Disappearing Rating

Hello, guys, it’s me again, wanna hear your opinion, what do you think if Blizzard add such a feature, if a player does not play 10 games (60 rounds) in solo in a week or 10 games in arena 2s or 3s, then he loses 20 ratings for each round not played (200 rating) from the beginning of the next week.

Why? From time to time I look at what number I am in the list of arms warriors on Check PVP and as 600± arms warrior don’t even see any arms warrior on my rating about two weeks, just want to see real current state of affairs, what is actually going on in the ladder right now.

Or, for example, if a player doesn’t play for a week, his rating goes into a hidden zone and it is not reflected anywhere and additionally gradually decreases by 5-10% per week.

maaario
hehe

That is a horrible idea in the current state especially. Forcing people into doing 10 hours of que time to not lose rating per week creates a mandatory chore.

Personally i never cared about rating so i´d just push for whatever reward i want in one sitting n then let myself decay to 0. Infact im sure everyone would just ignore the gamemode intill the last 1-3 weeks n then get their reward which most people are already doing since there is a massive deflation issue.

The matchmaking actively avoids putting duplicate specs in the same lobby, this is why que times are far worse for certain specs than others. If i qued shuffle on my dk i´d likely be ingame within 10 minutes where as if i que on my warrior i´ll sit there for easily 45 minutes before my que pops.

The matchmaking avoiding duplicate specs like the plague is the reason so many people come up with delutional opinions such as “insert op meta class” isnt op! i never see anyone except me play it!, the only time we truly saw the same spec endlessly in the same lobby was during the retpocalypse where ret was so absurdly overpowered that it made up like 70%+ of everyone queing n the matchmaking simply cant avoid putting duplicates in the same lobby. It can still happen as is but its rare.

If you want to see what is played you can easily look at logs from sites such as wowarenalogs and Drustvar. Drustvar tracks spec representation from the last 3, 24 and 72 hours. Wowarenalogs tracks the spec performance such as winrate, deathrate n such n it also allows you to split sections into rating.

At 1800-2100 rating for arms warrior they are the 5th most played dps spec. Ret-spriest-DH-boomy-arms warrior are the top 5 most played. ret has a winrate of 52.1%, spriest 51.1%, DH 49.8%, boomy 51.0%, arms 50.7%. If you take into consideration that fury warrior is also extremely strong with a high playrate warrior is infact by a landslide the most played dps spec across the board.

If you look at 2100+ rated games arms warrior jumps to a 55.5% winrate and is infact statistically overperforming where as ret paladins who stomps in lower rating sits at a 45.3% winrate.

I mean his concept isnt bad but probably not perfectly worded. A decay system is what he means and wow should definetly have it. People log in get their rewards or play smthn broken to sit r1 while its super omega broken such as ret and then quit for the rest of the season. If u want to keep pvp alive and engaging u kinda need to force people. I mean look at most high rated players, most of them get their r1 title the first month and then basically just sit there incase their spec/class gets nerfed so they dont need to worry. Its pretty bad designwise having half the ladder be inactive because u might get nerfed.

Edit: While i like DF approach of having pve and most world content not be mandatory, it doesnt work in PvP. If u let people get their rewards first few weeks of a 6 month season, there wont be any players queing until the last 2 weeks for those people that want to cheese it. U need to make the whole season feel somewhat rewarding. This doesnt mean u should have to play a ridicolous amount of games during a week. They would obviously need to test it and find the perfect formula as to not make it unbearable if u want to take a break. Smthn reasonable would maybe be a timer set on a monthly basis. Atleast showing some type of activity and not just being totally inactive.

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Its very obvious as to why ret isnt having higher WR at 2100+. Ive had a very few handfull of melee lobbies in all my games above that rating. Its literally 90% chance ill get a 3x caster lobby or atleast 2x. I dont think ive ever had a 4x melee lobby this entire season. I mean i got 2100 the second day of the season so i would know. This might be true at lower ratings tho. The reason as to why ret is having low wr on high rating is just down to caster lobbies. Ret tree is balanced alot around armor which people are unaware off. They have 2 different armor modifiers in the tree which are basically mandatory, so inheritely theyre alot tankier into melee, hence do better against them. Meanwhile armor is literally useless against casters so not only does that do nothing but their options to change the talents dont actually provide anything good defensively vs casters. Also i mean while ret is semi ranged it can still get kited by certain casters. It cant be kited by melee for example. One of the best casters is their cryptonite, SP which doesnt help things either.

Edit: so be very careful what u correlate things to. warrior might look better on paper but thats not the entire truth. its literally just the meta stopping ret from being better. this might change next reset tho, when precog gets nerfed.

Cba then. Get full gear and then wait for last 2-3 weeks of the season.

Losing rating for not playing nonstop, thats such a…blizzard thing to say mate. shame

In a game like WoW its never going to work to add decay because we always have rating increasing further into the season, add decay to the mix n we literarelly have no reason at all to que intill the last 2-3 weeks of the season. I hit 2100 on my warrior on uhm i believe secound reset just from capping conquest n vault, last season it was 2400 for less effort against worse opponents.

If say end of season is 3k rating most people can easily grind out their rating goal in 1-2 days before the season ends. WoW has serious issues maintaining activity throughout the season even with its current design.
The last thing we need is something that further tells us to not bother queing intill the end of the season.

I havent qued a single shuffle in probaly 2-3 weeks both because ive been working a ton and because i dont want to spend my precious sparetime in 45 minute ques so i just dont see it solving anything eventhough i technically agree decay in some form is probaly needed but perhaps only implement it in the “competitive slots” say top 100 players per spec or hell, lets make it even more simple n just say whoever is eligible for for rank 1 has to play a atleast one match per week to avoid decay.

Afterall the people chasing R1 tends to have alot of time to invest into the game so playing one game a week sounds reasonable. There is no reason to gatekeep anything that isnt considered competitive in the first place so i see no need for decay in ratings below R1.

If que times were fixed n around 1-3 minutes, which will likely never happen i would be alot less against the idea of universal decay but in its current form its simply too much of a time commitment to even get a handful of games in which to alot of people, myself included takes the joy out of it n im not looking for another chore.

As for rets, i play warrior myself n i find rets absolutely oppressive, not to mention they are everywhere. The only specs that upsets me more than rets are sub rogues.
That being said, warrior is in a very strong position aswell currently. If it was weak it wouldnt have such high playrate and winrate in every single bracket.

Once precog gets slamdunked into the floor chances are rets are going to be the only things keeping warriors in check. Although i suppose we´ll have to worry about what is going to keep rets in check once the casters disapears, Sub rogues are also for some ungodly reason left untouched in their current form where they can singlehandedly keep a person locked down for 70% of a match.

PVP population is low enough. This will make even more people quit.
Decay only works if population is huge and if the game is easy so players can recover fast.

Even better, now people wont even log in untill 7 days before the season ends.

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Rating decay has always been something people come up with. Nothing new. Personally don’t like the idea.

No, this is bad idea, It does not make sense, lets say you take 3 month break from pvp and then you Are like 0 rating again, ye im pretty sure this would help to “increase Participation” in already dead game mode pretty much. Chess, a game that is probabbly most popular Ranked competitive game on the planet does not have this feature either. Also This is already in the place, for example I have not played chess for a long time like 3 years maybe and my rating was left on chess. com website at around 1,5k, if i were to play again i would not play at that level and would drop due to being rusty. Same goes for wow, you most likely not gonna perform like you usualy do after 3 month not playing pvp so you tank some rating, which is your Rating Decay but Organic pretty much.

I feel like it could be good though if they do it the right way.

Which is basically after season ends your cr soft resets (meaning you will start from couple of hunded cr lower than your peak rank) Depending on your placement games ofc , and you will have day 1 3500 mmr players but rating wouldn’t go further than that, in a system like this decay makes sense, but the garbage we have cannot have decay.

Since time memorial my opinion is that first 500 people on ladderboard must be under control and special rules.

Will tell you why:
Being high on ladderboard is matter of prestige, respect, skill, being WoW demigod…but when players with total 100 games played entire season occupy ladderboard that simply smells fishy, and no one respect their positions.

And there is reason:

  1. Player may reached high ratting when his class was brokenly overbuffed, thats not reflect his full skill across season, in other word that player is just oportunist,
  2. Low amount of games always suggest activities like boosting, wintrading etc

And because ladderboard is all about respect, we cannot allow top positions to be occupied with guys who did their ratting under shady conditions, with low amount of games those guys who occupied ladders are ghosts.

Rules for top 500:
-Rating decay after 2 weeks of inactivity
-Minimum amount of games played required (because we want to see if those guys are skilled throu entire season just not oportunists)

Make this and people will start to respect ladderboards.

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