Destruction Buff

If Blizzard were to buff Destro warlock damage across all spells, what percentage do you think would be enough?

They wont buff anything because they even not in work

Not really the kind of reply I was looking for, no offence.

I don’t know what would be enough, but I know what you can expect…

5% aura buff

Blizz are too scared to go beyond that XD

2 Likes

They should change how chaos bolt works. Instead of spamming it, it should be a big “oh f*** the cast is done” spell.

And Soul Fire is the spammable spell.

2 Likes

I hope they try to actually fix (some of) the mechanistic flaws of destruction, instead of just the usual lazy aura buff.

(1) Fix AoE: move Cataclysm to where Rain of Fire is now, so that it’s possible to take both Cata and Inferno at the same time. Make Rain of Fire baseline.

(2) Fix dead talents: buff Soul Fire, Shadowburn, and GoSac by at least 40%. Slightly buff CDF as well.

This would fix, at least somewhat, many of the broken things about destro. It would help with destro’s abysmal AoE. It would fix the awkward design of no baseline AoE ability in the destro toolkit. It would allow for a single-target build that doesn’t force you to take a talent that does literally nothing in single-target. It would help a bit with mobility as well (SB being useful).

It would be a start (but just a start).

3 Likes

None of the specs have AOE baseline, unless you include Felstorm. I don’t see why destruction should be the exception. Most of your ideas are too OP. Realistically you can expect a buff to rain or inferno or both. I don’t you’ll ever see Cataclysm and Inferno used together, especially after what happened with the last 2 seasons.

They need to remove the concept of Haste as a stat from the game, and re-balance cast times across the board for all classes.

Damage % aside, the spec shouldn’t feel awful to play for 70% of an expansions lifetime.

1 Like

Demo indeed has Felstorm. And affli should have Seed baseline, but I let the affli ppl worry about that.

I disagree.

How can it be op when other classes use 1 button when locks have 5 to deal the same amount of damage. Locks should be op with what we have to do properly.

Well if you’re a destru one trick pony forever, you just want to be OP at everything or riot.

If you actually are going to include this as baseline AOE then let’s just include the only other demon that AOE’s… the voidwalker. Nice logic there.

Felstorm does nothing without talents.

As I said, I disagree with your opinion about those changes being OP. The changes I proposed would be well-balanced, maybe even a bit too weak still. Furthermore, those would fix some of the mechanistically broken features of destruction, instead of just taking the lazy route with aura buffs.

Your suggestion about having baseline AoE via VW is a poor one. It would necessitate giving VW an interrupt (so that it could actually be used in place of Felhunter) and upping its AoE damage to Felstorm levels. While pet-assisted AoE is thematically appropriate for demo, it would be considerably less so for destro and affli. Besides, Blizz wants all the basic pets to do very similar damage, so it would break that philosophy too. Finally, your suggestion fails to address the mechanistic flaws of the destro talent tree itself that I mentioned, plus it would likely still leave the spec’s AoE too weak.

Thus, the changes I proposed remain superior.

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What? That wasn’t a suggestion. The voidwalker DOES DO AOE damage.

I’m done here. Talking to people that have no idea about how their class works is hard work.

Lol, I wonder who’s the clueless one. :slight_smile:

I invite you to browse through logs to check the % of destro locks who use VW, then compare that to the % of demo locks that use Felguard. You should also compare the damage numbers of their respective AoEs. Then think really hard whether VW would solve the no-baseline-AoE issue of destruction. :wink: The fact that VW has a very small AoE is completely beside the point to the issue at hand.

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Yeah, you’re nuts, That wasn’t the comparison. Read through what was said throuout the thread.

Felstorm does little damage without talents. How many times must this be said before you stop ignoring it.

No, you are nuts. You try to derail and move goalposts to a silly argument about VW AoE (no one is denying it has an AoE ability lol). Demo locks use abilities via their pets, demo locks use Felguard 100% of time (rounded to nearest integer), so they have baseline AoE. In group content, destro uses Felhunter or possibly Imp something like 99% of time out of necessity, so VW is not an option. Destro should have a theme-appropriate baseline AoE as well, and Rain of Fire fits the bill. Even if it’d be similarly weak without talents.

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Destruction’s 2 functional issues are lack of add cleave and mobility.

Mobility being a weakness is fine, that’s what it is for the spec, but add cleave - not really.

It won’t be something fixed tomorrow and I am not sure that it can be fixed at all without grossly overtuning specific spells or changing talents.

But as a stop-gap measure, Blizzard can easily pop a 7% aura buff and that’ll probably move spec to average-ish on the totem pole.


Aside from that it’s fairly obvious that spells like Cataclysm, CDF or F&B need to have a good 50% output increase to even match what just about any other spec can put out as far as AoE/Cleave goes.

Like quite frankly - if they’d buff direct damage part of Cataclysm by 100% tomorrow, it would not even be OP.

CDF - cleave damage could be same as main target damage and it would be fine.

And F&B could outright be buffed to 25% per point to 50% total AND +10% Incinerate damage on top to give it some ST value.

Practically the issue now is that with new talent trees many specs got stacked AoE/Cleave talents and often part of their ST setup as a matter of fact thing. This reflects in M+ and Raid numbers, where much of it comes from blowing up incidential adds WHILE still putting out good boss damage.

Destruction could use some of that treatment.

P.S. And yes Rain of Fire being talent is nonsense. The tree’s issues start right there and end with it being far too bloated with good 8 points more to spend than average as well as 15 2 point talents, which is ludicrous.

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-Incinerate (castable while moving with 60% MS like in mop)
-Fire and Brimstone (toogle off on with dmg reduction like in mop)
-RoF has to be part of the spec spell not a talent
-Shadowburn (miss the old one - execute style)
-Chaosbolt is not what it used to be and i can feel it
-Grimoire of Sacrifice with flat % dmg boost

3 Likes

TBH I’d love if MoP destro made a grand comeback, the issue is that even back then it was head and shoulders above every other class and spec in terms of QoL, flow and complexity (Read: It had an easy as sin rotation). Now if you go down this route the expectation will be that other classes and specs get such a major uplift, which I doubt any developer within and outside Blizzard can do and then maintain.

They barely managed with Xelnath onboard and even his approach was ultimately deemed bad as it was too open to community representatives rather than internal testing and decision making. Mind this was an extremely petty approach from the other developers (as Xelnath and his secret council of locks were ultimately vindicated), but it won’t be likely to be repeated again.

That is so true. Mop demo for me was better than wod. Wod was spamming Demonbolt to one shot somebody.