So I just looted the Gorehowl, Might of the Warchief from the megadungeon yesterday, and I’m very, very confused. From what I’ve found, it seems that the Demonbane stat is supposed to have a chance to proc a 5 second bleed on the target, but only if the target is a demon. It doesn’t seem to proc at all otherwise, as I’ve tried hitting a dummy with it for quite a while and nothing procced, and I’ve found a single log of a DK using this weapon on a HC boss and there was nothing in his damage breakdown indicating that the weapon procced any effects either.
I’m just confused as to why even spend dev time on implementing a demon only proc in an expansion with just about 0 demons in it, especially since there are other stats such as Timestrike and Spirit in the megadungeon that just work no matter what. I’ve scoured the internet and haven’t found a single mention about how strange this is. Am I missing something?
Ok so I’ve tested it out in ToS and it actually does proc on the demons in there.
I could see the “tech demo” explanation, but then I still don’t see why they’d implement Timestrike and Spirit, both of which actually do something in the current content at least, but then go and put something like Demonbane on another item, which is quite literally useless in the entirety of current content. They could have chosen a creature type that actually exists in this expansion, and still make it fulfil the flavour role, but they went with demons for some reason.
I’m not bothered by any loss of player power, as I’m using a 447 weapon anyway. It’s just the counterintuitiveness of it triggering my OCD I guess… why make a bunch of useful effects and then one that’ll only proc in outdated content you oneshot anyway? It’s been stuck in my head ever since I looted it and I’m confused why nobody else seems bothered by how silly it is.
It was also used to kill a whole lot of other things I’d imagine. It was a “regular” axe in the Hellscream family long before Grommash inherited it and used it to kill Mannoroth. Doesn’t mean it’s automatically extra effective against demons. It would have made infinitely more sense for it to for example proc extra Fel damage because it was infused with Mannoroth’s blood or something, as infusion with demon blood is an actual plot point in the lore, and the axe itself was crafted way before any orc even knew that demons exist. You’d still have the flavour, the connection to demons, and it could have actually been useful and interesting.
The implementation of the stat we got just doesn’t make any sense no matter what angle you look at it from.
As for Scourgebane, I have the same issue. Just make it proc holy damage regardless of creature type or something.
They made a bunch of unique stats like Spirit, Timestrike and a couple of on use effects, all of which do something universally, and then there’s Demonbane and Scourgebane, both literally useless on anything you don’t already oneshot regardless. All this accomplishes is getting the player excited about a unique stat they’ve not seen before, on a new weapon they just looted, only to later realize it’s does literally nothing in 99.9% of the content they’ll be doing.