Development Preview: Cross-Faction Instances

ye cause people here on forum is 90% of the playerbase

:smiley: in game people wowhead people and many more pople on the internet …people on youtube in comment section under videos are talking about how good is this change

stop being stupid pls look around you

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It isnt just the forums. Its every major platform out there. If you believe the majority is against this because of some “mah faaahschions!!!” then im out of words. And again you dont have to play with Alliance if you dont want to and can just opt out. Just dont be surprised if youre 1 out of 100 that does that.

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Waiting for

“Horde don’t invites me to m+ elitist faction”

Did you even read the full post? LFD/LFR is extactly the thing where cross-faction WON’T work… because it’s not activated for automatically generated groups.
All you can do then is have RL friends from opposite factions and search across faction in your oh so precious LFG tool, because it’s so interactive to click the decline button for people that have numbers showing you don’t like.

So, I think it’s a good change, but it actually should go further and have the option to ALSO activate it for automatically generated groups - if you chose the option. Quicker LFD/LFR queues would be nice.

EWWWW… :face_vomiting: :nauseated_face:

Just…

Happy for others, but seriously not in a million year i would play or stand together with an orc /undead/troll or goblin in same party.

Happy to play with other races.

There should be an option to specify which races you do not want to apply or join party.

Great news, but an opt-in cross faction for the random finder would also be appreciated.

Edit: I wonder if Uldaman is one of those problematic instances, I wouldn’t mind farming Lost Dwarves mog on Alliance.

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And what makes you think any alliance wants you in the party?

Great start - next step is to let factions be like covenants (easy to switch between and no restrictions - don’t change race), please.

OR! Dont and make open world PvP fun again!

The low IQ people in this thread that don’t like this update haven’t even realized how much this is strengthening the faction-pride - which is great.

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You mean “ganking lowbies”? I really don’t miss that. Still sad they replaced my PvE server with this new system. PvE servers were perfect to ignore the whole PvP part of this game.

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Also yes :smiley:

you forgot castle vampire and sanctum of trash, been working alongside since eteneral palace, anyone who asks what is lore reason doesn’t even pay attention

nah it’s the other way around, kids all play alliance

source: same as yours

nah it’s the other way around

insert anecdotal evidence

Really?

It stopped working when you had PvE servers.

This.

I want to play Vulpera while staying with my Alliance guild.

Even though a lot of guild chat is on Discord, some of it is still in /g. Also, splitting the guild into an Alliance and Horde version and forming a community for both is not only tedious but we’d also lose perks such as having 1 guild bank. :frowning:

PvP combat is not the only point of the faction system.

The point is that the players you interact with should be around the size of a small town to ensure that you see more than you can know, but will often know of someone you see. That is to say, your friend circle is smaller than the server’s, but the server’s population is small enough that you’re likely to get a reputation if you stand out in any way at all, for good or ill.

Since how lively a server is depends on how many players you meet and since they wanted the world big, they had to reduce the amount of players you could talk to when making the world very large all while keeping the amount of players you run into the same despite the bigger world, and factions is how they did it.

Now, players find the town effect super inconvenient, but the town effect is what makes WoW a compelling MMORPG, and Blizzard has done everything in their power to destroy it. The nightmare starts with character transfers and just grows ever worse. Literally months after adding character transfer services to tBC, this same thing happened. Then Blizzard merged all the servers and now it’s happened again though it took far longer due to the size of the “server” - and now they’re doing it again.

They have collapsed and destroyed the town effect twice over. It’s a tragedy that they just do not understand it, nor do the playerbase it looks. Well, the huge group that joined for Classic certainly did, but here we are again.

The simple solution to this is the removal of sharding and the reintroduction of actual servers, offering transfers to a sustainable number and not the 200+ currently in existence.

And yeah, I agree on that, we are both from Frostmane, but I’ll be damned if I actually see anyone from there in game.