Yes, I know. However, BfA is a huge grindfest of a game, and if you sit out 1-2 days, the people you want to keep up with get a huge advantage in the meantime. Me, as a PvP player, decided to sit out a few days, and the amount of gear dropback I experienced was insane. Not to mention, how insanely RNG intensive getting good gear is.
It really depends on how we define “casual players”: he only has a few hours to play each week, or doesn’t make the effort to get better gear… Personally I take the game extremely casually because I no longer have that much of an investment, but I still make an effort to get good gear, and try to enjoy ourselves with my buddies.
Mostly PvP related stuff. Again, gear difference. I don’t raid, ever since Dragon Soul I’ve been hugely uninterested in it. As a hpally on 3s, having 2 minor essence slots is a huge advantage, an advantage that gear can’t account for.
I suggest you look up Spelladin if you think Retributions don’t benefit the raid from a pure damage numbers standpoint. Besides that, for healers consumables are not really mandatory - of course they help, and they have a better charm than the endless AP grind. If you grind consumes, you can make use of them whenever you want. If you grind AP, you need to do it for a long long time to make use of your essences (or in 8.0, to make use of your traits lul).
Noone, but I want to have my essences. For that I need to grind AP. The problem with it is that it’s an extremely mind-numbing and easy task that takes ages to complete - whereas I can gather a few mandatory consumables for my Spelladin in 90 minutes if I’m really slow? And not to mention, they last for quite a few raid nights.
Yes, and that is something that I don’t mind - consumables and gear grinding is something I’m not against. What I’m against is the endless AP grind, and the fact that getting gear is insanely RNG intensive compared to Classic.
Yes, it works. But the issue even OP tried to point out is that people are being treated as numbers, not as players, both from the actual players and Blizzard themselves. For a game whose original target audience were the more casual MMORPG players, it’s no wonder people lost interest in this game.