This thread is just to remember how cool destruction was (especially in PvP), compared to what it is now. Possibly some blizzard staff could even see this and have a 0.00001% chance of influencing future class design
I just remember when destro warlocks (my main) wasn’t a chaosbolt bot. Like we used to have loads of damaging abilities that all had a purpose, let me list the core dps skills and their uses:
Immolate: had a short cast time, dealt highly mana efficient damage, and was required for conflagrate
Conflagrate: dealt instant damage, had a short cooldown, consumed immolate or shadowflame
Shadowflame: close range, instant cast, short cd, slowed targets, had a DoT.
Corruption: instant cast, mana efficient, was a normal dot to keep up during longer fights
Chaosbolt: dealt medium-high damage, had a long cast time, had a short cooldown, ignored most defensives, mana efficient
Soulfire: dealt medium-high damage, long cast time, short cd, consumed a soulshard.
Shadowburn: instant cast, medium damage, short CD, consumed a soulshard, refunded if the target died.
Incinerate: medium cast time, medium damage, no CD, high mana cost, bonus dmg if immolate on target.
searing pain: short cast time, low damage, high threat generation, meh mana cost, filler in PvP.
curses: DoT curse, shadow dmg curse, fire dmg curse, anti-melee curse, slow curse. Used for utility or burst, had to pick one at a time.
Also a couple of important notes:
-confalgrate made your next 3 destro spells enjoy 30% shorter cast times and GCDs
- getting hit with phys attacks had a 25% chance of making your next incinerate instant cast, helping with melees sitting on you
-demonic circle was baseline
-mortal coil was baseline
-destro had instant shadowfury
-destro could get chaosbolt (final talent), and still have soul link (20% dmg redirected to demon) and a 3min cd to almost instantly summon a demon with half the mana cost, from the demonology tree.
-mana was an important resourece
In a nutshell, a lot of the destruction warlock gameplay revolved around decisions over various resources. Thoughts like:
-“is casting incinerate here really worth the mana cost, or should I just use a cheaper filler or refresh my dots?”
-“should I really use a soulshard here to instantly cast shadowburn, would it create enough pressure to force defensive CDs or get a kill?”
-“should I cast conflagrate before my chaosbolt to get it off faster, or use it after my chaosbolt to get a bigger surprise chunk of dmg?”
-“can I afford to lifetap soon for more mana? or do I need to conserve it… should I just use shards to deal more mana efficient damage instead?”
-“should I let my pet die here, and use a 3min cd to summon a new one fast so I dont lose soul link, or retreat and heal it back?”
-“is it really worth casting fear here, the mana cost is quite high, does it prevent enough damage or force CDs if I just cast it here?”
Currently you just spam everything that’s available:
Mana? not even a resource!
Soulshards? doesn’t matter just spam chaosbolts if you CAN, wont do anything without 3min burst CDs anyway!
Fear? Just spam it away, 50 casts will make you oom for 10 seconds!
Any firespell? SPAM IT! Won’t even tickle or make 10% of your dps! Only used on CD or as fillers to get soulshards so you can spam chaosbolt!
Chaosbolt? Only deals damage when infernal and dark soul are combined (3min and 2min CDs!). And It’s the only thing that can deal any meaningful damage in your whole toolkit!
Also mortal coil and demonic circle are on the same talent row… And shadowfury has a cast time… Howl of terror has been removed too.