Destro lock Buffs Hotfix+PTR enough?

Hey all¡¡¡

Looking at this changes we are going to have with the next reset and new changes with PTR. Do you all think is going to be enough for a destro to be in a good spot?

January 10th Hotfix:

  • Destruction
    • Channel Demonfire damage increased by 10%.

    • Rain of Fire damage increased by 15%.

    • Soul Fire damage increased by 20%.

    • Infernal and Blasphemy Immolation damage increased by 10%.

    • Conflagrate damage increased by 10%. This change does not apply to PvP combat.

    • Immolate damage increased by 10%. This change does not apply to PvP combat.

    • Incinerate damage increased by 15%. This change does not apply to PvP combat.

For PTR:

  • Destruction
    • Ashen Remains now causes Chaos Bolt, Incinerate, and Shadowburn to deal 5/10% increased damage to targets afflicted by Immolate.

    • Eradication now causes Chaos Bolt and Shadowburn to increase the damage you deal to the target by 5/10%.

    • Burn to Ashes now causes Chaos Bolt and Rain of Fire to increase the damage of your next 2 Incinerates by 15/30% and Shadowburn to increase the damage of your next Incinerate by 15/30%.

These are just token life support improvement for the spec.

They are nowhere near enough to lift spec from complete gutter to anything reasonable. It’s better than nothing, but just that.

Whole Destruction tree needs to be improved massively, this separation of AoE and ST and obscene amount of talent points tree requires, as well as 2 point talent overload need to be pruned.

AoE part of the tree needs to be put on a diet, right now it requries WAY too many talent points for what it gives. You spend 5 talent points to get all the AoE (and it’s exclusively AoE talents, aside from Cata) and you end up with subpar result that is stomped by almost every other spec out there for half this points cost.

Good start would be making Rain of Fire baseline, moving Cata/Inferno to its spot and F&B to the spot of Cata/Inferno. This way at least you can pick basic AoE without having to break the bank.

That is even aside from simply buffing Cata and F&B both of which numerically underpowered.


BTW the whole Shadowburn imporvements are done to fix the meme where there is a build that takes Shadowburn just for path, and never really uses it even in execute, because it’s so weak.

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I am honestly not sure why it has so low damage (shadow burn), I am not saying I never killed anyone with it, but yeah, it’s kind funny when getting hit for 80k by kill shot on a good day. We will see how it is doing as budget burst starter.

Honestly I am not too pesimistic as PvP goes, seems they are simply nerfing DPS across the board, which is reasonable while Destro aint getting hit, so we might come out pretty decently, let’s wait and see.

It is nice that they are buffing Shadow Burn.

Having said that, Shadow Burn costs a Sould Shard so when the burst comes would you use Soul Shard for Shadowburn or Chaos Bolt. I’d use S-burn if Infernos 1ss Chaos Bolts would be out and you’d happen to have 1ss left or you’d need to chase the target.

If Shadowburn would have no Shard cost this would be great! (or at least the 1st one)

Even if you’d start you rotation with Shadow Burn + the extra 10% dmg from Conflagrate, Immolate, Incinerate would still fall behind to that one extra Chaos Bolt you could pull off because you didn’t use it on Shadowburn.

I think it’s gonna feel better and enough that you don’t feel like a hinderance to the raid. They already had niche use on Council and this should be enough to even out the disparity between specs but I still think demo and Aff will edge it out

Shadowburn would be interesting if it had no charges.

Shadowburn would be interesting if it did damage.

I’m interested to see if these changes may do anything or will just continue to make our spec seems a bit meh.

not even close to being enough, for pvp , cb does nothing, 50k chaos bolt… I mean come on… .

and thats to say that u can even get one out since u are constantly trained by melee with no way of getting away… sure u got portal and gate, so what? almost every melee has more close the gap spells. and lesser cd time… juke them u say? sure u can do that, but after succesful juke, they just stun u.

AND cb has a forever long cast time.

No this needs to happen, cb 45% increase, shadowburn 65% increase, incinerate 30 % increase, bring bak root when conflag. and a 10 % clean haste buff. this is just destro not the other speccs.

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Destro mechanics are broken; the spec cannot be fixed with these lazy aura buffs (or “aura-like” buffs). Attempting to fix it with lazy aura buffs will eventually just make it OP in its niche while still leaving it weak at like 90% of content.

Instead, destro needs a targeted buff that massively improves its burst AoE and moderately improves its mobility.

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It has been proving by kalamazzi that destro is going to be in a good spot immo, he tested it and destro - affli - demo is almost the same dps in st, so i would say yes its going to be competitive.

For PVP, destro stays dumped. You can try destro in arena and has to be 5 times better than melee or you can affli in RBG but not arena. Demo is going weaker. Thats all.

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Honestly, CB can hit pretty hard and when stars align and you get some shards refund Destro can burst fairly brutally. However issue is how hard it is to pull it off and that opening CB is, as you said, 50k wetnoodle that has long cast time (longer than the rest) and cost resources.

Basically best way to screw with destro is to let him cast one CB and stop after, way better than trying to stop him right away… and that’s hell bad design.

Ye idk maybe, I have never hit over 105k cb in arena, and sure 105 k is good, its a good crit but then i have the 40k hits, and average 55k ,

Chaos bolt is suppose to be a scary af spell , its whole fanatasy lore is that its something to be feared, now when im in SS agienst 2 warriors and on dk /dh , they just charge me and takes 2-3 bolts in the face and the since they still have full hp they kill me.

And yes on long fihgts destros dmg can be pretty high up there BUT and this is the most important, the dmg is over long time = easy to heal throw, meanwhile almost ALL other classes can pump out almost 3-4 times the dmg in 3-4 sec then a destro,

for ex the channel demon fire that they buffed 20% i tried it out today, AND that spell is so bad , i mean sure agienst a dummy when i conlag first, the bolt and the demonfire ( for maximum procs ) it does around 110k dmg in a 2.7 channel time. BUT haha when target is far away it takes forever for it to get there and ye its babby dmg auto selfhealing almost is enough for all classes agienst that :smiley:

Really? I just found current state of Demon fire to be interesting, on dummy at around 150k average, what I mind there is placement in talent tree and how many points it requires to get interesting + that I can’t force it to be single target if there is more than one immolate going. I want to test it against melee cleaves. What I would like tho would be ability to cast this one while moving.

No thats no shoot u are doing 150k in average on lvl 70 pvp target in one Channel.

The spell sucks does absolutly nothing in arena. It does around 85-120 k dmg but the burst is so slow that healers barley notice it before they have healed Throw it.

The spell needs to hit its target faster and probly 15% more buff but it needs to be faster. And it probly needs to be able to cast while moving to be anything useful. Its gonna be a spell thar 1% uses bcs they dont know any better

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