Devastation Evoker: great concept, rushed execution

While the gameplay often pleasants, the spec is sorely lacking in variability and personal choices and the down time is not only an important part of our rotation, it is also highly unrewarding. The talents are either improvements on effects that should be baseline, or simply nonsensical. The choices are poor and their outcome minor.

First, a shallow dive into the rotation without empowered abilities to better summarize the problem: spam Azure Strike until we get an Essence Burst proc, sometimes use Living Flame if hover is up and we are not being focused, and the enemy is not kiting back. Use the Essence Burst proc on Disintegrate. Rinse & Repeat. As you probably have noticed, Living Flame needs a lot of conditions to be castable on an enemy, being a long cast when used in combination with Engulfing Blaze, and just not being rewarding enough to use without it. Even when all those variables are checked, living flame will still often be the wrong ability to use, which leaves us with spamming Azure strike, sadly kiting in a circle, waiting for an Essence burst proc.

There is a core issue here, our rotation is simply lacking in something, anything to make it feel more rewarding and satisfying. This is where the talent Burnout comes into play; it gives us a 16% chance per Fire Breath tic to make our next Living Flame instant, which would be good enough, if it weren’t for for four glaring problems: first, it is a dispellable dot, that is on a 30 seconds cooldown AND is the only way for us to utilize Tip the Scales. If that weren’t enough, we are more often than not forced to use it as a purge, being able to dispell 4 buffs on a 2 minutes cooldown is an important part of our offensive toolkit
Back to Tip the Scales: these two talents nearly invalidate one another. More on Tip the Scales, as always, for you to better visualize the problem, my humble apostles.

Tip the Scales will, on a two minutes cooldown, make our next Empower ability instantly use its maximum effect. That is definitely a good offensive cooldown to use with Fire Breath, however, using it this way will give Fire Breath’s dot component a laughable 6 seconds duration, making Burnout’s 16% chance to proc per tic insufficient to fix the gaping holes in our rotation. The other possibility is to use Tip the Scales on Eternity Surge, which will… make it hit more enemies. Woohoo? Clearly not the most optimal use for Evokers, as our burst damage, most of which coming from Disintegrate, is single target.

There are two possible easy fixes to both of these issues that I can see: the first is to tie Burnout’s Living Flame instant procs to something else. It could be on Disintegrate or Eternity Surge, including Scintillation procs. The second is to give us a third Empower ability, one that would deal more single target damage the longer it’s casted and to make Fire Breath’s dot undispellable.

I have no doubt that there are many fixes I haven’t thought of yet, but those two seemed to fit Devastation’s current gameplay and easy enough to be worth mentioning. There are other problems, currently, the spec feels as if it has been created from scratch within a month, rushed by deadlines and although the concept is great, it really needs to be polished to feel like a complete class.

Okay, how about this:

You fly to your target, and you attach yourself to their back, pecking their head with your beak/snout.
The longer you channel the spell, the harder you peck.
Each peck has a chance to make your next Living Flame instant cast and deal 10% damage, stacking.

Thoughts?

While I would love to peck my enemies to death, this doesn’t sound like it would fix the problem. The Empower abilities have a fairly long cooldown (30s) and we need something that will reduce the downtime between them, not something that gives us a free spell after empowering. The problem would be the same, but sometimes with one free living flame. It’s also very bad because flying to our target, we’re dead. We are the squishiest spec in the game and rely heavily on kiting to survive. The instant living flame procs need to come from a part of our rotation. Giving us a new Empower and, again, making fire breath dot undispellable would be enough. Or, again, simply giving us the free procs on something else.

or just give any players with evoker after DF a char of their choosing with same items/ilvls/trinkets etc and ban evokers from any content outside DF. the end :slight_smile:

I’ll be completely honest - if I’m understanding it correctly, I’m not really a big fan of this. With a 2.5+ cast time, the procs NEED to be living flame. It’s just too useful because it can be used as a quick emergency heal or to snipe a shaman totem. Those insta living flames are just far too important.
Secondly, empowerment abilities feel awful to use. It’s not natural to just stand there charging up an attack, and if there’s even a bit of lag they don’t seem very responsive at all.

In my perfect world, Fire Breath would be an instant (or 0.5 second cast) level 1. Eternity surge would be a 0.5 second cast. One of the empower talents (seems they aren’t needed anymore) would buff the number of targets it hits.
Tip the scales could be used for another defensive or single target damage. I don’t mind either way.

I am still keeping up the fight as an Evoker.
Now with the new buffs + my new 4 piece tier bonus (thank you GV!) perhaps the performance will be more respectable.

With the 4 set bonus the preservation evokers also get lots of instant Living flame procs for spreading their reversion HoT

I believe you didn’t understand. The only point of a new Empower ability would be to have something that benefits from Tip the Scale, as both Fire Breath and Eternity Surge barely do. Fire Breath because our best spec is the Burnout one, which is pretty useless are we to use Tip the Scales on Fire breath.

Empower Abilities are clunky, slow and unrewarding, but it’s not that big a deal since we never charge them beyond one point. Sometimes two for Eternity Surge if I feel fancy want to spread damage.

If we were given a third Empower ability, Burnout would make a lot more sense, if Burnout were tied to any other ability, we wouldn’t need another Empower ability, as Fire Breath could be used with Tip the Scales (which I would love most, since Fire Breath is also our purge). There would be many, many problems left with the spec if that were to be changed, but we’ve gottta start somewhere, eh.

yes, tip the scales for devastation is kind of pointless for single target situations outside of removing that casting time for emp 1

I forgot to mention, this thread was made regarding PvP (Arena more specifically) Devoker, not PvE.

Tip the Scales is useful for Fire Breath with Scouring Flames, which goes against the entire point of the Burnout build, which happens to be our “best” build currently. Airquotes because our talent tree is just terrible.

There are too many issues to list in one message alone, so I chose to focus on something very easy to fix. If I get bored enough, I’ll write about the other issues the class has. Including, but not to limited to: dying whenever we get sneezed at despite having only 25y of range, which makes melees possible to deal with, but casters poop on us; disintegrate gets kicked and we can’t fake cast it; our talent tree is unrewarding, lacks choices and just overall sucks butt.

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