Different types of incapacitate

How comes for example monks and DH Incapacitate doesn’t aggro mobs when used on them yet a paladins does?

Also seems unfair that paladins has a cast time.
Yet monk, rogue and dh are instant cast.

Please no, I want some class diversion. Balance shouldn’t be about specific spells compared to other spells but about balancing class vs class (or spec) as a whole. Probably a paladin has something that monks, rogues and demon hunters don’t have, and no it shouldn’t have to be about CC vs CC either.

It was insta cast for pala in cata.

I don’t think Repentance does aggro mobs, it shouldn’t at least as far as I’m aware.

Those mobs will only aggro if you get too close even when incapacitated.

Paralysis doesn’t aggro mobs if you do it from far enough distance, same goes to Repentance.

Monk and DH have cooldown on their incap (45 seconds) and are instant cast. If I remember right rogues have no cooldown or cast time on it, but they can only use it in while they are in stealth.

Repentance has a cast time, but it can be re-cast as many times as you want, it has no cooldown.

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I’m sure it does aggro, for example yesterday we was doing EP raid and as we ran down the stairs the DH incapacitated the mob by the wall so we could sneak past without pulling them, i then went afk, the group continued when i came back i had to pass by another pack on my own so i used repentance, as i pass by it auto aggro’s.

It’s like any other incapacitate in game makes you invisible to mobs but paladins doesn’t.

Because different classes are different.

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Monk Paralyze and Pala Repentance do not put you in combat as long as you dont go close enough, only then will it put you in combat. As to why, its simply because different classes have different abilities and i dont see a problem with it to be honest with you.

Some people here don’t understand what op is talking about: If rogue saps for example nagas before Zaqul in palace whole group can pass without getting in combat. However if pala uses repentance or monk paralyze you cant pass without getting in combat. Even though both effects are same.

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A monk who uses Paralyze and then ring of peace will be able to get your team across as well. Same with Repentance and ring of peace

WHat about ring of peace and ring of peace?

It’s literally the exact same spell already just paladins don’t have instant cast which means it’s almost never used, not only that you have to talent into it to even get it. so that’s a difference that never used to exist either.

You will still need shroud to get past, if you sap and walk past without shroud you’ll pull.

Repentance by itself should not put you in combat, haven’t seen any info about it being different since they changed cc in 4.2

Edit: Just logged my pala, rogue and monk and both Repentance and Paralysis put me in combat after walking close (as is intended). Sap is the only exception.

This is what i’m saying :thinking:

Depends how close the sapped enemy is. Both Sap and Imprison reduces aggro range of the mob. I think rogue’s Blind also works the same way.

If you get in combat for any reason before you leave the vicinity of the Sapped/Imprisoned mob then it will aggro however.

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Maybe i was getting muddled up between the 4 but from what you just said would make sense i guess.
I was totally un aware that Dh and Rogue incapacitates reduce aggro range.

So that probably explains what i’m seeing, iv literally been wondering this for absolutely years.

Yes, it is not highlighted anywhere, but that is basically how it works. Before 8.2 in Tol Dagor my group always went up the first stairs (where you have an arsonist and a rock thrower) and Blinded/Imprisonned the two mobs. We could literally walk through them without drawing aggro.

Well, now i know! :smile: Thanks!

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