Hello Warlock forum. I don’t post here a lot, but since Blizzard has said that they are listening to our feedback regarding the upcoming Shadowlands expansion, I figured I’d take a moment to give them my feedback regarding the “changes” for Destruction going into Shadowlands.
I’ll be honest: I think Blizzard hasn’t done nearly enough to make the spec feel better to play, from what I can see from the Alpha. The spec currently feels very boring, and feels like any other “build, spend, build, spend” spec. Destruction has never been the most complex spec in the game, but it used to have a certain depth to it that I would like to see return in some ways.
Here follow a couple of suggestions:
- A change they could make to destruction warlock is to make chaos bolt cost one soul shard instead of two, so you can save them up more, just like back in MoP. This would break up the “generate, spend, generate, spend” tedium and give warlocks more agency and control over when they want to unleash their big damage. Destruction warlock has always been about priority damage, so it would fit the theme. It would also add to the depth of the spec and the amount of skill expression possible, without overly complicating a traditionally relatively easy spec.
– - Chaos Bolt should deal more damage than an instant cast ability, like a Balance Druid’s Starsurge for example. Chaos Bolt has always had the reputation for being a hard hitting spell, but the damage it deals compared to other specs’ abilities in BFA has made it lose what made it special. The amount of damage it currently deals does not warrant it costing a whopping two soul shards (40% of your total resource capacity), nor that it has a 3 second baseline cast time (reduced by haste). If buffing the damage would break the spec, it could be balanced by reducing shard generation or increasing the cast time. This wouldn’t necessarily lead to Chaos Bolt becoming a bigger piece of the destruction warlock’s damage pie, it would just reduce the amount of Chaos Bolts cast and make each Chaos Bolt feel beefier and more special.
- The two suggestions above would result in a much more interesting and engaging second-to-second gameplay loop. You’ll spend longer building up your shards, then making use of opportune moments to unleash the damage. When it is currently not the time to unleash the burst, a warlock could decide to sit at 4 shards and spend one on a chaos bolt whenever they’re about to hit 5. Saving those shards until some burst is required or you get a damage buff from a trinket or a boss mechanic makes the spec feel much more active and involved when compared to the current “build, spend, build, spend” tedium.
What I described above is how I played back in MoP and it was really fun compared to what we have now.
- Cataclysm could/should be baseline at this point. The buffs to what Fire and Brimstone currently is don’t weigh up against Cataclysm as a spell. It is simply too versatile, and most of all, fun. Cataclysm feels like it is core to the destruction specialisation. The fact that there hasn’t been a reason to choose any other talent for over an entire expansion now adds to that feeling.
– - I would like to add a section about mana relevancy and the age old warlock spell: Life Tap. I’d love to see it return, but I know that the relevancy of mana impacts more classes and specs than just the destruction warlock, so I’ll just leave this here.
Then perhaps one of my more far-fetched ideas:
- I’d like the old Fire and Brimstone back from Mists of Pandaria. It was way more entertaining and engaging than what the talent currently is. For those who don’t remember: Fire and Brimstone used to be an ability that you could toggle on or off at will. At the cost of soul shards (back then, burning embers) you were able to apply your immolates and incinerate targets in an AoE around your target for (iirc) 40% of their effectiveness. It required you to actively decide when there were enough targets for this to be viable, and required some amount of skill or knowledge to know when to disable it without completely draining yourself of resources if you wanted to continue dealing more single target damage (for instance, continuing to deal damage to a boss after a big add pack has been cleaved down)
I hope to have gotten my feelings across regarding the destruction spec. Please keep in mind, these are just ideas from someone who has played and most of the time mained a Destruction warlock ever since Wrath of the Lich King. By no means do I pretend to know more about the game and how to design it than the developers themselves. I just feel saddened that my spec feels very shallow and boring at the moment, and that no real changes appear to be coming that will change this feeling. I hope the developers can still manage to make some improvements to the spec, considering the fact that “player agency” is a prime goal for them in the upcoming expansion.
If you’ve made it this far - thank you for reading my post and I look forward to discussing the spec with fellow warlock enthusiasts.
Edit: I’ve been going through some other posts, and it seems a lot of other people are complaining as well about the fact that there hasn’t been enough unpruned. Some more spells I would love to see unpruned are:
- Dark Intent
- Summon Doomguard
- Soulburn
- Searing Pain
Spells that should become baseline in my opinion:
- Shadowburn
- Demon Armor (PvP Talent)
I’m happy to discuss this.