No that’s not a good philosophy. Better make it like it’s in Dota 2. Easier to play heroes are strong but have clear weaknesses which can be exploited to shut them down. More harder to play heroes need more effort to play them efficiently but get out of control quickly in the hands of a skilled player.
As dh player myself who just started pvping on it I have to admit that dmg is really high and could use some tunings, but defensives could use some tweaks too. 1 min wall with russian roulette in it feels too RNG. Mobility can be used as defensives, but kiting in SSQ feels like you are always los-ing your healer.
You are dancing with the devil and hoping and praying to every god that the other DPS has some awareness and doesn’t get their cheeks clapped while you LoS offensive CDs
I’m playing DH now since I’m still banned on MM Hunt main and it’s not all that sweet. I miss playing my MM.
On DH I have to dispel a person and pick up an almost invisible orb to heal while warrior just smash impending victory Without Blur they are absolute sweet cupcakes just asking to be killed. Darkness is a joke so 1 min defensive CD is really all you have. And then ur dispelling and picking up orbs which are out of position most of the time The DMG is pretty nice but it’s mostly just useless AOE, if players don’t stack then it’s not that good…
Hunter such a better class than DH and I definitely don’t think DH is anywhere close to being S1 OP
You’ll never convince anyone that DH isn’t S+++++ broken if they don’t suck entirely
One of the most hated specs in the game
While plenty of other specs sneak under the radar that are far more obnoxious