Greetings, as a disc priest who is a part of a small community who are all tired of the same thing for months, I’m making this post to try and bring attention to issues that are plagueing discipline priests.
Blizzard promised us we deserved better at the start of the expac. We were told that our button bloat would be addressed. That we needed more clarity and conversations. So far none of that is happening. In a recent interview Ion is saying that specs at the bottom shouldn’t stay that way forever. Yet here we are, with no changes in sight for yet another 3months or more.
I’m not going to try and speak my own mind on how the spec can be fixed, there are people in the priest discord who are far better and more articulate than I. I will shamelessly post their suggestions and ideas (with credit ofc) with the hope that some blizzard dev reads them.
I would also love the devs to consider why spriest can get their 14th rework in 3 months, for issues that disc struggles all the same with. But we get nothing. Just because discipline is played by a smaller amount of people, doesn’t mean we don’t exist or want better.
The following throughts are brought to you by Clandon (a very articulate and knowledgeable disc priest mod on the Priest discord). His thoughts are generally echoed daily throughout the conversations and are a small synthesis of what we all think.
" 1. it’s simply a matter of disc was designed around a time period where most characters/healers had 1 healing CD and most of them were 3 minute cooldowns and dwarfed in comparison in power to a evang ramp. Evang was also 1:15 minute CD when disc first got reworked instead of 1:30. We’ve gone from a healer ecosystem of “slot some healing CDs to cover some harder spots but most of the difficulty of healing was triage and good in the moment target selection/triage” to “every single healer has 3 raid CDs on short cooldowns and healing is just a puzzle of slotting your 45 cooldowns into a spreadsheet and hitting them at the right time or else you die”. Disc’s design just simply doesnt work in the modern healer ecosystem and would either require healing as a role to go back to its former design, which would involve the reworking of multiple classes which is insanely unlikely, or a rework of disc to fit the current paradigm. "
:first 3 steps to a disc rework:
- Longer baseline atonement, but reduce atonements power baseline to compensate
- More active and passive atonement applicators. Things like PoM bounces applying atonements, etc. The increase in atonement uptime is offset by the reduction in baseline power
- Make Evang flourish. Duration increase like it has but then also add the whole “your atonement healing is increased by x for y seconds”. This leaves our burst withing evang the same level of power but allows us to be more active outside of the ramp. it also drastically reduces the skill req and punishment due to mechanics/movement/etc during the ramp up period with evangs being longer by default.
After that you just remove a bunch of the complication in our actual dps window, rework some talents, add something like LB on a choice node with barrier for fights where its not as good like spread fights, and bam. you’ve got a solid start to a modern disc."
Please blizz devs, consider that disc also needs some clarity and communication. We have glaring issues outside of just throughput and numbers. We need a deeper look at how our spec functions going forward.
Best regards, Qristalx