Tank DH used to be REALLY fast, so it was super satisfying to play it as flag carrier. It was also hard to kill - perfect. Didnât to much damage, but in right circumstances, you could even kill another player, and at least annoy them a heckuva lot with your great CC.
Now⌠Vengeance DEFINITELY feels sluggish, you canât play tank mode and have fun simultaneously. Itâs one or the other.
In my opinion - as a former DH tank lover, Vengeance is UNVIABLE, unplayable, weak, slow, dies easily, doesnât do damage, and the CC is not what it used to be. They nerfed it to the GROUND (this shouldâve been done to ROGUE, not tank DH of all things!)
Havoc doesnât feel particularly fast, either, and has similar problems, but I agree that it feels better to play in all possible ways, it even feels faster (havenât tested if it is or not, as I lost all interest in Vengeance since it feels completely choked and sluggish now).
I can realistically escape more as Havoc than Vengeance, which is ridiculous in itself.
Having said that⌠many BGs today, havenât been able to escape at all. Used everything I had, a druid got me with 3 hits.
One time I only wanted to stun a paladin and then run away, but it took 70% of my HP and around 10 seconds to even be able to do THAT much (the paladin had about 50% HP) - and I was BARELY able to escape the paladin into my suicide in Eye of the Storm (jumped off edge, the only way to avoid being killed by the paladin).
Firemages ⌠well, I donât know how they can be so superfast, but I donât even dare go near them anymore. They are SO fast, no DH can stand a chance even with full cooldowns and goblin glider to even dream of escaping a firemage.
It seems everything else has driven over DH⌠itâs not what it used to be. Huntars have bubble while running, rogues can stealth while running, mages can blink and âdisplaceâ from very large distances, druids, monks, ⌠is there realistically anything a DH can reliably escape? Maybe arcane mage?
Also, as a sidenote; people need to STOP this myth about DHs being OP. DH doesnât have any âweird stuffâ like Warlocks that never die and self-heal, or DKs that pull and self-heal and never die, or rogues that CC you for 20 seconds while stabbing you and running all over the place in stealth, resetting fights, healing in stealth, etc⌠it canât even triple-jump, like warrior.
Itâs very rare for me to stunkill anything - by the time DH can start damaging something, itâs pretty much already out of stun (the rotation stuff used to be so smooth and everything was âalways availableâ, but now you have to WAIT for things to become available, and it makes DH very weak on many ways).
Anyone telling you that DH is OP, must be reminiscing the early Legion era⌠DHs, unless super-geared, I am guessing, are weak in all possible areas.
Maybe with full cooldowns, a DH can be a bit powerful for a few seconds, but any other time, DH is weak in damaging, weak in escaping, weak in CC⌠how can anyone think DH is OP? Itâs shocking the heck out of me to think people like that exist.
Play this thing and THEN come tell me itâs OP.