Hello,
I’m opening this topic to talk about the Destruction talent tree.
It’s a shame that after almost a year, it’s hardly changed at all.
It suffers from numerous design problems:
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Too many talents that cost 2 points making the path through the tree too restrictive and not very customizable. The specialization has on average 3 times more of these 2-point talents than the other specializations in the game, and this is strongly felt…
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Talent balancing is absent. Inferno is so strong that it is indispensable in AOE. Soul Fire, Shadow Burn, Cataclysm and Dimensional Rift are spells that are never used in PVE. Reverse Entropy is an obligatory talent that brings no interest to gamplay.
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Entire branches of the tree are abandoned or non-existent. The whole game under Summon Infernal is bad under all circumstances. A branch under Cataclysm/Inferno is missing, which could bring a little variety and interest to AOE gameplay.
Well, the developers seem to be interested in the Affliction (thank God) and Demonology (for what result…) specializations. Perhaps in 2030, we’ll have an interesting and fun Destruction tree?