Even tho probably not a single class developer will see, i will still give it a shot on the off chance they maybe read some of this. So the current version of disc is my opnion completly designed around 20 and just 20 man raiding content, which causes issues in all other fields of the game (pvp talents despratly try to fix this core issues, m+ healing issues etc…). I personally would like to see a rework or a revert to earlier versions that had all aspects of the game in mind.
Now my current ,issues´´ with disc priest in mythic raiding. I wont talk about output because thats just a number game u can tweek w/e. I personally feel like the core play of disc or all priest spec for the matter never got adjusted to the change in raidin mechanics/complexity. There is alot more movement / fast reactions
necessary then there was earlier in the game. We never recived a good mobility spell like all other classes, there is a reason why all disc/holy players are goblin. I dont wanna imagine playin the dathea mythic fight without goblin jump as a priest. I can understand when blizzard dont wanna give every class the same ability, but then give us a preventive tool add to the already existin talent ,phantasm`` a pushback/knockback immunity like dk/druids during tranq have. On Raz we completly depnded on other classes to ,carry us´´, which feels awful. We still would be wheel chairs, but at least we would have a tool to play around the new and current raid mechanics. Now to the main issue i have with disc, its just to frustrating to play. The amount of time you need to stand still to get all your cast off to get a good ramp is just simply unrelastic with current raid gameplay. The punishment you recive for moving is far to high, which just makes it so frustrating. ESP if you keep in mind how precise your ramping timers need to be for it to not completely suck. My ideads on changes that wouldnt make the spec broken and would be easily implentable.
Lights Wrath - Make it castable while moving and make it to a 2 heavy ticking dot instead (krits often result in just overhealing)
Smite - castable while moving (ik maybe this could be broken / wishful thinking)
Phantasm(talent) - immunity to knockbacks/grips
Inner fire - armor buff that removes 1 stack each time u get physical damage that one is for m+. There are some physical damage abilities that nearly always oneshot priest on high tyran keys
Mind Sooth - actually sooth targets and removes enrange
Fear - why is it target capped. let us interupt with it reliably on big pulls.
Rapture - reduces mana cost of Power word shield, we to depended on innervates to play the game.
This is just my experience. What experience did you guys had in mythic raidin and are my ,solutions´´ to op?