"Determination" for Timewalking Mage Tower?

Okay, so this might sound whack but hear me out.

Raid Finder (which I’m intimately familiar with, being one of the filthiest casual players out there) has a feature that provides the raid members with a permanent 5% increased damage bonus after every wipe, stacking up to 10. What if something like this was implemented to the Timewalking Mage Tower?

Before anyone freaks out, I’m not thinking the exact same buff. It’s just an example. My idea is that it would be nice to have a similar feature added to Mage Tower.

Unlike the original version in Legion, the current Tower is just an unfun challenge (for most players anyway) with no hopes of besting it, besides “gitting gud”, right? Back then, players had the option to wait until the end of the expansion and outgear it (as well as access to their borrowed powers, such as AP and legendaries). Now? There’s no outgearing, the classes feel empty and the challenge is only available like 2-3 times a year.

The rewards for all classes except Druids aren’t unique either. Hundreds of thousands of gold to optimize your gear, to get the consumables, and of course the repair bill that adds up nicely… for what? A tier set recolor? That’s not right. Not to mention that gear optimizing shouldn’t be required to have a better chance at completing the challenges at all. (Side note: What about the characters that aren’t even level 60? I think one can attempt MT at level 45, missing out on a talent. How was that ever going to work, if people with all talents and stuff are struggling?) On top of that, cheesing the encounters with certain trinkets and/or consumables is straight up BS. That’s just my opinion though.

What I’m trying to say is that this Mage Tower isn’t the same as the one in Legion. The tuning is super wrong, classes feel weak without the borrowed powers we are now used to (and actually got to utilize in Legion), it’s a depressing experience overall. I’m pretty sure I’m not the only one who came back to WoW or decided to stick around because of the Mage Tower. Even if the rewards are mostly just reskins, MT adds content to the game. Content that’s accesible to all players and should be doable by each and every one of us, not just the top few percentage of the playerbase. Doable without gear optimizing shenanigans and bashing our head into the wall hundreds of times, whenever we fail the challenges.

As much as Blizzard wants Timewalking Mage Tower to be actual, proper content whenever Legion Timewalking comes around, it’s not going to happen. Most players can’t complete the challenges now, and they won’t be able to next time the event happens. In fact, it’s only going to get worse. At least now we have a month to try and get better at the mechanics and stuff, but after that we’ll only have a week to recall, practice and execute them. Oh, and if there will be no further tuning, the time and effort put into each attempt likely won’t even matter. Is this content? Well yes. But is this the content Blizzard wants to throw at their playerbase multiple times a year? Hopefully not…

There already have been changes done to this version of the Mage Tower (I’m thinking those HORRIBLE changes to the Nether Horrors’ casting and channeling, for example). It’s already different. So how about a feature that either powers up players or weakens the encounters after a certain amount of failures? Something that actually means progress? I’ll speak for myself here, but I’ve reached a point where I feel like I cannot progress further. Like I said, I don’t mean Iwant “100% DAMAGE BOOST AFTER EACH WIPE LESSGO XD”. Just a little help, perhaps? So that I can actually have fun with the Mage Tower challenges in my stupid, casual, Average Joe way.

Right now I’m focusing on the only challenge worth completing (IMO), which is the Guardian one, obviously. I’d love to do the others as well sometime, but at the moment I feel so disheartened that I even stopped spamming the Guardian one. It’s a torture. On top of that, seeing how the feedback from almost every spec is identical to what I’m going through with the Guardian challenge… I just don’t want to start losing my remaining sanity over another encounter.

So… thoughts? I assume all 3 people who enjoy facing seemingly impossible, badly tuned challenges that cost brain cells, tons of gold and hours upon hours of failures, and that 1% overall playerbase who ROFL’d through all 36 challenges already will hard disagree.

For any mistakes I might have made writing this post, I apologize. It’s late, I’m tired and tilted beyond hell. Thank you so much for reading. Looking forward to all the hate I’m going to get.

4 Likes

Scandal tower doesn’t deserve that much typing and thinking on it.

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There is absolutely no way they won’t nerf it to a level that’s pretty simple in regular Shadowlands gear.

However if they nerf it right now it’ll be way too easy with old gear.

They can’t block the use of old gear or it’ll make them look foolish for allowing it in the first place.

They have the impossible task of making it pretty simple while in Shadowlands gear while also not being complete faceroll while using old gear, all while not blocking the use o fold gear. So I wouldn’t worry, it’ll be a disaster for them if their customers don’t get Felbear. You can reclaim unused subscription time and they won’t want people doing that.

I wouldn’t be surprised if the tuning spike was on purpose to buy them time.

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imagine if u all the sudden made it, and now imagine how u would feel after ur struggle.

now i ask u this, why would u take that joy away from other players, mage tower was and is not meant to be doable for every one, but it is doable if are willing to adapt and learn and if you do got the basic skills needed.

there is no shame in not being able to do it. im amazed by the amount of mage tower QQ and rage xD…

the world dosnt end if u cant do mage tower.

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Well as you mentioned, the rewards aren’t that unique, so not a big deal if you can’t do it.

It’s MEANT to be very challenging. bar bug fixes ruining it, it’s doable if you invest your time into mastering your toolkit, learning the fight down to the minutia and using your consumables. It took me roughly 30 attempts to beat the Retribution Paladin challenge (which I think is probably around mid-tier in terms of challenge if you ranked all the mage-tower challenges; not the most difficult, but definitely not easy either). In the end, I wiped on 2-5 % around 5 times in a row, after I had studied the fight to learn almost all the abilities of the enemies and when they would cast them.

Having said that, I am empathetic to your plight. I wish they could implement a way to help out people, while not taking away from the “prestige” of having conquered said challenge. We are however seeing gradual nerfs and fixes coming along as we speak, so maybe the challenge that you face will be “nerfed” by 10 % health or damage any day now. I don’t want the challenge to be so exclusive, that only a handful get to actually do it like a Mythic difficulty end-boss, but having done it myself on the 2nd day, I don’t regard it as such. For most people, this is a challenge to learn and master your individual toolkit more than anything. When to pop which cooldowns and whatnot.

I hope you’ll keep trying regardless, study the youtube guides and I think you can do it.

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who said any one was a scumbag?.

and did i mention to u here now that i did mage tower on any char?
this is aint about me at all. im just worried about ppl taking this mage tower thingy way to seriouse, and i 100% mean that if any one can do mage tower or not dosnt mean any thing in the grand scheme of things.

im sorry man if i hurt you.

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It really pains me that people are using the fact the challenges are difficult to hate on the rewards, despite wanting them.

Blizzard have said in the past one of the big reasons they don’t just bring back content like this that people enjoyed, is that they feel pressured to design great rewards to fit these great challenges.

Personally, I’d just like the content and couldn’t care less if it comes with great rewards or not. In fact, when it comes to difficult challenges like this its better if there are no rewards at all, because then there is no reason for casual players to get hung up on it and ask for nerfs

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:clown_face: ???

what skill? ap unlocked, all powers unlocked., 2leggos, lfr tier set bonus antorus…-.- u joking right? mt and brawler at last patch was faceroll…

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and yet even then some ppl could not do it.

because they couldnt care about it…-.- or if u talking about those who never interrupt a cast, or dont know priest has mc, or warlock /,mage/hunter has dispel?? those people are not the ones talking about here ;)0 u see mythic raider and gladiators wiping and ragequiting so its clearly just a case of overtuning

thats content that can be overgeared to overcome sadly.

grinding sketchy gear with socjets/effects/trinkets is also overgearing, so i dont understand what ur saying? lmao

most challenges has been done without cheese. but yea overgearing is a trend wow players tend to lean towards

even if only one player does it without overgearing via old gear and special stuff, it is doable in my eyes.

Tried it 10 times on fury warrior 255 shadowlands ilvl and didn’t manage to kill imps in time. Cba farming old gear to get that 200 dps needed. Bad content unless u wanna min max the run.

3 Likes

Back in the original Mage Tower you could get better gear. I guess a form of determination would be a way to artifically introduce that factor again.

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I have good memories of the mage tower from legion but I dont like it how it works in the game as it is now.

I dont like that to make the scenarios less challenging you have to go back and farm old gear and gems and enchants.

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It was unfun in Legion too. It was just that the rewards were infinitely better, so it was WORTH doing. :blush:

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I disliked it back then, dislike it now. The idea for the healer-challenge of having to play bad to make it (not healing myself otherwise 1 shotting my group) and dps-race instead of hps-race, is imo just terrible. I play healer for a reason.

But back in legion it got released with the new tier (ToS) and we just got better gear over time while we got nethershards on the broken isles to buy our entry to the sometimes up mage tower. In the end we just overpowered it later in the season.

I don’t remember it was this terrible back then, allthough i got quite some pulls in the first MT-week (didnt make it, i was also not mythic raid Nighthold geared). Maybe i remember it wrong.

Anyway; i got now close to 10 hours MT in it this week, and i do not seem to be able to do it :grin: I usually consider myself ‘decent’ with my class. I am also timing 20’s and up all the time. For who is actually this MT when i can not do it? Maybe i am even worse than i thought :slight_smile:

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So what you want is basically a tool that allows you to hit a wall with your head and the more you hit the wall the thinner it becomes so at some point you can smash through it?
So you learn nothing, you don’t improve but you think you deserve something just because you smash the wall many times instead of trying to git gud?

To be honest; this is just false. Back in Legion i did the Dest challange in like… 2 minutes 30 seconds? 3 minutes? It wasn’t challanging at all.

1 Like