Didn't you said that no RDF = less toxic players?

unfortunatelly its bread and butter behavior from him…

cherry picking
strawmanning
non-sequiturs
generalizations
and of course tons of AdHominems

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You are at wrong place if you are looking for shades of gray.
A internet forum with a specific topic tends to become binary. You are a part of the problem to that if you have a “all or nothing” attitude and put words into peoples mouths. Kinda hard to complain about it after that approach - You’ll find what you are looking for and thats how people will approach you.

Sure, but that doesn’t mean that arguments such as “what if this hadn’t happened, subscriber numbers could’ve been even higher” have any place. It’s still just feelscraft.

It was after all, your claim that “I and many others against RDF don’t say that RDF is the only reason for WoWs downfall”. This is factually incorrect as well.

Try to stick to what you can actually see happening or provide historical evidence for.

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Was just about to post this. Hit the nail right on the head.

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Only here to say that whatever is being said as toxic, isn’t toxic, it’s just players not being nice. There’s a difference.

Asghaad has a vision of wow. He had good experiences with premade groups, had bad ones with random groups. He sticks with his guild when it comes to runs. He feels if this is better for him, its better for everyone.
So if finding a group is as hard as it gets and feels unrewarding, players are more likely to feel motivated or join a guild. If they quit, its alright, too, because wow classic is not a game for them. Wotlk, as it was, was not wow anymore, only the vanilla design is truly wow.

He thinks non premade group building should be possible, but include long waiting times and gatekeeping, so more players will play like he does: premade groups.

He is literally not the target audience of the tool, but wants others to play like he does, because, just like Blizzard, he think whats best for everyone. However, he does not realize that not everyone has the same time and preferences like him and wotlk was designed for exactly these other players.

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Alrighty, if the rewards are significant enough it might actually work.

Gold, potions, random chance at a mount.

Exactly like the Cataclysm 4.1 feature “Call to Arms”.

No ty we don’t want to wait to kick people like you, who sabotage teh whole group by acting like a :poop:

doesnt everyone…

yes

good and bad, and compared to experience i had with RDF groups … way better than people constantly AFKing, or kicking people out, tanks not being tanks at all etc …

no, its better for EVERYONE, even most people that think they need RDF

exactly, if they dont … well we tried

sadly yes, if someone is unable to do the BASIC of finding a group of friends / guild then MMO isnt the right genre for them. There are plenty of single player experiences much more suited for someone that finds it too complicated to reply to “Social/Levelling guild looking for people of all classes and levels - everyone is welcome” in LFG …

never sayd that and never will … also RDF wans NOT a defining feature of WotLK … as i sayd many MANY times so leaving it out is NOT harming “WotLK experience” in any way

yes …

again, that entices people to join guild which is CORE of an MMO experience or at least WoW WotLK experience

going like this you people will be demanding LFR next …

yes literally

yeah … im having a great time, i want others to have a great time too … :rofl:

just like Devs and TON of other people - this isnt sentiment that came out of nowhere and just by the fact devs are solidly standing behind it should tell you that its base is substantial. to a level where they had to step in and shut down mod that tried to do the same thing …

and for those there is always the Retail … if WotLK time demands are too much for you then unfortunatelly its not a game for you…

that doesnt mean the whole game has to be tailored to YOUR specific needs, not how that works im afraid

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You say this, but for me, and a lot of my friends, all it leads to is raid logging.

We work at different hours so we’d have to spend individual time looking for groups outside of raids which none of us are really willing to do.

Then again, maybe you feel like raid logging is healthy for the game.

Been there, done that, have the saves in other games to prove it.

And again, the ghosts are in your head.

Where are the LFR demands?

This is peak selfawareness right here btw. Very good.

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and here is the core problem

because you are UNWILLING to do something the rest of us have to adapt TO YOU to ADD something that SHOULDNT be in the game …

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He exclaimed, swiveling in his chair. One hand raised, the other faithfully petting his cat. For he was utterly convinced that only his personal preferences, opinions and likes mattered in the entire universe.

If only the plebians could see. If only they could grasp the magnitude of his intellect, they would not be so hasty. They would not doubt him.

“One day, Mr. Butterscotch. One day they will realize I was right about RDF all along.”

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But you’re not actually going to have to.

As you yourself have said over and over.

You just want other people to have a worse gaming experience.

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no i dont because devs clearly sayd there will be no RDF :rofl:

And cause you don’t interact with people outside your guild.

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It sounds like the tauren is a tourist, they don’t seem to want to play activity during the content drought.

Come for sparkly new stuff then leave till more new sparkly stuff is added.

Social experiences don’t care for patch days, they happen all the time. You cannot seriously try to defend them if you can’t be bothered during these content droughts.

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Then why the he ll are you even here? Go away and stop ruining the game for the rest of us :rage:

Lol our fault? You people? Are you for real?

But to the real point. You’re both right and wrong here…

First of all, we people do idd still talk to people in game. Only we do so inside of the already established social circles of guilds and friends.

Second: No one has ever said it is you peoples fault that the community is what it is today. You just don’t seem to get the real reason(s) for it.
The game is too old and the world around us have changed. There is no one playing this game for the sake of being social anymore. People socialize in (other then in real life), you know, well established social media these days.

Excuse me? Where is this healthy community? This community you’re talking about has never been as toxic, as a whole, as it is right now.
You need to take a good look around you, outside of your guild.

Get your facts straight. 58% of it were done without RDF. 42% was done with RDF.
Or 12 months were done without it. 11 months were done with it.

LMAO how about first you give us some proof that RDF is the sole reason retail is what it is today.

And yet that one pre-expansion content draught is the only one time in the history of wow that sub counts didn’t drop. This time they in fact even increased slightly.

Actually close to every single anti-RDFer shouts out quite loudly that RDF ruined the game.
Then there have been you and one or two other guys that actually acknowledge that RDF isn’t the single only reason for it.

Or maybe simply cause Cata itself just was a horrible boring expansion, and RDF necessarily didn’t have anything at all to do with it, for most people anyway.
Who knows :man_shrugging:

LMFAO
Every single post you make in here is about you wanting to tailor the game to your needs:rofl: :rofl:

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trying to stop children from burning down the house while they are in it it would seem …

no we dont … if we did this whole thing wouldnt even be worth a debate because everyone would have great guild and ton of friends to call for any content …

the REALITY is that some people have these established connections, most dont and unfortunatelly have to be FORCED to create them

RDF is a tool that alleviates that need and makes “solo” players to be stuck solo for unhealthy (for them AND the game) amount of time.

you misspelled “toxic pits of despair” there …

ah yes and to fix that we will give them tool that allows them to avoid any repercussions of being toxic …
or let the toxic people stuck in the hell they made instead of automatching them with theyr future victims …

stop cherrypicking data, 3 whole raidtiers were done WITHOUT it and game was better for it …

sole reason - no, MAIN reason - yes

if you cant see it fine, just stop asking for impossible - thats also one of the argumentational fallacies - asking for solid proof on cocepts for which hard proof cannot exist …

or give us somehow access to Blizzards internal data that is the only sourcepoint for this …

again, misinterpretting data … its the time where WoWs subcount STALLED and only went down from that point, but we will get to that later down

that isnt exclusive with OTHER faults contributing… we are saying that anti-social RDF is the MAIN culprit, not sole one …

except some people disagree with that … hell Asmongold ranked Cata as his FAVORITE expansion

they claim Cata had great dungeons and Heroics and “hit or miss” raids

in my opinion it was “dumbification” of mechanics AND RDF making some people basically playing singleplayer game what made Cata bad … plus unnecessarily screwing with old world for no good reason…

except it isnt … for me PERSONALLY it would be great if i could chainfarm heroics all day long for badges … but for the general game its HORRIBLE so im arguing to NOT to put something i would personally benefit from for the sake of NOT repeating mistakes of the past which crippled the retail WoW …

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The game is open to be played in various ways and not wanting RDF while wrong is an ok opinion.

However trying to argue that RDF ruined the game, makes people anti social, promotes toxicity and was generally a bad thing, is wrong.

A lot of the debate on RDF comes down to how an individual feels the game should be played.

The anti RDF crowd have a general feel that players should spend more time talking than playing.

The streamers and world first crowd give you the impression you need to do everything by yesterday and be using absolute min max strategies.

The casuals just play and don’t really care.

But here is the thing, it’s 2022 and the game can be played in a multitude of ways by a wide ranging group of people.
Removing RDF also removes a perfectly valid way to play and enjoy the game.

It’s not wrong to enjoy meeting new people, and RDF is probably the best way to meet new people outside of your current social circles. What you do with the new found stranger is a different matter and is a reflection of you as a person.

For me, if I run a few dungeons with same person/people, there is a good chance they’ll be added to my friends list.

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