Did WoW lost the concept of a real mmo and became a pure time-gated repetitive collectible game?

Couldn’t agree more with this. I don’t have a solution myself (not that it’s up to me or any of us to come up with one) but this is a huge problem.

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You can play as much as you want. How is this time gated ?

But R14 wasn’t time gated ?

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dont worry we will problably soon see a ‘‘pay 5 azeroth dollars to advance right now!’’

In short: it became a drag of junkheaps and timer spawns, literally eating hours and hours of waiting… where the WoW-tokens rule, cuz the auctionhouse is marketbroken, due to messed up proffesions. I like this game, but i’m falling asleep before my screen… kind regards

That’s vanilla right there, there isn’t a single daily material in BFA and the only thing even remotely close would be transmutation, which aren’t requiered.

Well, now that’s a bad thing to offer exclusive rewards for your event ? At least that’s better than giving in game content for free to those who bought a ticket.

WoW dev headcount increased by 20% after the marketing/Communication/QA layoffs.

Raids ?

Source ? Doubt they still earn that much from subs alone.

Not my opinion but TF seems to be well recieved by the most casual part of the community. Now even Blizzard said they weren’t satisfied with TF but didn’t had anything better to offer for the time being. I doubt we’ll have TF in 9.0 tbh.

Don’t really agree on that one. Drops are fine imo, no need to turn everything into currencies or bad luck protection.

Pretty bad design to keep the same items for years tbh. I’m pretty sure you’ll be sick of your Thunderfury a few expansions down the line. Also how do you plan to keep their Legendary status if the instance is X years old ? Or maybe keep scaling the bosses ans force players into doing molten core for years on their different toons ?

How about no ? It seems you had a pretty Bad raiding experience but what makes you think it would be any different with a single difficulty ? Unless you expect raids to be about as hard as warfront 'cuz cooperation and then that’s a terrible idea.

Why though ? I’m serious, it shouldn’t be that hard to afford what you need through farming so why waste so much money ? Any issue with spending or something similar ?

Only watch bellulat tbh, it feels like all the others just keep feeding the hate train for no reason beside clickbait and free views. Criticism is necessary for the game, but these guys just Cherry pick elements to spit on and aren’t honest with their coverage of the news. Don’t like being lied to fit their narrative, stopped watching them.

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Didn’t read everything because it was way too long, but i agree that there is way too much time gating, especially for the essences. Almost stopped playing because i couldn’t upgrade and use the essence taht i wanted, because i was gonna lose dps. I have no problems with grinds, i love them, but let me effin grind ffs, unlocked Blood of the enemy after three days of spamming epic bgs and i had a ton of fun, then went to unlock other essences and met an arbitrary wall. I hate this with a passion, it’s as if they would let you level up like 30 levels a week max, it’s retarded.

SO much of what you are complaining about has existed from vanilla or tbc days.
Essences are MUCH closer together then you seem to think they are it comes when it comes.

I will explain something to you there was people that did similar things to that in vanilla.
this is in no way an indication of the game changing what so ever.

So tetris competitions in the 80s 90s and so on are stupid?
The arcade leader boards are stupid?
Speed runs are stupid?

And you blame her instead you could have you know talked to them in person.
i know confrontations are hard but it could have saved the friendship.

We the player base called them legendary weapons blizzard called them artifacts.

Not a single RPG or MMORPG has had legendary items be used after a new expansion hit. (if there is one i would really like to know what) The reason for this is that they want you to use different weapons.

Your fixes are some of the worst things i have EVER heard.

Sounds like you burned yourself out on the game take a break and come back.

on a side note:

Lazy peon if he is still complaining about wow that is his 5th year as far as i know of him complaining and yet still playing the game.
Nixiom took a break in legion came back loved the game but it sounds like he is back to his old complaining standard self.
Heel vs Babyface is litterally unable to make money off of his none wow content that is the Only reason he is still in wow so OFC he complain he complained in Legion so much so that he left and tried to not do wow things he had to come back because of that, his audience is why he hate wow.

You are trusting people who has years behind them complaining and yet still playing the game. If you ever come to the stage when you are always complaining LEAVE the game for a bit come back later and see if you want to play it again or not.

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Wouldn’t call myself casual, but I like TF.

What I don’t like is that there is no ability to selectively and in a deterministic way progress items yourself, all the way to max ilvl (ie 455 right now) and a socket.

I think that outside luck, being able to manually forge 1 to 3 items over the course of a whole season through some activity wouldn’t be too bad and actually increase satisfactory engagement.

This + excluding WF/tf system totally like how it was in mop, it was the best system ever.
Also while at it bring back sockets, reforging and item upgrade. I want to customise my character

Anyone else who actually played classic finds this hilarious?
If we are going to talk about repetitive content then Classic spans the crown. It has nothing to do asides from raids and PvP. And you have to do these things over and over and over again or be content with standing in Orgrimmar or Ironforge all day.

Take it from a player who left for FFXIV for 4-5 years before it became cool to become a WoW refugee… The grass is always greener on the other side once you’ve player the same game for x amount of years. Yes. They may/may not love their new MMO, but in truth once that novelty wears off you’ll notice that its exactly the same. Wait for a patch for a few months, get a bit more content, EXPANSION HYPE FOR MONTHS, rinse and repeat.

Gee, this isn’t true, every time they add new things its insanely popular to hate upon it because it takes you away from idling in the capital.
And tbh… you comment that FFXIV is better… they stuck to the same formula for 3 expansions now. THE SAME EXACT FORMULA. Big expansion content at the start, then every patch you get 5 new quests, a dungeon, a primal that you need to grind a 100 times for a mount and then maybe 4 raid bosses. Then its 6 months waiting for the next raid tier, yeay.

Not true, collectors are overworked to keep up with all the new pets and mounts.

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Do you think that after 400+ days /played, I am a player that follows a “trend”?

With that i agree. But one thing is repetition and another thing is “only repetition” , aka exaggeration. 8.2 took this topic to extreme. Everything you do in the game now is repetition: AP farm (same quests every day), Nazjatar and Mechagon dailies (same quests every day), invasions (same quests every time), wpvp quests (Call to Arms -same quest every week), island (same islands every week) …and so on.
When i said this:

…i didn’t meant that these employees to create hundreds or thousands of quests,events,scenarios,campaigns,world quests…every week. But at least, they can do 4-5 new quests, events, wq, scenarios/ week. The content already exist (old zones, old dungeons, etc), they just need to edit it and use it. And as i said above, i don’t think is so much “trouble” to add a few NPC’s and edit some mobs HP. But do something…don’t give me the same sh#t every day, every week ,every month …for 6 months. I am not a hamster.
And the actual problem regarding repetition and its exaggeration is that now, in this patch, the repetition is mandatory.
Many complained in the past about Draenor expansion. But i ask you, what mandatory repetitive daily tasks you had in that expansion and what you have now? In Draenor you had almost 0 daily mandatory repetition, while now, only to do the minimal mandatory daily required tasks (AP daily farm, Mecha+Nazjatar daily farm ), you need to focus at least 1-2h/daily.
In Draenor, when i played i had a lot of freedom, i could do everything i want: do old raids, progress reputation on older factions, do pet farming, do battlegrounds, lore in other zones,etc.
Now, almost 80% of my daily allowed time for the game (due work and family) i need to grind like a donkey. That pisses me off.
At least raiding was optional and also only 2-3 times a week, each time 3-4h.

At least i try something new. Even if it will be for a short time, a few months.

Yea, but now, in this patch we are not free to choose: either you farm AP and Essences or you fall behind. That is enforced grind what they did in this patch.

Every suggestion i gaved above is do-able. And some of them are so easy to do, that they can implement them in a matter of days…if they would want that.

Do the math what means 50k honor in real time and then you will understand why i say its time-gated.
Yes, i woulded understand to require 10-15k honor, but 50k ? Thats a little bit extreme. Its another tactic to keep the players with the sub on for a few more months.

I dont know what they added now in 8.2 (and i don’t even care), but for example in 8.1.5 there where a lot of crafted items that needed Breath of Bwomsandi. You where receiving 10 Breath’s/boss on HC and some items required even 200-250 Breath’s. So do the math and tell me how you call a crafting material that you need to wait 3 weeks so that you can craft a item? Maby you call it “craft-gating” instead of “time-gating”.

My event?

Well, that’s the ideea. Everyone who bought Blizzcon tickets got he in-game reward.

How 8.2 looks, it seems that they fired 90% of their staff and that the patch was done by Ion and the cleaning lady only.

How about daily AP grind? At least raids are weekly.

The estimation is that now there are between 5 and 8 million players (all regions). So if we take the minimal number, that is 5 mil multiplied with 10 euro/month subs= 50 millions.
I doubt that there are so many, taking in consideration that BFA has longer que times even compared with Draenor expansion.

When i said “more equal” i meant that they should find a solution for issues where one player gets 4 Rustfeather mounts and another gets 0 , in the same time-spawn.

They can add upgrades with each expansion.

How you do now timewalking raids with the current neck?

They dont need to scale the bosses or full raids/dungeons. They can scale the character, same like in timewalking. At least be smart…you kinda sound a idiot and i dislike this.

Its hard to talk with a elitist guy that compares a mmo game with Counterstrike. Read the mmo manual and see how a real mmo should be and then we talk.

Maby because i can play a average of max 2-3h/daily and i spend more than 4h/daily to do AP farm? Not everyone is so “timeless” like you and can spend 15h/day in a game.

Bellular and Kelani are the most Blizz “a#slickers” youtubers you see. The only thing these 2 rats know to do is to praise a broken game. Even Asmongold, although WoW is his life and reason to live, he was honest and criticized in many ocasions different aspects of the current state of the game.

The others streamed and made WoW videos for years. Lazy Peon was one of the first WoW youtubers, alongside with Swifty and Soda. And he loved the game and did weekly, sometimes even daily WoW videos. A guy like that doesn’t change his mind and follows a " hate trend" just because. Maby the state of the game was one of the reason? I don’t know…just asking…for a friend.

At least in Vanilla and TBC it was “fluid” grind. You coulded stay 2h/day to grind what you want or 20h/day. Now, even if you want to focus on something, lets say AP, you are limited by the daily AP quests pool and you can gather only a limited amount daily.

So the second day after An-Quiraj release, people asked last boss achievement for raid invite? Right? That is what you try to explain me?

You compare tetris, where each new piece that was coming was random and it required intelligence to anticipate and prevent stacking too many (basically a game with never-ending mechanic changes during game) with a raid that has the same mechanic, no matter how many times you do it? And when i spoke about removing difficulties i was refering to the d#ck meters topic, the main source of drama in this game.

So let me get it straight: we are both in same guild, we are friends and suddently you start to ignore you. So i need to come and “confront” you and ask you what? Forgiveness? Mercy from you so that you come with me do some content? What?Are you really serious?
And yes, i woulded confronted her, just out of curiosity, but i am in UK and she is in my home country. At least i hope that last bit will satisfy you.

I see you try to be a smarta#s. Sadly, you are just a pathetic idiot that likes to contradict people.
Here a link for you:

…read the first part: “What are legendaries?” .

Not a single mmo doesn’t receive full reset and expansion every two years. They don’t even need to remove them to make a new expansion.
And what they can also do, is to add more legendaries (different items with different skills, but for the same class) to add more diversity if players like you get bored to use the same piece of gear. What i am curious is how, until a expansion ends, you don’t get bored?

Burned myself how? I didn’t aimed for first rank, don’t worry, if that is what you think. That was a example, to show how dedicated i was to the game, nothing else.

I don’t trust them. I just gaved them as example. And for your personal info, none of them play WoW anymore. Heels vs Baby face has daily FF14 streams and Lazy started ESO and streams it daily. Nixiom also started ESO as his main game.

I agree also. The MoP gear system was the best from all previous and past expansions. I don’t get it why they removed it.

You just need to change the word “collectors” into “hamsters”. When you farm for years for a mount, every week, that’s insanity. I once spoke with a mount farmer (sadly mounts are not my thing) and he told me he did around 350+ ICC runs and still doesn’t has the Invincible. And then, just few days after, a guy joins our guild, a newbie (new player, not noob), who was asking for guides and assistance…he did a ICC run and then i saw in guild chat: x player received “Invincible” achievment. Now tell me how would you feel if you would be that mount farmer in my guild? We all laughed and talked that mount farmer’s story on discord. For us it was funny, but for him, if he woulded be in our guild, for sure it wouldn’t be.

Collective - fine
Repetitive and time gated - don’t like it.

Pvp never gave stuff for free. You had to grind rank 14 , you had to grind badges , and any other currency later. Most of the time it took weeks to get the items.

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You got way way less rep for each thing you did so for 1 hour of work you had less rep gained for the farming (unless you had the server for yourself)

No because achievements did not exist at that point.
If it did someone somewhere would have asked for it however as that is the internet, people ask for it as a joke but some do it for real also and that is the problem who does it for what reason.

There is 7 different things coming at you, it is not even remotely close to “never-ending mechanic changes”.
You talked about it NEEDING A PLAYER vs PLAYER environment to count as an e-sport i showed instances were it was player vs the machine.

You go and talk to the other person i know this is hard for you but talking to other people to figure things out, you could have called her on the phone or skype or get her in a Voip chat.
It might be nothing to save but you are blaming the Game on your personal situation a thing that is based on Players and not the game.

You link Disproves what you are saying the WEAPONS WAS NOT Classified as Legendary items, That is what i was saying that means weapons like Ashbringer for you Doomhammer.
The items that you can buy with wakening essence are not those weapons.

So Legendary becomes the new Epic then
All it changes is that instead of purple we will be decked in orange items nothing more.

New tier bonuses new ways to play the game in new situations.
I was bored in Wrath on my hunter because we used 2 set from the previous tier and 4set from that one for over a year so i changed main to a different class.

So raid drops are a bad thing now ? Timegated materials would be the crafts with 24h CD and so on, that’s different and a garanteed raid drop after a few weeks is already good enough.

May have been misleading but was talking about Blizzcon. If they have to give in game content it’s better to offer Blizzcon exclusive than give rewards people would have to farm in game otherwise. Let’s not fall into the time saving MTX scheme now shall we ?

Come on, how many patchs ever had more content than 8.2 in WoW History ? 1 ? 2 ? That’s a Big patch by all account.

So you plan to keep and upgrade the same Gear for years, with every character having to go back to the first content rewarding it and keep on upgrading it until you reach the current content. Extremely similar to attunements and we’re better off without them.

That’s a bad idea no matter how you look at this. If azerite is bad imagine how upgrading your artifact through years of content will feel.

My issue here is making old content mandatory for your character progression. Especially if you want to keep old legendaries which require you to complete raids. Gonna be a lot of fun to form a party among fresh toons to complete a raid more challenging than a warfront.

Wdym ? I’m casual af and i don’t remember saying anything about CS. You issue do not come from raid difficulty, it’s a community issue which has allways been there. Try to find all the excuses you need for your bad experience, it won’t change the fact you’re missing the point here.

You don’t need to spend hours farming AP nor do you need 40 tokens worth of gold for anything. That’s your own issue which you’re 100% responsible for.

Bellular started making youtube content in MoP, and seems to love BFA to the extend of stopping playing months ago. But sure, guys making drama with out of context things and spreading false informations through youtube are doing it out of good will.

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Yeah, but here we speak about a PVE Essence that requires PVP content to be mandatory done.
Imagine this: how would be if for rated PVP rewards they would require players to also have mythic raid tier completed? What would the PVP community say? They would be happy?

Reputation isn’t and wasn’t so tied and mandatory to your char’s progression. But the neck is. That’s a huge difference.

You can never compare the behaviour of the Vanilla community with the current one. It changed a lot. Just as a example, if i remember right (correct me if i am wrong,but i am sure i remember right), when AQ was released, WoW didn’t even had addons, especially dps meters addons. And we all know how theese dps meters addons changed the mentality of players…

Trust me, you have more chances to finish a mythic raid than to finish a tetris game at a record level/score. If you didn’t understood my ideea than this is your problem.

First of all, who the f#ck are you? Confucius? Sigmund Freud? You speak with me like you are some kind of shrink that tries to cure my psichological dramas. Wtf?
Secondly, i didn’t blamed the game. I gaved a example of how the game and addon’s changed players mentality. She wasn’t my lover, she wasn’t my wife, her behaviour didn’t do any “impact” to my personal psichology . I didn’t cut my veins for her and i don’t give a sh#t if she wants to be friend with me or not.
My case isnt and will not be the last example. Even Method had real life friendships broken because of the game…so what we talk about?
What i tried to explain in my first post, was the way how Blizz tries to enforce competitive gaming into a style of game wich is by default anything else,except competitive.
Its like i would be a polo coach and i would try teach my students that if they want to win the game they must drown the oponent team.
MMO’s by their original default concept are not games where players must compete between themselfs (friends to compete with friends, guild members to compete with guild members, and so on). And WoW turned in time to be a game where hate, elitism, self-pride,etc are “tuned” to max. We speak about a game that took toxicity to the next level.

Well ,this style of “changing” classes and their skills with each expansion is also one of the reasons why this “dps meters” drama exist. Players don’t have enough time to learn their classes and master them. Yes, there are the so-called pro-players that adapt very easy to any change, but take in consideration that 80% of the playerbase is made by casual players with families,jobs and so on that dont have time to concentrate in mastering their classes. And thoose 80% of casuals keep the game going. Without them, these so-called noobs how some of you like to describe them, the game wouldn’t exist now. As i said before, Blizz would not keep WoW alive for just a few thousands of wanna-be rockstars with centimeters issues. Try to remember this part.

Mate in any mmo or even single-player game, any item with orange color name was clasified as a legendary item. The wowhead link proves that. The fact that they called artifact weapon and not legendary, that doesn’t mean the item is not classified as legendary.

Then, as i said above, they should remove them permanently. But don’t give a item where i need to work a year for it and after make it obsolete. That’s crap.

You don’t understand the concept of time-gating. Anything that is limited by time and can’t be done in a fluid manner, is time-gating. The fact that Breath’s have 100% drop chance doesn’t mean they are not time-gated.

What new content we have in 8.2?
We restarted the farm for artifact power (that’s old content), we restarted the daily follower grind (that’s a small modification from Meatball’s farming), we restarted farming rares for mounts and pets, we restarted farm for a new currency that is used to buy gear (in Argus we had Veleid what-ever thename was, now they are called manapearls), we restarted to do the same wq, we restarted to farm the same rep, we restarted to farm the same islands…and so on. Basically what we received in 8.2 is the same content as before just with a different name and skin. That’s not new content.
And if you want to say that Essences are new content, well sadly they are not. When you need to do the same old repetitive tasks from old content to upgrade the Essence, that’s anything you want, except new.
Yes, new content was Legion, compared with previous expansions. Untill Legion we didn’t had wq, we didn’t had legendary gear that you upgrade it and so on. That’s new content.
Why, do you think, that since BFA started, they released already 3 promo mounts in cash-shop that are received free with a 6 months subscription? Untill BFA, they released 2 mounts in same situation during 13 years. Now they released 3 in just a year.
Even they know how failed this expansion+ last patch is and try to lock players for at least half a year.
And i don’t need to watch youtube drama to realise this conclusion. Even a person with minimum basic IQ knowledge can realise this.

What i meant with that was the fact that i don’t have time to farm gold. My daily time in game was used for AP farm and other mandatory required tasks for progression.

That’s even worse than the others. So basically he kinda dislikes BFA but still keeps making videos on how awesome BFA is. That’s hypocrisy.

Legion weapon coulded easy be “continued” into BFA and they shouldn’t add the neck. They coulded “modify” the Legion weapon to fit BFA.
If we compare Legion weapon and BFA neck, basically both are the same thing: same system to level up (AP farm), same style of skills and passives (just that the neck has less of them)…basically both are the same item with just a different name and skin.

The difficulty is a indirect reason of why the community is how it is.

You might want to remember a bit further back.

Addons existed from day 1. (at least eu day 1)
Most people did not use many if any because their computers could not handle it however.

And you are contradicting yourself you first claimed you need a Player to fight against like in CS or D.o.t.a for it to have a chance to be an E-sport and now you talk about the chance of finishing a mythic raid over a record level/score in Tetris.
Tetris is proof that you do not need a player there to make it fun to watch for other people.
Also comparing finishing mythic raid to finishing tetris at record level/score is an apples to oranges comparison.

You might be colour blind then as the weapons are NOT orange they are the artifact colour go in-game and move a legendary item to the weapon look at the colour you will see it is not the same, the weapons have more of a gold colour instead of the orange that legendaries have.
The link you showed is only referring to the dropped legendary items in legion and not the weapons.

You do that every 2years with a new expansion and that you seem to not complain about.

And your idea would make it HARDER for the casual playerbase to BE competing in the game.
Damage meters was one of the first addons that existed it was introduced all the way back in vanilla.
There is always a dick-measuring ability in any game or situation if you try hard enough.
Dps meters however does not actually show much as a person doing awsome dps but making healers use all there mana on them so the tank dies is a far worse dps player than the guy on the bottom of the dps meter but who takes almost no damage.
Also there always must be a bottom dps on the meters it will always happen that person might even do everything 100% correctly but because of gear or other factors or even encounter factors, they are at that place this does not make them bad.

The changing of how classes and specs play is some of how the game keep people intrested in playing.

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It seems we don’t have the same definition of new content.

Nazjatar is a new zone with unique models and systems. Same goes for Mechagon. The New raid is almost a given for a patch but it hasn’t always been the case. The Mechagon dungeon is one of the biggest dungeon in the game and was very well recieved. Essences are new content too imo (acquisition doesn’t really matter, it’s a new system relates to progression so it’s game content imo even if it used the glyph tech)

All the other things in the patch are also content but they took much less time and effort to make so i’ll just skip them. Most patches had similar additions anyway so it doesn’t really help m’y point here.

How many patches had 2 new zones, 1 raid and 1 dungeon ? As far as patch goes, 8.2 should be the second biggest patch after 7.3 afaik.

He does factual news coverage and PTR updates, as well as lore videos based on the last updates. That’s all i ask, non biased informations. Couldn’t care less if the last times he played WoW was on the PTR rather than the live servers.

The neck is a mistake imo but i’m pretty satisfied with the ability to equip new weapons. More skins to unlock and they fit the sets theme better imo (the 8.2 horde Gladiator warglaives are amazing tbh)

I don’t really like the concept of an artifact you have to power up anyway. Things like that shouldn’t take away gear slots imo, although they did have their own pros too.

And you should really use the word artifact for the legion artifact weapons u_U

Really though you were talking about the old Legendary weapons and Keeping them relevant forever kinda like how legion Gear legendaries were relevant all expansion long. That’d be a terrible design.

I think that WOW has forgotten the RPG part of MMORPG. But there are some obvious issues with WOW.

Yes we had a grind in classic, but the difference is how it was structured. The first 60 levels of WOW modern, is different because it is an actual storyline that takes you places.

It is not like the current state of the game where you have to grind to get anything done. No one minds a grind if it is hidden behind an engaging storyline and content and this is where WOW is seriously lacking. WQ’s and dailies are not storyline content they are simply repetitive chores one must do in order to unlock anything.

Any storyline quest is usually very short in modern WOW and just not worth following. The exception this expansion I would say is the Drustvar storyline, I enjoyed the zone and quests there.

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Why is it a pve essence ?

Leviathan ? Trident ? Void spear ? Void stone ? Opulenz ? Shall I keep going ?