Disabling XP Gains on 110+ Characters

THANK YOU, Please have a LONG think about this, cause Twinking is a core part of the game.

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A great thank you for listening to those who speak.

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Thank you for listening (come on you can do better than this)

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oh wow thanks

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I would definitely say so, mate. But thank you for taking a step back and looking at this a different way. Very much appreciated.

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Did anyone tell Blizzard everything they are doing these days is WRONG ?

Just stop punishing people paying money for the game for erros YOU have made Blizzard !!

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They originally added this feature to stop people twinking in BGs, since you’d get one-shot by anyone who was twinking if you weren’t and so they added exp to battelgrounds but allowed you the option to turn off your exp gains.

However, since fun was detected, they also placed everyone who was twinking (exp off) in a specific queue where you would only fight other twinks, thus killing the whole purpose of twinking.

I used to frown upon the “fun detected” meme before, but I’ve come to realize how wrong I was and how hard I was clinging onto the nostalgic memories when this game was actually good, these days I wouldn’t even recommend North Korea use it for torture, because it would just be too inhumane. Waterboarding would be the preferred choice.

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Looks like they decided it was a bad idea:

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Curious to know how did the team come up with such a stupid idea in the first place.

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time to quit ty blizzard for killing a fun no more fun anymore good bye. If you would make the game funny at level 120 then the players will go and play at level 120.

Glad to see a quick response. Hopefully whatever you come up with in the end won’t end up destroying twinking.

However I’ve already cancelled the sub, so did friend I was playing with. He isn’t coming back so I have no reason to come back either.

I know the intention wasn’t to communicate in such a way to cause most backlash, but you should seriously consider how much time people invested in the part of the game you’re about to kill before announcing the move. Quick and dirty fixes rarely ever go down well.

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I wouldn’t be too surprised if it was a last item on the agenda before lunch and they went with a half-baked ‘solution’ without any real thought because their stomachs were rumbling.

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Hey do Blizzard need developers? Cuz I found few in kindergarden and they will make better fix.
Why you just bon’t boost heirlooms to 100% bonus exp?

There’s a standard tactic employed by parents, teachers, merchants since time immemorial. Also by Blizzard.

When you want to announce something unpopular:

  1. Announce something even more unpopular. Let the outrage build.
  2. Back off to let everybody feel relief. You’re now the hero.
  3. Announce the unpopular thing you had in mind in the first place.

On its face, this even more unpopular announcement never made any sense to me…

Don’t relax just yet - are we on Step 2 now?

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You do know there is a blue post a few above you saying this themselves right? :stuck_out_tongue:

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There are many things Blizzard could do to stop people powerleveling while keeping the 110+ twink community alive.

For instance they could put a limit of one dungeon per day per character, and one expedition isle per day per character, when xp is turned off. That would totally kill powerleveling.

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Wow wow wow, now, now that’s actually supprising and it’s a welcomed one.

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@Toschayju, Lore: Might I suggest a very simple fix? :slight_smile: Since boosting requires being in a group… Simply disallow EXP-locked 110+s from partying with non-locked 110+ characters, problem solved. Slightly heavy-handed, but with very few side-effects.

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The fact that you need about 300 ranting posts (US forums) in a pretty short amount of time after releasing this bluepost, just to revert and think about this plans twice, shows how much you are out of touch with the playerbase. You dont think about anything at all, except keeping your shareholders in a good mood. Fricking ridiculous.

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But a major source of gear for twinks is by boosting each other through instances on their max-level characters fo specific pieces they need. This would remove that, quite unnecessarily in my view.

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