So in other words it’s (once again) not worth to take this over barrier?^^
At the current tuning… no, not really. They need to significantly buff it in order to be viable.
I think the idea behind adding it as choice node is great - you either chose PW:B for fights take advantage of raid stacking (and in these scenarios, it should be always better option), or LB for fights where you need to spread… but the numbers are not there. I believe Halo has more value than LB now, which makes it pitiful 3 min CD.
Look like disc is done already with the again atonement nerfs. In m+ I rerolled to holy and we get good dmg buffs this upc. reset.
Whenever disc is topping the leaderboards in PvP arenas, they come and nerf it to the ground… I don’t get why they mess with the spec so much. Whenever it’s too fun and powerful, they nerf it to the ground with hotfixes. The essential thing is : healing solely through atonement output is not viable in arenas, there are so many factors in play that might keep a priest from dpsing enough. Popping PI + shadow covenant + schism + dark archangel (if taken) + and trying to get 4 stacks for a powerful penance is something that can only be consistent in M+ or PvE content. In PvP, you will either get cc’d, interrupted or the health of your dps partner will be too low because of the burst that you cannot follow that rotation to the fullest extent. And if you’re not following it to the fullest, its bad dps, equals bad hps.
Whenever blizzard puts too much trust in atonement healing through percentage buffs, it results in a terrible and powerless discipline priest. This has been the case for far too long.
Pasted from my reply in another post:
EDIT: my personal opinion coming from Wrath Classic and loving disc priest there. Ofc there it was a bit more braindead than any spec should be in current wow.
Scrap the whole attonement playstyle which just basically makes you a mage or warlock and go back to the spec idea it was in early wow: damage absorbs are the main way a disc priest ‘heals’.
Atm it’s convoluted and messy. There’s so much stuff on my bar that I can’t even keep track of what to use first as a newcomer to the spec. I get the idea, but the execution is such a mess it turns me off to just try it when Holy both heals more and feels more fluid to play.
Make PW:S a very short or even no CD, bring back the Rapture mechanic from wrath but give it an extra bonus in terms of healing done instead of just mana return.
(ofc they would have to bring back Weakened Soul so you can’t endlessly spam shields on the same target)
For example: when your PW:S get’s destroyed it will give you some mana back and will increase your healing done and your absorbs by 5% for 6 sec, this effect can stack if multiple shields break at the same time.
If you play right your next 2 PW:S and/or Pennance will be exteremely buffed, giving you the ability to spotheal someone from 20% hp to full or give your tank a massive shield.
Mastery can be either just a flat increase in your absorb effects or any non- absorb healing you do will give your target a small damage absorb effect for 5 sec, like the Pala mastery from way back. Makes more sense to give it back to disc priests.
As for filler spells aside from your PW:S and Pennance you still have PoM and Flash heal.
New spell: Linked Soul. Link two targets at the soul, duplicating all healing, absorbs and damage they take for 10 seconds. 1 min CD
This is a bit of a hybrid Beacon of Light combined with Blessing of Sacrifice, but something you can play around when you have a big CD coming up to put on both tanks for example. Use it wrong and the second target takes more damage.
This is all just from the top of my head, but I really believe they should abandon the weird attonement mechanic, or at least don’t make the spec revolve around dealing damage with so much spells. If I want to deal damage I’d play Shadow or a mage.
I’d play the crap out of a disc priest if it was like I described, because atm it’s just a roundabout healer that’s still casting.
To understand if a spec is “ok” or not, you cannot just say “i like it’s play style”. We all like it’s play style and that’s why we are trying to play it. But we are being punished clearly. C’mon… Just go check Mythic Sarkareth World Logs.
There are ONLY…Yes… ONLY !!! Only 8 Disc priest ALONG THE WORLD who could kill him… Doesn’t this tell you something about Disc ? How can this be ? Only 8 players and their performence are even %40-%50 worse then their comperative challengers of others specs.
https://www.warcraftlogs.com/reports/hPHTAyJcBX1z4gR7#fight=10&type=healing
This guy here, have 100 logged and yet a 70 logging MW outhealed him with almost 30k HPS… C’MON NOW !
Yes, rapture play style is fun. But it is so useless, i even am not getting it now and didn’t notice it. Just spreading atonements with Shield+Renew+Renew+Shield+Renew+Renew… Result is same.
I’d wish Spirit Shell was still there…
We are not “Pre-Emtpive Healers” as you may think now. In reality, we are a much worse version of a resto druid, trying to spread atonements to whole raid to be able to HoT heal them after the damage hits… And… With “very weak bad” HoTs… Due to complexity and low output of our damage rotation (and because our mastery being a peace of wheat)
It is obviously clear… They either have to
Bring Spirit Shell back
OR
create a new 1,5 min spell/talent which make Divine Aegis an ability which “ALWAYS” places an “X” portion of our atonement heal (scaling with our mastery not hp or else) when we use it
OR
They have to reduce the number of incredible swirlies raining to every single pixel on a battleground
OR
Change the play style of disc. Make atonement distribution easier with like making Rapture a cast time with 2.5 seconds which shields 8 players at once with a 1.5 min CD and make instant radiance base-line and making our dps rotation simpler and effectiver.
This is not too much… There are healers out there, casting 1 spell, and literally REWINDING ALL THE DAMAGE THAT RAID TOOK IN THE LAST 5 SECONDS !
THEY ARE ALTER TIMING THE WHOLE RAID ! WITH 1 CAST ! C’MON NOW !
And we are begging for insta radiance being base-line and we have to compete these guys… Pathetic…
we are now like: “10 instant spells, 3 hard cast spells, then cast this to buff that, then cast that to buff this, then cast this then cast that, then if you still can find a place to stand still… cast this looooong spell to make HUUUGE… lol joking stupid low damage and do bad hps”
It is clear, 1 of the 3 has to be done:
1- Bring back SS
2- Make the Battles less Movement freakish so we can find more time to manage atonements and damage rotation with our given BAD tool-kit
3- Or if the battles will be like this, then improve our tool-kit, make it simpler and effective… I mean… I am not hopeful but… If you can’t think of anything of the things i above said, at least… Buff our mastery significantly
or as a colleague mentioned a post earlier, Fire all the Blizz Disc dev team.
sorry for the wall of text folks.
Disc is fading away from High-End raiding environment.
(All above said is speaking in PvE environment. Gave up PvP crap so long ago)
Peace.
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.