Wdym ? If anything Vanilla didn’t really had a storyline, each zone had a questline which tells you a few things but nothing like a big storyline.
Meanwhile each recent zone has a story to tell which will have consequences in the future (horde zones => Uldir, alliance zones => BoD, ect)
At best vanilla had a few long questlines like onixia attunement or the class weapons quests but overall it doesn’t really has a lot of stories to share.
Only difference between both games is that you’re forced to read quests in vanilla, which makes me think you just blasted through the BFA ones without reading anything.
Yep, thats why one big thing that WoW needs right now is… sequel, WoW 2.0 with new engine and fresh mechanics etc. I think if we could get this, it would be another 12+ years of Warcraft being the king of mmo universe. I hope, sometimes in the future we will get it to try.
I remember quite well. Reputation wasn’t so MANDATORY and INFLUENTIAL on the character progress as it is today with AP farm and Essences. Yes, reputation did had some influence over your progress in the past, but it didn’t required so many daily “tasks”, compared with nowadays. Now you need to repeat daily the same quests all over again for several months and also do content that maby you dont like (that PVE Essence that requires honor -PVP content) + farming different types of contents. Not to mention how they “force players” to farm rares and waste a lot of time daily.
And the community was better.
What-ever. Well, have fun then watching others completing keys with 5 min earlier than average players. Whatq entertaining content to watch.
If you didn’t understood my ideea, then the only conclusion i have is that you have real “understanding” problems.
No other mmo didn’t pushed this so-called “esport” side. WoW is the only one. They think this is creative and entertaining. Some games can be pushed into “esports” , some can not. WoW is one of thoose games that doesn’t fit a esport profile. Its a mmorpg and by default, the base concept of the game contradicts esport ideology. Thatswhy we got so much drama in the game also.
You might be idiot and not even realise that. Have you thought about that?
Mate, everyone called it “legendary”. Even devs in their videos sometimes refered to the Legion Weapon as “legendary”. If they wanted to make the Legion Weapon a completly different type of item, not legendary, then they woulded changed the color. Most games, even WoW, use the traditional color scheme: grey- lowest gear, white, green, blue, purple and orange/yellow -the most powerfull gear. Some games, to differentiate the so called “legendary gear” and add one more powerfull type of gear, they added the red gear (wich is above legendary). If Blizz wanted to differentiate the Legion weapon from Legendaries, then they woulded do the color change. They didn’t.
Well, i accepted hard the change from Legion Weapon to the new neck, especially that the neck, at begining, was without skills/passives. And i hope the neck will be last so-called “legendary” or “artifact” gear (to say correctly), and that when BFA ends, either remove neck forever or keep upgrading it in the future.
What other type of “dick-measure” system you saw in other games? Give examples…
DPS meters show exactly this: the dmg output done by a player. And what bothers me are thoose “elite” types of players that if you don’t do exceptional dps, they start to moan, whine or even kick you. And you know what’s funny? Usually the highest dps players do mechanic mistakes and they are the reason of wipes. Because these guys are so focused on doing as much possible dps that they don’t give a sh#t about mechanics or they hope to be saved by healers or big defensive cooldowns.
Everyone complains about this topic: changes of classes and skills at the begining of each expansion. Yet, you are the only one who finds this to be “interesting”. There is nothing interesting to learn a new rotation of skills in a skill rng based game. Yes, if skills wouldn.t be RNG based, i would agree. That’s why this discrepancy between pro players and average. Average player, with family, kids and job doesn’t have the time to learn, use sims, experiment his class. That average player wants to finish a fu.cken raid, catch some pets and go sleep because tomorrow he starts a new day at job.
If i wanted to see models then i wouldn’t be played the game. I woulded download screenshots and admire them. I want to play, not admire models.
That’s nothing new, it was expected to be released a new raid and dungeon (as they did in Legion). And beside that, everyone agrees that raiding and dungeon content is the Blizz’s big plus. They know to do only this. Nothing else.
Essences are nothing new. Its a reskin of Legion Weapon concept. But, instead to get the skill as you level the legendary (as in Legion), they added a few “gems” to socket that gives you these skills and they called them Essences.
Well it matters, especially if you need to gather 50k honor to level them up. Don’t you think?
I don’t care how many. I care how i need to spend my time in game. And that “freedom” where i can do what-ever i want is no more . Either grind or be behind. This enforcing doesn’t justifies a “big patch”.
How funny to say that Bellular is not biased. He is one of the most biased youtubers out there, along with his friend Taliesin.
At least others, even Hazel, keep their neutrality.
But Bellular and Taliesin? Two of the biggest Blizz a#slickers.
Ask Blizzard, not me.
Yea keep going. Nobody is using those trinkets in PVP. They complained that they are broken and still not fixed. Go on…
Nah, WoW 2 will never happen. People invested too much into this one, especially money and time and nobody is willing to give up to 15 years for a new game. Especially players with the rarest achievments/mounts/pets.
I dont feel it as MMO anymore. Its more like Single-player “do your XXX daily quests and wait for tomorrows reset to do them again” game. You dont feel the need to co-op with other players.
That’s because it never was. It is an MMORPG. If people are playing it just for the MMO elements then really, y’all got no one to blame but yourselves. You’re cutting yourself out of an incredibly busy and well populated part of the game, if you are just looking for an MMO. If you just want an MMO, go play League of Legends. Warcraft is an MMORPG, but so many play it as an MMO then complain they have nothing to do…its like “Whaaaat?”
^* This. I feel like a hamster on a thread mill . I’m just doing the pathfinder in the hope that next expansion will be a change and It will be useful for levelling.
I used to love healing dungeons. Now I don’t want to do a dungeon at all.
Its a pretty subtle one. Essentially, League of Legends is a MOBA, but also an MMO, stuff like the Witcher, is an RPG. The blend of the two, or MMORPG’s as they sound allow multiple players online, however teh setting is a role playing game. Now if you play WoW as just an MMO, of course you are going to get jaded, if you play it just as an RPG then thats equally mad, as it blatantly isn’t, there are other players around you. If you embrace both elements, MMO and RPG, you will never be short of things to do, basically.
Posts like this remind me every day that I only have a few people to discuss this game with.
A lot of people say that “Classic is a hardcore experience” - it’s not true. If anything, it’s even more casual-friendly than BfA. No mandatory AP grind. No mandatory Essence grind. Less RNG in getting the gear you want. A generally more relaxed, yet more engaging and more difficult leveling experience. Generally easier mechanics, yet still can be challenging. Generally slower paced. Easy to get into, yet hard to master. No rio, achievements, or ilvl measurements. There is a lot to do in the World - but it was never mandatory to enjoy the game.
I would like to extend my comment but I’m very tired now. I may edit it in.
There isn’t any difference.
The name says it all: massive-multiplayer-online and the adition: RPG or MOBA or what-ever.
WoW should be a game that focus on MMO part. But it seems they focus more on the esport side of the game.
Untill Legion, WoW was perfect: good ballance between daily “tasks” and freedom to do what-ever content you like and want (PVP, PVE, pet battles, farming mounts,etc). Then in Legion they started with the “dependancy” on daily content or suffer the “consequences” (be behind other). It was ok, decent ballance between grind and freedom. On 8.0 they pushed the ballance towards grind and started to take more freedom. In 8.1 and 8.1.5 they pushed even more.
And now we reached the climax. Daily grind. Daily rare hunting and camping in hope for a reskined pet or mount. Daily focus on content we might dislike, just to achieve goals. And so on…
WPvP isn’t mandatory if you choose to play on a PvE server. Farming depends on what you want to on what level, for casual PvP every day you can go by without using any consumables, for casual raiding you can get by with some classes with only having class buffs…
But let’s not mistake “the World” with what you can actually do in the open World. I’m speaking of it as a whole. Basically all the content the game provides. But let’s make a comparison. I want to play my paladin on BfA. But, in order to keep up with people and content, I need to have my two minor essence slots, but to do that I’m forced to grind that Sweet Sweet AP that takes ages to do, and is extremely boooooriiiiing. If I want to play paladin on Classic, all I need to do is advance my gear - which is a lot easier to do compared to BfA, and instead of AP I do consumable grind, which actually pays off. Grind for 30-60 minutes, and you have basic consumables for a few raid nights, and they actually make you feel powerful. They are available at any time I choose, there is a huge selection, and even still I’m not really forced to do it - ofc depending on if I’m in a hardcore guild.
You might say that essence and AP grind is something I can choose not to do and still enjoy the game. But the thing is, in order to get into higher level m+, everyone checks your ilvl and rio INSTANTLY. And as OP said, it is quite vicious. I’ve done my first m10 on my fresh holy pally with a gear of 409, healing Kings Rest - and we’ve done it in time, simply because the team was skilled - not because I have the neccesary rio score and ilvl set by people.
I don’t know where people get this “ESO is getting bigger and bigger everyday” bs. It’s enough to look on steam charts for ESO to see that they lost 17% of their playerbase in the last month and their player numbers peaked at 32k or something like that, and their average player numbers never even reached 20k.
I’m sure someone likes it more than WoW, but its certainly not a game that i would call successful in comparison to WoW.
I give you the FF14 example though, that game is doing well.
Don’t confuse mythic raiding with mythic “grinding”. Its seems you try to put them together and justify a stupidity.
You are already starting to be annoying with your style of “comunication”.
From what i see you don’t even play the game anymore. So why bother contradicting people?
I agree with you, its very sad how the game is turning into
but as long as Ion and his team in charge, game will never improve, Their Q & A proves that sadly
all they care about is the top 2% of WoW players who are accepting what is thrown to them and can make money off of it like method and the rest
and give the rest of players base content that is boring unrewarding and unsatisfying to play through, thinking that its fun to play that types of content based on “Numbers” as Ion say, like warfronts, this content is the most boring content, but they thought that the 80% of players will just enjoy it, or give us the option like M+ where all the “go go go” mentality players gather there, and raids became less accessible to the majority of players, and make LFR where its the worst raid experience ever
I totally believe that they made mythic+ for the sake of Esport alone, and avoiding how its gonna affect the community
meanwhile they make important content like the essence system, they made this system for the high end players thinking that the rest of the players wouldn’t care about it as much since they wouldn’t play high end content, when in fact some do care about this since its a part of class progression, but the way they made it, is for those are willing to grind all day everyday
anything related to class progression dose matters to the players, it doesn’t matter if the players do dungeons or raids or “high end” content or not , as long as its a part of class progression, it becomes a must to get
but in the end it becomes more like a chore
but again, they make things dull and boring and grindy ,its awful
I feel the same about Ion. He is a “elitist” focused dev and doesn’t give a sh#t that the game is supported by casual or medium-hardcore players. They push this very high end content, aka mythic raiding and mythic + for not even 10% of the playerbase. From what i heard, Ion, before he became dev to Blizz he was a hardcore raider. So therefor his mentality or “hardcore WoW player” is “put to life” in the game, disregarding the rest. That’s why, since Ion took the lead, with each patch/expansion that comes, the game becomes more and more difficult for casuals and they are limited to do only crap content.
In BFA it was the first time since I play WoW (and i have almost 4 years in total) when i failed a LFR boss: Jaina. When i did it for the first time, we failed around 5-7 times and after thr 7th fail, people started to leave and we abandoned it. So even the LFR is not accesible for everyone nowadays. Same will be now with Queen Azjara.
I think this ideology to push the game towards “proffesional gameplay” is hurting WoW a lot.