Hunter is the only class with true skillshots. (DH sigils are 5x the size, hit everyone inside and trigger almost instantly, don’t even mention it). Freezing Trap is the hardest CC to land in game, and it hits 1 target, and often evenough it hits some Treant or some other BS pet with clearly 10x smaller hitbox. (PTSD from facing Resto Druid every game in DF).
Landing a trap in retail is so much different to when Trap Launcher was released.
People are teleporting all over, dashing, flying, they have freedom, they’re sprinting at 200%+ movement speed and tons of immunities and evasive abilities like Fade, Revival, Port, getting Sanc’ed, double Grounding Totem, getting AMS by their DK, Life grip by a Priest, even playing with a friendly DK, he’s gonna slappy hands grip the guy you had your perfectly aimed trap lined up for.
Now with normal trap not breaking from 1 point of damage, the number will still be laughably low, 100%. Any class with passive AOE cleaving (every class) on almost every spell (thank the M+ devs for this) will break it in MAX 2 globals. With some haste, this means it’s gonna auto break after 2-2.5 seconds. Your 17 BM hunter pets are gonna break it. Explosive Shot and Bombs are gonna break it.
In addition using normal trap stuff like Paladin taunt, Shadow Word: Death ++ will add yet more low cooldown abilities to look out for, and also making it useless vs. Dispersion and Emerald Communion.
All in all, pointless nerf by Blizzard, considering Hunter has few real good PvP talents anyway. Survival can situationally use Disarm and even more situationally use Interlope, but it ends there.
Yeah, after they nerfed cyclone, they thought “hey, there was this diamond thing…. let’s nerf it too”
At least freezing trap doesn’t break immediately so you can get away with playing it more often and needing diamond less.
If you play Pack Leader, you can’t even press Kill Command anywhere near the frozen target. You have a Boar and a Bear that’s gonna break it instantly. Of course bombs and Explosive Shot will also break it, so you’re stuck pressing either Flanking Strike or Raptor Strike, and pray to god your teammates also press their one non-AOE cleave spell for the duration.
TBH four seconds is absolutely fine, so long as they remove the DR with scatter.
The real issue for Trap has always been the devs not realising that we SHOULD have never had DR with scatter because traps are by far the hardest CC to land, they just seem to see instant cast CC and assume we click the button and it just freezes players.
Traps are gay. No seriously they are a relic from a different game from 20 years ago.
They need to increase the radius or make them them targetable maybe. Hunter utility looks bad and some stuff even got removed like boar charge, scorpid sting.
Game got faster while hunter lost mobility and can’t really say the damage is pumping.
Our uitlity is 3 more yards on abilities. Woopty freaking do. I can’t think of something more useless.
Won’t happen. Scatter is a disorient, but as soon as traps got instant deployment, they deemed it too OP to have both. That’s why we’ve had either no Scatter or them being on same DR.
That disappeared in TWW. Was 2 good years though. 53yd Kill Commands, 50yd Spearhead, 43yd Kill Shot, Mongoose Bite, Death Chakram etc. 18yd Flanking.
Make the radius bigger and have it prioritize players. And increase the travel speed.