The question came to my mind when i looked through most class talent trees and seeing people talk about various different ‘‘talents builds’’.
Yet after going through the new talent trees i’m asking myself - where are these different builds? How? These talent trees offer no different choices whatsoever, nothing that would classify as different builds(which implies different playstyles), especially since, what feels like 80% of the tree, class and spec, is basically a filler, and you pick the same talents at all times, regardless of situation.
At best, you swap around like 1-3 talent points in the entire spec tree depending whether its AoE or ST…but to call those ‘‘different builds’’ is a hell of a stretch.
Now, there are exceptions like shadowpriests where you can pick between a DoT build and a Mind spike/mindblast build…but even then 2/3 of the tree is the same for both, if i’m being generous.
Take a devastation evoker tree, there is literally just one ‘‘build’’, with only real choice being Firestorm talent for extra AoE.
I don’t get it, where are the so called different builds? All i see is 80% filler and 20% ‘‘choice’’…at best.
By the definition of builds i would expect something that fundamentally changes how a character plays…but that is only the case for a couple classes or so.