In the first week the Mage Tower was available? That sounds really fast. And out of wack with other challenges. Mine takes up at least 15 minutes
In the first weeks; certainly not.
But considering the range of prices we got from Mage Tower of that time and how easy it was to complete it later on; it is really unfair to say that they should not nerf it at all and let it remain as it is.
For the record, on youtube there are videos where fully old-content geared people (with all that 2x 3x socketed items and stuff) doing speedruns. Some Aff guy did the challange in around 3 minutes, which is just insane. And you can see the difference too. With the same burst I take the middle guy down to 80%, he takes it all the way down to almost 50%, which is just insane.
If they are not going to nerf it; then they should not forbid these old content gear and give people more time (honestly, make it permanent) to complete the challange with these items because it is simply not fair.
Yeah i know. I looked at one of my class too, and he is just doing way more damage than me I got to 20% in phase 6 on the last boss. Give me somehow more damage and i am done too. I am just using SL gear
If you played in Legion and have some Nethershards left you can buy Dauntless gear from the vendor next to mage tower. Ilvl 50 and has a decently high chance to get a socket
Yes, but not impossible for the biggest part of the playerbase, which - frankly - should be the target audience of this game.
I do unserstand the ppl who want a “impossible” challenge to stroke their ego after completing it, but WoW was never and never should be that game. WoW is supposed to be a casual friendly family game. Far all that want challenges there are plenty or super hard games out there and even already ingame with M+ and Mythic raiding (which are also misplaced in WoW in my eyes, but well, one has to compromise).
The rewards may not be totally special, but the are all unique in coloring, and unique things should be available to everyone, who pays the same for this same game. For some faster, for others slower.
This is absolutely the players decision, not the devs. If anyone complains about challenges being to easy after min-maxing the hell out of their gear, it makes zero sense to complain about anything being to easy. If you want it harder, just don’t min-max or even discard gear pieces.
That’s actually in general how this stuff sould be approched. It should be - with a little commitment (watching maybe one guilde, wipeing up to 20 times) be managable by the largest part of the playerbase. For those who want it harder have challengeing achivements like back with MoP proving grounds: Let them do the same encounter for example without any buffs, without certain gear pieces, in the wrong specc for the present challenge; those that want it harder can make it harder for themselves… or else just play a game that is meant so be hard, but leave WoW to those ppl that want to play relaxedly and for fun!
It is available to everyone. In the exact way you wrote it “Faster for some, slower for others”. If you can’t do it now, just wait for more nerfs to come?
And what if i didn’t? I also think it should be not nearly impossible in normal SL gear. We should not go farm old raid, or use old consumables that scale weird.
Depends on how you define “nearly impossible”. I’ve seen plenty of people do it in normal SL gear and so did I on one of my toons cause it had no shards.
The healer challenge? I would like to see the first video of my challenge that is not doing way more damage than me. I am 10 hours in, for now. That comes close to “nearly impossible” in my world.
Again the MT is a gear/consumables check. With everything old that is scaling wacky.
I got lucky and got eye of seethe with a socket from mythic HFC (WoD era phaha) It is now doing like 25% of my damage…it’s not even a tank trinket.
This whole thing is SCUFFED - Why is some random WoD trinket better than my mythic+ 15 trinket…
Never done that as I don’t play healers so I can’t really comment on it.
Because everything is Ilvl 50 inside mage tower? Doesn’t matter if it’s M+15 stuff or not
And you think that makes sense?
The original magetower you could gear up through. One old trinket not even related to the expansion i’m time walking for shouldn’t do a quarter of my damage, that’s busted.
Especially with how tight the tank challenge is already for DPS. nearly everyone i’ve seen with the skin has a hodge-podge of gear from every expansion, most of the time the only SL thing they’ll have on is the legendary.
That’s dumb, SL gear should scale better, especially higher end stuff, I didn’t spend all of my time gearing SL to then have to go farm a freaking WoD trinket to make the SHADOWLANDS MAGETOWER easier.
Please show where I said that. You just asked why one trinket from WoD is better than your other and I gave you the answer : It’s timewalking so everything scales down to ilvl 50.
You can not like that answer as much as you want but it’s still the answer to your question.
No it shouldn’t. Everything should scale the same.
There is no Shadowlands magetower. It is legion timewalking.
Nerfs aren’t what I mean with that. Nerfs are just an admission by the devs that they overtuned something and they aren’t guaranteed to come or take a long time to be implemented.
With “slower for others” was meant exactly what the OP suggested: some mechanic that allows slower / worse players to get their payed stuff for sure, but later than the pros. While the tryhards get their mogg after a few attempts, casualy get theirs after some more attempts but still while the event is up.
Having to wait for months / years isn’t just “slower” it’s “at another point in time” or “never”.
Alright, let me use legion legendries then (with the powers, like it was originally designed for) OR let me use my SL powers that I’ve been using the last year if the scaling isn’t badly implemented?
If Blizzard can’t balance “Legion Timewalking” (A feature released in Shadowlands) to allow for use of abilities that existed during the original Mage tower, then I don’t see how anyone can say it’s not scuffed with a straight face.
I was asking you if you think that makes sense or not.
I agree it makes zero sense to complain but players lack self awareness. Which Blizz can’t do anything about.
People are cheeseing the hell out of it then thinking they are skilled and winning because of skill.
If Blizz nerf it to the same difficulty it currently is with cheese gear and ban cheese gear, people who did it with cheese gear will think it’s “ez mode” despite it being the exact same difficulty they completed it at.
This attitude will always exist and is used as a plot point in pretty much every sitcom.
That’s not progress, that’s a participation trophy.
Not to mention that if this was put in as a feature, the go-to strategy would be to keep wiping until you get enough of the buff to blast through the challenge, at which point they might as well give the set away for free.
I don’t see why the game can’t have one solo challenge that’s accessible to everyone that is actually challenging. This has been going once since the first hours of the MT going live. The base difficulty of the game has regressed so low over the past several years that now, once faced with something that isn’t a literal handout that takes less than 30 minutes, it’s immediately judged as “only for the 1%”, nevermind that this 1% is a made up buzzword anyway.
Every single piece of content in this game is available to everyone, but not everyone wants to do all of it, for different reasons, and that’s fine. The difference here is that people hear “timewalking” and instantly think of braindead bashing through content, and once the realization hits that this isn’t just another dungeon from 5 expansions ago that we can skimp through while picking our noses, it’s somehow wrong.
Where do you draw the line? When does content stop being overtuned in your eyes? You say it’s “content that’s accesible to all players and should be doable by each and every one of us”, but what happens when the “worst 1%” still can’t do it? What if only 80% of the playerbase can do it? What about 51%?
Yes, the current iteration is very poorly tuned, but I have absolutely zero doubt that if it was, or rather once it is tuned properly, plenty will still be complaining, just because they didn’t want to put more than 20 minutes into something without “winning”.
With all the complaining about the game being pay-to-win, it’s ironic how many people are actually, literally, paying to win. Not to play, to win. Because losing is something that shouldn’t be possible in this game in their eyes.
Before you bash me, this isn’t just another “git gud” comment. I haven’t finished any of the challenges yet, mainly because I haven’t been feeling the game as a whole much lately, but I’ve given it a shot on several specs and I can see that they’re doable, and I want to beat the encounters because I played them properly, not because I’ve attempted X times. It’s difficult for me as well, but I’d rather accept that it’s gonna take me a while to figure it out and beat it, than be given a set because “at least I’ve tried”.
I’ve played a lot of games in my life. Some were easy, some were challenging, some only had challenging moments, some had taken me hours to beat, but never in my life have I played a game that lowers it’s difficulty over time. That feels borderline insulting. That’s like trying to throw a basketball through the hoop, except the hoop gets closer and closer every time I miss until I can just put the ball in and claim I hit the shot.
Bruh, torghast was easier to do naked than the priest challenge because they’re hitting like trucks.
Well, maybe blizz can start with tuning it properly All i am asking for.
Read my post. How many times do I need to disclose that I agree it’s overtuned at the moment? My issue is that people think it should be doable by absolutely everyone, which is not realistic to do if it’s still to be called a challenge.
Yes, I agree, it needs to be tuned properly and Blizzard has failed. That’s not my point tho.