DF talents/baseline spells

So i do like the newer version of the trees, im still a little apprehensive about so many baseline spells being in the tree. It also create a problem of lack of space for new design. Some lower down need to move back baseline if already part of core rotation. It then means new stuff can come through.

Suggestions:
Lichbourne needs to go baseline replace with a new spell in its tree location, there is little reason to take all talents round it just for lich compared to the rest of the tree and looks wedged in that side.

Clawing shadows - bake necrotic strike effect into this, its best for pvp anyways so makes sense and necrotic is needed for pvp.

Soul reaper, cmon not worthy of a bottom tree talent, make it baseline and give us something new. Hunters got double tap moved this is a simmilar scenario. Its never worth taking this over whats available in that tree for all 3 specs.

Baseline infected claws or pestilance.
Again frees space on the tree and allows new spells or different effects in the tree. Consider the DND fear effect instead for pestilance for example in the tree.
Unholy aoe ignores mechanics of wounds, so wounds need to be made a plenty, its one of the most fun parts of DK smashing all the wounds in DnD (In my opnion).
So make one of the aoe generators baseline for interation woth DnD.

Consider an interaction for DnD to be lowered CD.

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