get another charge for Fel Rush and the problem solved. I like the part about survivability and Throw Glaive slow baseline/root (talent) the most, because in my opinion both things are really necessary for this spec. Another thing that bothers me personally and I see that not so much is said about it is rng fury generation because it is just a bad and outdated design, and maybe that could be solved just with the Fel Blade change you described. I also think Meta cd should be 2 min and duration 15-20 secs.

In my opinion, these changes are really necessary, not only to make the spec a little better, but more complete and more fun.

I agree with that, only thing is in regards to the suggested changes was if we had chaos blades, 2 min meta would be overkill, considering how it can last with demonic talent.

Also momentum should be changed to work with vengence aura or eyebeam (maybe both for 4 seconds), instead of fel rush. I think fel rush needs to stay as a movement only ability. It may be fun at times, or even feel alpha when you pull off all these fel rushes to do big dam or increase dam, but at the end of the day it becomes tiresome, constantly thinking about and watching positioning. There are even times you will lose deeps just waiting for the right time to pull if off or worse death, or just putting your group in a bad situation.

Remeber WoD and WW having damage tied into their movement ability that swirled (forget the name), and blizz reverted that change the next xpac because it had SOOOOOOO many complaints.

For me personally, it’s not tiring and complicated at all, it’s just fun. I would just like them to change the mechanics a bit, when we activate the aura to get a free Fel Rush and that’s it. In this way we will get more mobility, we will be able to use it for dmg as before, but sometimes also as mobility if both charges are on cd. There is no need to compare with a monk, not all classes need to be the same, it is not bad to have something unique and actually fun. I also don’t see why 2 min cd and 15 secs duration for Meta would be overkill, we already have a talent that works that way, I’m just saying it should be a baseline, not a talent.

Even if it gives a free charge, it still will put you out of position sometimes, on top of that, you will always lose some uptime on your target because of it.

I disagree with you a little here. I think movement should be movement and only that.

I personally have never had such a problem. In my opinion, this is more a problem of the players than the mechanics themselves.

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