They should be. If Preach is to be believed (and I don’t see a reason why he’d be lying about it). In the recent stream he did, he talked about his visit of Blizzard and the interviews he did. He shared some info. Like: The devs kept the talent trees deliberately ‘simple’ and much like how your character was in Shadowlands because they know for a fact that many, many people don’t like it when they log in and have to learn to play their character again.
They’re planning on doing much more with the talent trees later on when everyone’s completely used to them and such. So there’s that.
You can watch the stream for yourself for the exact words he used and such.
I mean . You were told its gonna be exackly liek this for players who know how to use Brain .
There will be always 1 bis st and 1 bis aoe build. Because that’s how mathematics work.
Anyone claiming different was always delusional . That’s why they given up on trees in first place.
That’s why those talent trees were nothing but waste of time and resources.
But what i see right now is they always knew how devoided of any contant SL going to be. And those trees are nothing but diversion/illusion that they give us something .
Its expansion dead on arrival basing only on whales WHO will buy 12 onth subs for mounts.
Depending on which 1 or 2 buttons you change it can grealy change your playstyle
Sounds to me like you’re just comparing two images without actually trying them out to get a feel for it.
I would say that without defining the exact buttons you are changing and defining the exact buttons you are changing too you simply cannot make an actual comment on wether or not 1 or 2 talents does not change the playstyle because there are talent trees where the playstyle is completely different because of 1 or 2 varying talent nodes.
Yeah you’re not gonna get much change if you change a flat speed buff out for a flat haste buff or something like that but if you choose a talent that dictates how you build your resources as a whatever class/spec you are then yeah thats one gamechanging talent.
My main and only real criticism of the trees are that there are obviously classes who just didn’t get enough development time as well as the fact that the druid general tree is really suffering from having 4 specs to cater to.
As i said mostly you take the same skills with different spells but ITS A VARIATION - so different and tbh what did people expected that blizzard was going to change every skill from every class? Right keep on dreaming
My main is a feral druid. Let me so what kind of variety there is in the tree:
Predator - causes rotational changes by sometimes allowing you to ‘refresh’ Tiger’s Fury (for an energy gain) while it is already active.
Double-Clawed Rake - causes rotational changes by affecting the number of applications of Rake needed for full uptime in AOE.
Lunar Inspiration - gives you an extra DoT to maintain.
Sudden Ambush - requires rotational changes to make best use of procs.
Infected Wounds - increases the value of Rake, and makes it a higher rotational priority.
Tiger’s Tenacity - adds further to complexity to making optimal use of Predator procs to refresh Tiger’s Fury.
Brutal Slash - replaces a spammable builder with one that has charges and a CD.
Bloodtalons - maintaining its buff has a significant impact on rotation.
Rip and Tear - adds another bleed to maintain.
Veinripper - makes maintaining bleeds and DoTs a less intensive process.
Circle of Life and Death - makes maintaining bleeds and DoTs a more intensive process.
Apex Predator’s Craving - adds Ferocious Bite to the AOE rotation.
Adaptive Swarm + Unbridled Swarm - adds the need to maintain a ‘healthy’ swarm and select a priority target for each new application.
I have specifically not mentioned talents that give an additional ‘press it on CD’ ability because that isn’t really a rotational change as such.
If you don’t consider all that choice, then I guess you’re right and the talent trees ‘offer no different choices whatsoever’. And if you don’t consider the need to prioritise different abilities, to maintain different DoTs and buffs, and to change the rotation accordingly, to represent change, then I guess they don’t offer different playstyles either.
I wonder what it would take for people to be satisfied. I don’t think even releasing an entirely new game would do it.
I agree to an extent, but i cant help feeling that it won’t be as great once covenant and legendary effects are gone. In fact, Signet is already useless due to recklessness and avatar being ‘must take’ talents and bladestorm being arms only now. I would even say that RB has already been nerfed with tier sets disabled. We can but wait and see how it performs when DF goes live in a few weeks
Its first iteration is never perfect, its a major improvement on the system and holds larger grounds regarding balance changes being able to have a larger impact on your build. Which allows for potientally larger changes to how you play each season.
However tbe talents are a amasing start, and when it sees future iterations it will likely get far closer to where it should be
Games been away from larger talents for a decade now its going to see teething issues.
If you mean which is more fun I agree, raging blow is more fun.
As for which perform better it is down to tuning.
Right now in prepatch raging blow is better.
We are already geared for that playstyle and the best weapons we can use are two 2handed ones due to unique effects.
The Annihilator build was better earlier in beta and we will have to see which will be better where, but both is playable.
that’s why you have loadouts and copy/paste options …
Also did you know how often there was complain in these forums that we lose power at the end of an expansion?
Do you really want to complain that old stuff is available again?