Going into new patch and seeing the changes on warlock addressing wrong / unnecessary things I wanted to drop this little feedback.
To start with; I think you guys made some good improvements for warlock on Warwithin and I believe most of the warlock players were happy and hyped about them. On the other hand, despite demonology still feels great thematically, the gameplay feels very clunky and outdated compared to other ranged classes/speccs. From my experience the main issues are ;
-The idea of making warlocks " immobile & tanky " is not working out well. Mages have the same tankyness if not more, while barely hard casting anything. This is a very big issue for demonolgy because our rotation is on very tight timers and when we have a movement heavy season like this, it feels even worse to play.
-Every single talent point is pretty much locked on class tree and this causes 0 flexibility when it comes utility.
-Demo’s capstone talents on the right side of tree - doesn’t feel like capstone talents but more like placeholders.
-Some other talents are also weird or feels outdated. I was actually a bit scared when I saw the Grimoire Felguard buffs because It would just make the ramp / rotation even more clunkier than now. Having a felguard as a pet and also as a cd also doesn’t feel that right I think. Would rather have a better version of Nether Portal there instead.
-Similar to the issue above, we also have 2x felstorms and one of them interrupts our casting. Demonic Strenght even got worse now since it is a dps loss to cast it on single target. So we have that and bilescourge bombers on the same nod and they are both for aoe ?
-As a result of hard casting / clunkyness even we have a talent for tryant to get buff from up to 15x imps it is almost impossible to do that unless you have all db proccs and BL / Pi going.
-Can’t understand why the big fire dog scales with haste but the purple one doesn’t and got a flat %damage buff lately instead of the actual issue being fixed.
Bonus: The bug that still keeps us in combat after 4-5 sec combat ends should really be fixed at this point. It is very annoying on m+ being latest to mount up and thus being late for the next packs.
In conclusion; I am still enjoying the expansion and I really appreciate the effort / work dev team putting on the game after the infamous Shadowlands times. The amount of content, zones and player qol improvements all are great. On the other hand, some class/spec issues, mechanics and bugs seem to being handled poorly and bit far from the standarts we expect from Blizzard.