Yo champs,
Everyone who plays disc in PvP will know what I am talking about, but I want to raise awareness for Devs.
There is a big problem with disc priest design, where this class is either absolutely broken or totally useless in arena. And issue is that the main disc advantage over other healers is supposed to be damage added to the table. I believe this is also the reason why its mana regen is bad, games with disc should end fast either way - fine for me. HOWEVER…
Right now, depending on the lobby you can tell before even starting the game if you will be able to deal any damage or now. Say you play vs feral/unholy (a bit extreme example). The pressure is so high if you stop healing for moment - you lose.
And this is what I can threshold for disc. Below reaching it disc is OP and fun, after it’s a healer from previous expansion fighting in uneven match Vs other healers.
The solution for this problem is simple. Our heals need to be stronger, but have also longer CD, and our filler healing spells should be bad, worse than healing via damage. Passive healing like renew or pom are good too,anything you don’t have to spam.
Therefore radiance should have longer CD, PW:S should be stronger, penance should be way more stronger but deal/heal more. Flash heal should be either nerfed or removed. And this way you should do little dance of shield, boom boom, shield boom boom, and so on. Your choice sould be to use penance offensively or defensively, that’s it.
This way instead of spamming flash heal, renew (which should last longer or just me removed), radiance, we would spam smite and mind blast (absorb effect on these two used to be cool btw).
This way in 3s you will be able it as a disc, not as a bad version of holy priest, and in 2s damage profile will be the some over entire game (which btw probably will require damage nerf).
Lastly, smite should be shadow school, that would be ability to spam when your holy is locked instead of shadowmend we lost (which is good when you read entire post and logic).
TLDR: buff strong heals, make CDs longer, heal more by damage, remove or need to oblivion filling healing spells like flash heal.