Diminishing returns -_-

Hi, Forum guys!
As we all know devs are too lazy or incompetent to provide us with normal descriptions to how diminishing returns work.
As far as me as player can figure out VIA ADDONS and third party information is that sometimes when a player expirience a stun effect the next one is halved?

OR IS IT ?

Imagine going against two rogues ?
Do they suffer Diminishing returns on kidney shot and chaep shot ?
I got stunned SIX times in a row in some random skrimish … maybe only kidney shot is affected?
What is going on ?
Is there a Wiki that a guy should look into because there is no in-game text that can answer this ? Also how to know which spells are on the same DR ?
Why is this game like that ?
I need answers, damn it!

All stuns share the same dr, no exceptions. The other things that share the same dr you have to learn, there is some learning curve to arena.
https://wow.gamepedia.com/Diminishing_returns

The only stun out of DR its infernal stun

Not possible, as all stuns share DRs except Infernal. The only way to get stunned six times in a row would be three stuns + three infernals.

That being said if you fight against a Sub Rogue it may seem like you’re stunned all the time as you will be stunned 3 times in a row, and only 20s later 3 times in a row again, and meanwhile you can be binded sapped dueled kited or just 20s can look super fast when you actually can’t control your char for 7s of stun straight, the next stun wave looks like it’s here too soon. But it’s respecting the DR rule.

1 Like

In regards to DRs in general, I would still argue incapacitate and disorient should be merged.

1 Like

It depends which one, to be fair… Gouge and Paralysis shouldn’t DR with Blind or Clone or Fear imo. But trap clone from sv rdruid, poly clone from mage druid in 3s… Very strong. A bit too strong in the current format.

I’m just looking at it in terms of functionality.
To me, I see no difference between Blind and Polymorph for an example. Both make you wander around and break on taking damage, but they’re on different DRs.

I like CC chains and think it should matter a lot in the game, but I don’t think the current system is the most optimal either.

1 Like

Yeah but then again, Blind is on a 2 mins CD so it forces to either save trinket or peel the follow up. Which wouldn’t exist if DRs were merged, so that would make it a, well not bad, but significantly worse spell. Clearly not threatening as it is now. That’s the same for set ups started with a 4s Gouge or Para, if you can only fear or clone for 3s afterwards you’re never going to kill anything. So the spell becomes not so good at all.

On the other hand spammable stuff like 3x sheep into 3x clone on healer, while during the 3x sheep one dps was in 3x clone and during the 3x clone on healer the dps will be in 3x sheep… This is getting out of hand imo.

I think you are much more incompetent then devs OP. There is a whole article on gamepedia about how it works. Don’t exchange devs incompetency for your own lack of knowledge. You want information? Google “diminishing returns wow” and you will find it :wink: wow is too huge for having every single game mechanic and information explained ingame. Thats why webs like wowhead, noxxic or gamepedia exist.

Merging disorients and incapacitates would make dragon’s breath useless though :frowning:

In both situations u cant control your char in the same way.U get poly or blind and u walk around in same spot but once u get dmged cc breaks.While being poly u generate hp while when u blinded or Sapped u dont.So i believe they shouldnt share same dr.In this meta tho we should have such a hotfix tho.

A hotwhat ? Never heard of it.

Imo the problem is more than just cc, everything is ‘’ way too much’’

For example:

Dmg
Self-healing
Def cd
Mobility

We can see on streams à lot of people killing others without having to cc/kick healer (dk/dh) or even survive alone for 30sec dodging everything like Ww monk.

Blizzard really need to take a look at this and make the game fair for every classes/spec this is simple as that but y you need people to work on it and this is not simple when you fired them :s

I still stand by my statement.
I got stunned six times by two rogues and all was in the matter of twenty seconds.
I know that’s the time period of which all DR resets (including stuns), which ofcourse I read in external site and have no information to see in game.
Maybe the issue really is that some classes have spammable CC ( rogues can spam cheap shot for example, even when I can take them out of stealth, I know it’s a talent every rogue take ). Spammable stun sounds too good to me. Maybe they balanced it for PvE and now they can’t do anything for it in PvP since it’s regular talent and not PvP one?
I can argue there are a lot of imbalance with this things but at least Diminishing Returns must be clear and most importantly - work. After all - correct me if I am wrong - the way people die is by setting a CC chain on them or their partners.

You didn’t get stunned 6 times in 20 seconds

4 Likes

This is just impossible you can get 3times stun and after that you are immun.

The only mechanic that can stun without Drs is infernal’s stun, ghoul stun and demono’s fel lord.

Didn’t happen.

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.