I have to admit the absolute torture of playing devastion in any realistic rated PvP scenarios…as well as random BGs(which has oddly been more successful due to people ignoring you more). Preservation is a whole different story, they are strong healers, so i’m not talking about them, even though they suffer with similar issues to an a lesser degree.
But devastation…ugh…
Now, their damage is good, even though Fire breath has been nerfed to the ground and now serves as a filler, mostly level 1 for the DoT…which gets pretty much always dispelled by healers anyway. But you can still do decent burst/pressure through disintegrates + scintillation and occasional Eternity surge and Shattering star…if you align them perfectly, but it’s easily ruined by hugging pillars due to shattering star’s short duration, and the fact Scintillation doesn’t proc when Disintegrating someone behind a pillar, allowing opponenty to easily recover.
But that all pales compared to their survivability…i have never experienced something so awful. Going up against melee classes in particular is a nightmare…
The healing is trash without talenting into specific Living Flame nodes which, if you do, comes at a cost of damage output and utility like 1 less hover charge…and no Deep Breath stun, no Rescue shield(which has saved lives on numerous occasions) Renewing Blaze(damage taken converted into healing)…even during burst phases…simply cannot keep you alive, even though Obsidian Scales up.
The worst offender is the choice node in the spec tree - Imposing Presence/Inner Radiance. Less CD on interrupt or more self healing…no matter which you pick you are at a massive disadvantage. Picking healing means your only interrupt has a 40 sec CD…and for a support/teamplay class…that is really bad. Yet i have to take healing option because otherwise i will just die as even the best healers cannot keep me up due to sheer sustained pressure from melee cleaves or even affli and demo warlocks…
The biggest issue of devastation is its inability to deal with incoming damage, no way to prevent it or heal it, i can use and time all my hovers, time stops, wing buffets and tail swipes and melee are still training me like a target dummy until healers get exhausted and i run out of CDs and i die. On top of 25 yard range where you are an even easier target.
Mages have blocks, novas, poly…blinks and alter time, priests - disperse, insta passive healing and damage reduction, shields, warlocks…no explanation needed. Dev evokers - sitting ducks being the punching bags of everyone.
I’ve tried various talent setups, but the issue remains the same. The only thing that has brought a measure…of ‘‘success’’…is putting every point in Deep Breath talents possible for a 1 min CD, a stun and potnetial burst, to buy me extra 20 seconds of life.
The spec is more or less fun to play…but when you get trained…you really feel it like no other, you can last for a minute or two before your defensives and mobility get exhausted.