appart from the slayer proc, i hardly use this nn my rotations anymore, even less so in mountain thane, just hit me the other day that one of our most reknown abilitys in our kit is barely even worth using as a filler on the last 25% anymore… thats just sad
Execute and Warrior should go hand in hand, but Warriors also want to full damage outside of the execute window.
This is the big problem when you want your damage profile to be just as good in all situations. Execute phase 35% to 0% is a niche many really don’t want warrior to be focused at. Simply, as the tier goes on, that phase becomes less and less important - it looks bad on logs, so they feel bad about it.
Now, a lot of this could be mitigated by Sudden Death procs and having Execute actually being the premium button to send when able. But the problem of execute phase being too important would become a sore point and area of complaint. Make sudden death too frequent, and then, what is the point of the execute phase at all?
You can go back and see the complaints about warrior DPS, how it simply wasn’t good enough - even if we did untold amounts of damage in perhaps the most dangerous part of the fight. We are talking jumping from the bottom of the meter, to the top, in this phase. I would agree, that would be a bit too much and crashing with the modern design of the spec. Yet my opinion is that we got to get closer to that old execute-philosophy if we want execute to be a button again.
Think of it like our DPS profile being a total damage unit. For the sake of simplicity, lets call it 100 000. The boss got 100% health and lasts 100 seconds.
A high burst frontload would be 40k damage was done within the first 10% of the fight, then the last 60k spread out over the remaining 90%. 4k dps for 10 sec, then 667 dps for the remaining 90 seconds.
Problems here is; in content where things die quicker than the 100 seconds it is balanced around. That damage is really really strong. The shorter the fight, the stronger it is. I think most Fury Warriors currently can relate to this.
A flat profile would be 100k damage spread over all the 100% equally, or 1k DPS. This profile will look weaker in the above scenario, but it wont be affected by how long the fight is - just how the fight is. While burst gets its value frontloaded, and execute comes in behind, flat values are really vournable to disruption. Got to run out 3% of the fight? Those 3k is gone. While for the burst that would be a 1.8k gone.
Execute is backloaded and limited; it got two huge issues. Firstly, execute damage, lets use an extreme, 40k is the first 65%, final 60k in the last 35%. 615 DPS is the flat value, 1.7k DPS is execute value. This makes this profile extremely weak for fights before that activation point - so the road there is so much harder.
(in a perfect world, different profiles would balance with eachother to cower weaknesses, instead we would more likely see everyone go hard-burst as soon as that is possible. Think UDK burst meta on bosses)
So problem line one: Execute profile makes it harder to get into said phase. Before you get into that phase you are a detriment and this; many don’t understand. They look at the number after the wipe and think “Dang, that is some low damage, I am doing 600 dps, while Timmy over there is doing 1k, this is unfair!” causing friction, social and ego problems.
Problem line two: Execute profile can be too impactful, or the the other way around. Basically, it feels bad for Timmy that you skyrocket up the meters, while doing precieved worse than himself for so long. Some fights are designed so the most dangerous part is the execute phase area; resources are low and that enrage timer is looming. Now, in the case where you got to be there to push the boss down in that window and Timmy in that 35-0% phase is basically useless. It feels bad for Timmy, as such Timmy will complain.
Then the less importance there is on execute phase, the worse the exectutor will feel, as they been feeling pointless to that point.
Now throw on that as the tier goes on, the boss fight gets shorter, execute becomes less value (while early on, it could be flipped, too much value as people die), it is messy.
TLDR:
I agree that execute, if it is supposed to be in our kit, should be the most impactful ability to hit in execute range. If not, it is a pointless button. Yet, it is hard to agree on a balance between profile types.
Fury, in my perfect world, would be a mix of the first and last type. High burst and high execute. Sudden Death could be part of that more bursty element that helps making our overall more equally spread around - yet fun. See execute proc, POW! Big damage, DPS go up.
Yet, the perceived populist wish is that Fury to be Timmy. A flat profile that is always ‘fine’ looking on the meters at all times. They seemingly don’t want the old Slayer DPS profile of big burst, spin-to-win and then get a lull. They want Mountain Thane Deluxe, flatter and with less burst impact than it already does. It is not far from asking the CDs to simply be 100% uptime elements in their perfect world. As this is the easiest one to defer value from, especially in a M+ enviroment.
You will be suprised how many look at overall DPS as the most important metric, ignoring the sheer power of funneled or focused damage to get the content done.
So, while we ask for execute to be a better button. We are on that Dev created “statbudget” or “DPStotal” limits. We can’t do more than the “100k” from my scenario without being broken or imbalanced. We can’t simply add “+5k to that 100k” while Timmy is sitting there with “100k”. It wouldnt be fair to Timmy. We cant buff Timmy to catch up the difference as it would just move the goalposts.
To sum it up; Execute is trapped between a rock and a hardplace. From community wants of having a flat DPS profile design with the addition of other elements; and actually being a part of the DPS economy of a team and the game as a whole in a fair state.
Sadly warrior as a whole is iracional dumpster your builders doing double/triple DMG to your spender (rampage). Collosus is completely desynced. And slayer is gutted to the ground GJ blizz
Fury Execute has fallen behind with the synergies to other abilities being stronger, it also has a weak base damage, should probably be 30% higher. If Execute was removed from your bars it would barely make any difference to your damage, it’s effectively useless at the moment.
Yes. you no longer use execute outside cooldown reduction gimmicks.
It’s officially a cosmetic skill, at least for fury.
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