I’d like to add here all the design issues I notice with DH.
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Demon Blades sucks. I like pressing Demon Bite. Not having a main attack just feels bad.
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Glaive tempest kind of sucks too. I don’t like how it stays in position when you move, and in general I wish this was another cool melee ability, not some weird aoe glaive throw.
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Immolation aura lowers your dps so doesn’t get pressed in pve unless you have nothing else to press.
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Trail of ruin gets replaced by Glaive Tempest and First Blood by Cycle of Hatred with Collective Anguish legendary, so my favourite skill now doesn’t get pressed. Easily the coolest animation for DH and now useless.
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4 minute Metamorphosis feels terrible, our rotation is already pretty basic (although ngl, in raid as a new player I do appreciate not having to worry too much about a complicated rotation).
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Too many abilities on the GCD. PVP feels slow, I wish we had more melee abilities off the gcd.
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Havoc is fun but I’d love a 3rd new spec designed from the ground up to be a really cool, action game feeling pvp spec with a high skill ceiling. There’s nothing wrong with DH having an accessible spec, but I really think it needs to have 3 like all other classes. Allowing DH mains to have more depth in the class, and a spec to go to for being able to pull off high skill, high reward plays.
Venthyr DH problems.
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Venthyr Door of Shadows cast time is rubbish. I hardly press this. Please reduce cast time on Door of Shadows.
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Sinful brand is pretty damn boring too.
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Eye Beam Metamorphosis Eye Beam combo has issues lining up. Feels kinda bad sometimes. I always throw my Metamorphosis away to burst at the start of pvp matches (problem in pvp in general, often throwing meta away to catch invis classes at start of match, door of shadows cast time reduction could solve this) instead of being able to save it as a defensive.
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Thrill seeker has issues with ramp up. The same issue that just got fixed with SP. Only feels useful in long boss fights like raid.