Disc Priest damage and talents

Hello,
I am aware that spirit shell allows, at the least until further nerfs, disc priests to be on top of the healing meter. However I feel like the class has been poorly designed.
It is supposed to be a damage healer, but for some reason even the same “smite” does less damage as discipline than as holy.
There are also many useless talent rows.
I am specifically talking about the 40 and 45 rows as well as Leniece as last talent.
I might be the only one but it feels like that, especially for 5-men dungeons, the 3 final rows don’t really add anything much to the priest.
If you comparer that with other healer talent tree it seems useless. If they basically nerf spirit shell, this class is pretty much gone.
What do you guys think ?

1 Like

I planned crafting the rank 1 clarity of mind to test out spirit shell this week on our HC push My issue is I’m lacking a lot of haste gear so only sitting at about 15% in it so may have to wait a couple of weeks to gather more.

Absorbs are always going to be better than reactive heals. There is no way around it. It’s clearly been a major point of contention and discussion for years since WotLK when bliz made disc an absorb healer.

They heal through damage. Yes. But that doesn’t necessarily mean they have to do high damage. The atonement modifier controls that. You could do 100 damage per smite and heal just as much as you do healing 2000 dmg smites if the modifier is correct. Personally I think the damage is fine, the % of atonement needs increased slightly. However.

Spirit shell looks awesome I must say. Yet to try it In a raid yet tho myself.

On the subject. Are there any addons that run alongside DBM to suggest ramp up times for SPirit shell?

And no. Disc will always be very powerful in PvP Particularly due to having 2 schools of magic to heal. Rapture. PS. Dome.

All stats are valuable and 15% isn’t that low. You can play disc with it.

Inb4 someone posts smt like:
“YoU aRe SuPpOsEd To HeAl ThRoUgH dMg, NoT dEaL hIgH dMg. YoU cAn StIlL dO tHaT wItH lOw DmG bUt GoOd HeAl TrAnSfEr”

Honestly if you want to do some dmg and heal atm play holy pala or resto druid (?), i don’t know.
If you want to play disc tho you have to go:
mender/ss (until it’s nerfed, i’m 100% it will cause you know “tears”) for raid.
spam shadow mend till your finger bleeds for m+. It was better in beta m+ from what i’ve seen with some mind sears and the legendary for sw:death but apparently it was too much and got gutted

1 Like

Disc damage is low. They’ve repeatedly nerfed smite and now it just does paltry damage. The covenant abilities and mind blast seem to intend to offset it but now it’s basically designed in a way where you have to line up everything to do good damage for a short period of time.

Mind you, hasn’t been the highest dps healer for a while (if ever), usually the healers with more DPS would trade healing for dmg but atm paladins seem to do much more damage while also healing.

1 Like

Well I understand that compared to other healers discipline can be really difficult to balance. I do believe that compared to other healers, it is missing big group WTF buttons (3 min cooldown and things like that).
It is true that if you spam shadow mend you can still make it work, but the more I play it the more I feel like shadow mend is not that a spell that was intended to be used like that.
I know that spirit shell is gonna be nerfed before the next raid season, but I just that when that happens they will also redesign some other things to still make the spec viable.

This is because disc is a preemptive and burst healer, you do not need a 3 min CD when you can stop the damage in full or part or heal it fairly quickly with your toolkit.

For raids there is spirit shell, barrier and you have other healers for CDs.

For m+ you have rapture, normal pw shield and barrier. For reactive healing you can burst aoe very strongly and shadow mend is actually pretty strong on ST.

In less organised groups the above might be more difficult if everyone is taking avoidable damage but its not impossible. With ToF in m+ you have have decent recovery though not to the same extent of other healers sometimes if its continous avoidable damage on all. But then that’s also your group mainly at fault.

In cases where everyone is taking a lot of damage that is avoidable all healers will struggle with doing damage.

I have seen details for end of run for druid and shaman friends and my damage is either relatively similar or more as disc, but they are probably better groups than what you get in pugs.

I’m only disappointed when I compare spell for spell tooltip damage. In theory my damage can be lower but that doesn’t mean our damage is lower in practice.

Depends how you define “reactive”. He just reacts on a longer timeframe.
A “reactive” healer, sees - > reacts. There’s certainty, there’s a problem in front of you, you fix it. Certainty.
Disc, perceives a risk and then must commit. If it’s wrong, the whole thing falls apart. And he has no way out of that hole. And, apart from raiding, where do you get certainty?

So what is Disc priest then? A filler class for you guys not being able to dodge skills? For Blizzard not needing to polish mechanics?

Our guys are dying on x mechanic! - Eh just throw a Disc in there.

.
.
.

Seriously, this is what you are defending.

And funniest! The whole thing is based on one talent. This whole class has been reduced to one talent to fill mistakes.

Every other WoW gaming experience with your disc priest is… 2% heal through atonement on bursty damage kappa, holy nova pretty relevant for killing critters kappa, OH - RAPTURE! ok. POWER WORD - BARRIER! meh. OK!
What else? Someone care to enlighten me? What the only other heal left?

Drops mic

You seem pretty angry. I’ve tried re-reading your post multiple times and just don’t get what the issue is.

But he dropped his mic, it must make sense…

You really think you’re saying something huh

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.