Difficult content = worst mistake possible

WoW Classic is not a skill-based game. It has never been and should not become one.

The increase in difficulty and catering to the small vocal minority of sweats contributed the most to the fall of retail after WotLK. The emphasis on difficulty was the main mistake of Season of Mastery. The increase in difficulty after BFD is in my opinion the main cause of the SoD population drop and the death of dad guilds. The removal of the old competitive rating system is, on the other hand, unambiguously one of the best decisions made in SoD.

WoW Classic is simply not suited for hard content. It’s an “invest time and effort, do chores and get your rewards” type of game, not a “beat mechanically challenging content and get your rewards” type of game. Everything should be achievable by a regular player if he puts a reasonable amount of time into it.

Please do not make the worst mistake again. Do not introduce raid difficulties, rating-based systems, hardcore mods and other heroic garbage. You will alienate what is left of the playerbase.

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Yap.

Hard modes are for people who would play the game with or without hard modes. It’s not something that will attract any returning players. Nobody but a handful of sweatlords is interested in that and even they…why aren’t they playing retail if they want difficult content?

It’s such a lazy way to extend gameplay instead of doing what they were supposed to which is ADDING content not tuning previous content because they don’t have the time or resources.

Most things since phase 2 have been just lazy additions to already existing things and an unnecessary increase in raid difficulty.

I mean far from it all being bad since I do enjoy SOD overall but I keep wondering what the devs think when they add horrible stuff like incursions and hard modes (and now dailies good god)

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On the other side, nobody can force you to run heat level 2 or 3 MC. It is 100% voluntary and the loot reward are of the same quality.

I personally also prefer easy content here in SoD. But i have no problem with the existence of harder options as long as it stays voluntary and not mandatory for better items.

This is the perpetual argument people have in retail. Whenever someone complains about difficulty someone else says you don’t have to do it.

That’s an argument people in classic want to avoid and that’s why they play classic.

You can choose to avoid it, but must guilds will do it so you’re either in a super rare casual guild, you’re in a regular guild and doing it or you’re in pug hell.

The average classic player is…average, tired from busy work days and usualy playing this game on fumes. That’s why, and I know I’m repeating myself, we picked the easier game version.

Meh…I hate that we have to have this discussion for classic…

Big difference is that in retail you get punished for not doing harder content with lower quality loot.
Here in SoD loot quality is equal no matter what

This is a very bad argument because literally everything in the game is voluntary. You can just stay lvl 1 and roleplay in Goldshire if you want.

Even if the rewards are just toys / mounts, many people will feel compelled to do it. The devs will have to balance the game based off the new highest difficulty meta to the detriment of normies. Those who cannot beat the game at the highest difficulty will feel bad. Beating the raid on hardmode will become the new norm and it’ll be far easier for the devs to continue in that direction, adding more difficulties and eventually hiding considerable rewards behind it. I would rather we did not step on this slippery slope.

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Having different difficulty levels is available since the beginning of gaming in probably 90% of games. So the norm is different levels and the exotic thing is “make it doable for everyone without noteworthy effort”

Every good game with several difficulties that I can think of is beatable with a reasonable amount of effort by a regular player at the highest difficulty. The problem isn’t even the number of difficulties, it’s whether or not the highest difficulty is beatable by an average player. Look at Elden Ring, for example. It’s a diffucult game, it is one of the very few good modern RPGs, and it does not have several difficulties. It handles difficult bossfights and difficulty in general way better than anything Blizzard has ever created, and it is still very doable even by disabled people like Asmongold.

There is no point investing development resources to create something that an average player won’t be even able to consume

you can play the ez mode of the raids.
the one made for you.
be quiet about the hard modes now please.