Dinar for Highend Players

have u considered giving highend players access to both dinar pools? if u kill gally mythic, u can buy m+ and if u have like ~3300 score u can buy mythic raidloot. those players are clearly dedicated to the game and should be rewarded.

in the case of m+ only players their chances of getting the title is reduced by relevant amount compared to players that have access to those items and compete in the lower end of title cutoff

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tbh even just hero or something would be enough for myth gear. i get their concern but itll only affect the first couple weeks of the season. budget dinars are meh

So the people that kill mythic gallywix not only unlock his loot table, but also the m+ table, but you want people that do m+ to need 3300 to open the raid?

I mean you can just drop the whole thing and say “I want raid loot, but idc about the other guys, just give it to me”.

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not sure if u think i mean 3.3k for heroic loot, cause i dont understand what else u are upset about

No, I understood that you suggested 3.3k for mythic raid gear. But at this point this is just the bargaining stage of grief.

The dinars were not supposed to have any restriction, and they made this experiment because they are scared of actually implementing the dinars.
At this point you know full well that they will keep it as a bad luck protection, and I just hope that the negative feedback will save the next implementations.

But yeah, this implementation is as good as dead, since they will 100% keep the dinars as bad luck protection.

bad luck protection so when the mojarity of cutting edge guilds kill one armed bandid the first time, they dont care about the items he drops, cause 20 man jsut go to the shop and get what they want.

at least have them kill bosses 4 times before u can get the loot. the whole “bad luck protection” thing is just nonsense on mythic. its that for maybe 300 guilds, for everyone else, its not. and i dont even want to start about “very rare loot” u can just shop. it defeats the whole purpose of it

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Oh yeah I 100% agree with you, it is badly designed.

They just wanted to try watered down dinars, so let them fail at it. At least we are not gonna have it again next seasons.

It’s just nonsense in general. The good faith interpretation would be that they want to incentivize more players to go into Mythic without actually addressing what is keeping players out of Mythic. The bad faith one (but probably more true) is that they want more people to buy tokens so they can buy boost.

It’s not about keeping the “integrity” of difficulty=reward, or not “ruining our gearing journey for S3”. FFS we got a stupid 658 ring last patch (for context 19 ilvls higher than Myth track) for doing “run around and click stuff” quests, that is still better than rings at 665 and some at 678. Same thing happened with the Onyx Annulet. And right before S3 we are getting yet another special upgradable item (a belt this time), which is probably gonna be BiS until Midnight with the track record of these things.

Putting unlock conditions on the vendors is just more incentives to people to buy boosts.

The dinars/bullions/cartel chips should not have existed in the first place. These are just band aid solutions to a much more serious problem and that is that the itemization and loot distribution in the game is not working and is yet again forcing players to participate in content they don’t want to. So ok, this time its M+ that’s getting the short end of the stick, but come season 3 it might be the raiders. This constant treadmill of “go do X in order to do Y” seriously has to stop.

Both are bad faith reasons in my opinion. :sweat_smile:

Yes wanting players to play your content is bad faith. Aren’t you a world content player any way do this is irrelevant to you. Or do you want dinars from random chests and level 5 mobs?

Is is when that content is some of the most toxic, destructive, unhealthy content in the game (yes, that’s just my opinion - deal with it). And bribing people into it (mostly for boosts, because most people are not actually able to do this content), IS bad faith.

Dinars weren’t irrelevant to me. They were actually fun.
And this Puzzling Cartel Chips system should be fun too.

Instead, it’s an elitist system that supports only the top % players. :dracthyr_shrug:

Ps: Delves are part of the ‘world content’ endgame pillar. So, you can kindly cut the nonsense with your ‘random chests and level 5 mobs’ insults.

And tier 11 delves are maybe equivalent to normal raids at a push. You don’t need mythic raid loot for that.

It’s not up to you to decide what I need.

Besides, I said:

It’s not about needing.
It’s about fun.

Ive got all keys on a 13 but man why bother implementing dinars when they will have 0 use with such tight restriction for alot of people

Well its not really unheard off that if you wanted to be really have the cream of the crop gear, every 0.0001% squeezed out where possible, you had to branch out outside your box. Like really high end raiders chasing PvP trinkets back in the day and so forth.

Yes and PvP got divorced from PvE. It’s pretty much time to divorce M+ and Raiding as well.

While I agree with PvP since the PvP is so vastly different than PvE. M+ and raids is still under the PvE umbrella. If we start divide and isolating the playerbase so extensively than its no longer world of warcraft but “Warcraft lobby: Please select which game mode you wish to play today?”.
Its still 1 big game not a collection of small mini-games with a unifying…lobby?

It’s not divided or isolated. If you want to do both you could still do both, but you will be getting the best gear for the content you want to do from the content you want to do. Right now I would argue that a lot of raiders don’t want to do M+ and a lot of M+ pushers don’t want to do raids. Why try to brute force players into content they are clearly not interested?

As per the “World of Lobbycraft”… It already is that. It never was instanced content that put the “World” together, it was the open world, which Blizzard have failed to make interesting or relevant time and time again.

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That it’s a tryhard mode that you need to treat like a job? Most people don’t want to schedule their fun, that’s why they pug raids or don’t raid at all.

Yes this game really needs more gatekeeping :roll_eyes: