I think they should remove also all passive damage reduction from dh and revert soulrend, fear and other cc nerfs from dh. Compared to mage or hunter dh kiting is much easier (for me at least)
Dh could be average difficulty spec, at least not hard and broken as survival hunter which requires 16 hours gaming every day
Also I think ccing and kiting for dh is more skillfull than 2 button smash tunnel vision, more fun and well designed
So thats why DHs were so hard to kill in AWC. Because they “die” in a coordinated stun.
Thats why DHs representation were overwhelmingly (and still is) in 2s, 3s and RSS.
Its also why DHs had (and still have since we need to wait more for that to update after 28days) the lowest deathrate together with outlaw amongst every single dps in 3s and RSS.
Im sorry you rly stick with that mantra even today.
sounds like a feral pov
i mean it would increase the skill cap, when a dh does good pre kites compared to an brawler dh
let me clarify for you
dh dies in stun in coordinated arena versus high burst comp, not rmd with negative dmg arcane and outlaw
Wow, so you mean that if someone in AWC knew that all they had to do were play a high burst comp they would win?
Ppl in 3s didnt figure that out and farmed DHs?
Quite impressive how stupid all those high rated players are!
Someone obliterated all these damp comps in ww sub holy priest
They figured out, but high burst comps is not meta
They are not stupid, however you…
I never said im not stupid. Atleast I dont use a mantra even when its factually known how overtuned DHs were (which you defended) and still use the old mantra when its still factual that they die the least above 2400 rating.
Im not that ignorant about my own spec that I need to downtalk it to try to prove something.
It’s low skill floor and high skill cap.
It is higher difficulty for some people though, it was very amusing watching you harass your healer midgame on a stream shuffle while streamer showed your negative winrate
Anyways
That wasn’t my point
It is, but you’re missing what I meant. For a melee Class, kiting is something you should be doing when your healer is in CC and you have no buttons (defensives) to trade. If your buttons aren’t good enough to survive, you have to run anyway.
Which means you do less damage and less pressure.
So no, Blur without dodge is stupid by default. You can still get stunned on your Blur and die anyway. Most melees right now have about equal survivalbility potential, outside of possibly DK, which is absolute paper wheelchair design, and could easily survive melees if a talent existed to make AMS absorb Phys dmg instead.
dh and high skill cap, i have seen enough Achievement unlocked
Bro just tried to compare dh to warrior, let him cook. We might have a major delusion patient here.
I think the 1% hotfix nailed the class. It’s not an autopilot anymore immune to cc immune to damage immune to spells immune to dots auto dispelling every debuff but they do 10k dps less now. That should put them at 90k.
They are not op anymore just good.
AcTuaLly RePreSenTatIon DoEsN’T mEaN AnYtHiNg
Playing the classic represenation card here is pointless in dh case. Since it’s release in Legion 90% of pvp community knows it’s a class for pdfs. People don’t enjoy playing it and vsing it.
Thanks lord it’s just good now and not broken.
That’s how Enha plays literally.
What is that high skill-cap? Don’t waste all your mobility to be able to use Darkness on a partner? Or tracking Shadow Blades CD so you don’t die to Sub 100-0 like literally everybody?
the fact that this is reality and not some far out conspiracy is actually just making me hate life
I love the “high skill-cap” card.
the healer balancing is the real issue.Resto shaman does 500k healing surges and other do like 200k heals.Resto shaman has not been even mentioned.i stopped healing cause its pointless to try to compete against resto shams:they have the best toolkit and the most heals and best mana.Everyone was crying about resto druid but resto shaman is just as op the whole time.Easily solo won awc.
Healing isn’t the problem with R Sham but everything else about it. It’s extremely disruptive and Grounding on Resto is more opressive than Enha or Ele.
yes i agree.resto sham has the best toolkit like i said and it can pump big heals wich is okay.but overall hpal and disc is so bad compared to resto sham/druid cause they only heal.resto sham shouldnt have all the shaman toolkit its so op since dragonflight launch.also the greater purge on resto on top of all.at least rdruid u can purge and avoid cyclones.i feel completly cucked by resto sham.
It looks like you speak about 2s. Disc in 2s doesn’t heal only and also pump quite a solid numbers.
In 3s indeed Sham and R Druid are the best but in 3s R Druid is playing passively just healing and drinking unless you play something like Feral/Dev/R Druid. Every “brave” R Druid play pushing for CC might end with being caught out of position. Then you have H Pala, H Priest and Fistweaver that have less but still competitive comps. H Pala also heals passively and does well mana wise without drinking much. It does great in Shadowplay or Assa/Affli. H Priest offers cross CC potential and is the best for RMP and all Hunter comps. Fistweaver is the best option for many meelecleaves - mainly Arms/Ret. And then there is Dragon, Disc and Caster MW. Dragon only does well with Boomy and Outlaw since they CC a lot and let him play the game. Disc plays with Hunters but is weaker Holy Priest variant and caster MW does poorly as there aren’t many castercleaves.
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