DH is lost

Well I see the player pop in pvp about 1,5 % and no DHs pushing in pve either (havoc that is) so if they wanted to cut it in half, they more likely brutally murdered it.

Also druids, warrs, hunters and paladins are overrepresented since vanilla, noone cares about them being literally behind every corner, you dont see that many locks, monks and shams for example, but I dont see blizz nerfing hunters to the ground so they force people to reroll to sham or something … Idk its just weird … 2 weeks ago I was making fun of this but now I am just sad.

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i agree, blizz is understimating the DH, is the only reason i play…

Thats why i am leveling this uh dk for pve and arms for pvp. Havoc is really dead class atm

Exact same, the only way I am getting in m+ now is by rolling vengeance or with my guildies.

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Look at all these hunters man, what a strong and over represented class.

It’s true that MM is strong in PVE tho, after being garbage for more than two expansions, and they will probably overnerf it.

Not arguing that havoc DH is garbage right now but Hunter is nowhere near the level of druids, warriors, paladins and mages who indeed have been everywhere and consistently top tier.

I meant represented as a lot of people played them, not that they were the most represented as they perform the best since vanilla, but if you check the characters that are max lvl each expansion hunt is in the top 3 most played every time. DH was the most played class in BFA but you would not find that many of them in 3s either.

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I would be very happy if we get our Dodge back at minimum. I’m afraid Blizz will just buff damage because everyone is complaining how we are not getting invited and will not return our dodge back. For me the dodge was way more class defining than doing more damage.
In fact the Devs need to understand that we are not complaining about the low damage, but about how we do the damage as well. Our class came from borrowed power and thus never felt complete. Now that the devs removed even more from it, this is extremely visible.
We need Demonic and First blood to become baseline and then add some extra abilities or interesting passives in their place.

Demonic is such a part from DH class fantasy that i cant believe its not a base ability. Maybe instead of it in the talent tree, add a talent that prevents you from going demonic and instead increases your haste by 5% and damage by 5% (they can calculate the exact numbers) for those who don’t like the demon look. I know this is a boring talent, but it would be the Devs job to think of a good replacement, mine is just an example.

First blood base line is necessary as otherwise the Blade dance is too weak and too expensive to cast on single target which leaves us demon bite and chaos striking our single targets till we faint of pressing 2 buttons over and over.

Oh, did i mention - Return our dodge on blade dance Blizzard!

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Metas cooldown could be lowered to 3 minutes as well. I really hate that some bosses i have to be without since its still on cooldown.
In raids meta works i suppose but in mythic+ the cooldown is too long.

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Well,
maybe I overlooked it, maybe it was not mentioned.

It is PvP oriented and it is the reason I ve stopped playing PvP as Havoc at all.

Your best dps wise skill eye beam, channeling, you cant move, you cant do anything while channeling.

Interupt, disorient, stun. Eye beam hits like wet noodle and … I am trying to remember when if I have ever managed to cast it for the full duration :smiley:

Just my few cents.

There’s also a fundamental issue with out builder/spender mechanic.
We have a lot of “spenders”, but only one baseline “builder”, and its literally the weakest and the most boring attack that we have, which also doesn’t have any interactions with the rest of our skillset.
It feels awful when you have to use it, and there’s so many things you have to spend Fury on, its just bad design.

Highly doubt Blizzard will do anything about it unless they decide to make a Legion-level of class rework next expansion…

It boggles my mind how we’re the only class in the game that has 4 min cd on doing dmg

Demonic blades should be baseline/passive. Our autos should generate Fury, just like Warriors.

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