Diamond Ice NERFED to 4 seconds. Insane

Hunter is the only class with true skillshots. (DH sigils are 5x the size, hit everyone inside and trigger almost instantly, don’t even mention it). Freezing Trap is the hardest CC to land in game, and it hits 1 target, and often evenough it hits some Treant or some other BS pet with clearly 10x smaller hitbox. (PTSD from facing Resto Druid every game in DF).

Landing a trap in retail is so much different to when Trap Launcher was released.
People are teleporting all over, dashing, flying, they have freedom, they’re sprinting at 200%+ movement speed and tons of immunities and evasive abilities like Fade, Revival, Port, getting Sanc’ed, double Grounding Totem, getting AMS by their DK, Life grip by a Priest, even playing with a friendly DK, he’s gonna slappy hands grip the guy you had your perfectly aimed trap lined up for.

Now with normal trap not breaking from 1 point of damage, the number will still be laughably low, 100%. Any class with passive AOE cleaving (every class) on almost every spell (thank the M+ devs for this) will break it in MAX 2 globals. With some haste, this means it’s gonna auto break after 2-2.5 seconds. Your 17 BM hunter pets are gonna break it. Explosive Shot and Bombs are gonna break it.

In addition using normal trap stuff like Paladin taunt, Shadow Word: Death ++ will add yet more low cooldown abilities to look out for, and also making it useless vs. Dispersion and Emerald Communion.

All in all, pointless nerf by Blizzard, considering Hunter has few real good PvP talents anyway. Survival can situationally use Disarm and even more situationally use Interlope, but it ends there.

Yeah, after they nerfed cyclone, they thought “hey, there was this diamond thing…. let’s nerf it too”

At least freezing trap doesn’t break immediately so you can get away with playing it more often and needing diamond less.