Disc talent spirit Shell vs evangelism

I mainly do 5 man dungeons and questing.

I believe that out of the lvl 50 talents Spirit Shell is the best choice. But I don’t know if I want to replace it with rapture.

I haven’t tried spirit shell yet. Someone has good experience with spirit shell?

I guess the way to use it is to get some dots on and schism, spirit shell , radiance , penance?

I recommend taking lenience for 5-man dungeons and questing. Spirit shell and evangelism are suited for raiding and you don’t really get much out of them in 5-man dungeons.

IDK how best to use spirit shell in 5-mans, in raids you wanna spread atonements, then spirit shell and do your dmg abilities before the raid damage happens (mindbender > schism > dmg abilities). In 5-mans you can just pop rapture and spam power word shield and you get the same result as you would with spirit shell.

The 3 % less damage is not very appealing to me. It doesn’t sound like much or am I wrong? I know that when applied to 5 man its 15 dmg less for the whole party but still.

It’s still 3% less damage for the whole party, it doesn’t add up that way. It doesn’t seem like much but over time it adds up. Also someone could take fatal damage but survive it because of that 3% damage reduction from lenience. Sadly none of the bottom row of talents is that impactful in dungeons, lenience may not sound like much but the alternatives are inferior basically.

Evangelism doesn’t do much because atonement healing isn’t that strong in 5 mans. You will be using shadow mend a lot more in dungeons and when you need to do atonement healing it’s not for long. Atonement scales well with raid size so that’s why it’s more effective with raids.

Similar issue with spirit shell. Since it replaces rapture, and you’re only healing 5 people, rapture works a lot better cause you just need to cast power word shield 5 times to shield the entire party. Spirit shell works best in raids, where you’re shielding 17~ people at once, which is impossible with rapture.

Its not for the whole party. its for each atonement.
Thats makes 15% less dmg overall.

But thanks for your advice ill think it over!

That sounds wrong. Each player with atonement takes 3% less damage. So let’s say a mob hits all 5 party members, you have atonement on one person, only they take 3% less damage you would have reduced the total damage taken by the whole party by 0.6%.

Only the people who got atonement on them receive the 3% dmg buff.

If I put atonement on myself the 3% less dmg doesn’t count for the rest of the group

That doesn’t mean it adds up to 15% less damage overall though.
I’ll break it down.

Mob does 100 damage each to 5 members (500 total)
You have atonement on all 5 members
3% dmg reduction from lenience means everyone takes 97 damage each (485 total), which is a 3% overall damage reduction…

Ah gotcha. was calculating 100 dmg for all. My bad.

I really do want to play with spirit shield. What is the best rotation for a 5 man dungeon?

When everyone has minor or no damage I would say:

Power word: Radiance
Spirit shell + Mindbender
Power infusion
Dmg

If people got more damage use Shadowmend instead of Radiance.

Some people say use radiance 2 times after spirit shell.

Im a bit lost there. Any ideas?

I like spirit shell in PvE because I also think the 3 dmg red is underwhelming and I’m not relying on it.

I see it more as a PvP talent because you can combine it with another PvP talent that greatly extends it’s duration and stacked with other damage reducing effects it adds up quick, so you can outlast the bursting.

What spirit shell allows you to do is stack shields in a high burst scenario allowing you to set up your damage and healing through atonement, where otherwise you’d have to possibly do something else, it saves you globals and allows you be more efficient and get on top of the incoming damage.

Rapture is also expensive to use to spam shields and not efficient because of it and you have to waste globalstalent (not on the shield itself) spirit shell makes better use of the talent and reduces globals and increases damage output downtime.

Also if you’re feared or cc’d or dealing with spread damage or a tough scenario with movement it allows you additional protection and buys you time.

You should cast two radiance casts if you want it to be an effective shield, this is the expensive part and it lasts a while and so you will also have time to pad the shield with other casts.

It flows better overall with a setup and makes a smoother rotation than having to throw in Rapture just awkwardly in there somewhere and it’s not as rewarding or intuitive as spirit shell.

It depends on how much damage you’re anticipating, you don’t have to cast radiance x2, but spirit shell should be used when targets have high health and you’re anticipating incoming damage, if you do it on targets with low hp it can feel awkward padding the shield instead of the health and then your target is still low on hp after the shield is gone and then you’re stuck having to recast heals on one or more players but other than that it’s a great talent.

It’s not complicated to use, read the talent to see what affects apply to spirit shell and read icy veins or whatever for the rotation, it’s not needed though, just practice with it and it’s intuitive enough, just make sure you understand how to play Disc effectively otherwise, like the basics and you should more than fine

I’m making this response regarding 5 mans as that’s what the OP was talking about mainly.

Rapture is actually very efficient. On cast you shield yourself (so it’s not a waste of global) and then you spend 4 more globals shielding the rest of the party, which can be done in less time than the spirit shell duration, which should cost about 12.4% of your mana to put a big shield on the group, then you can do a couple more shields on the tank since they tend to get chunked in dungeons, and now they all have full atonement duration (not half from radiance) to do additional atonement healing if needed.

Since you’re using both radiance charges to power up your shield, that’s already not the most efficient use of radiance and it costs 13% of your mana, but you also need to do dmg within a half atonement window to make the shield worthwhile, which is additional mana.

So SS now costs more mana, AND you used up your radiance charges.

But if you use Rapture which costs less mana to shield the party as a double radiance would in SS, you also keep your 2 radiance charges that you can use AFTER rapture while you keep atonement on the whole group.

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