I’m sure this was said above with different wording, I unfortunately don’t have the time to plough through a thread this large.
But to give my two cents to the OP:
Character death is a tricky subject, one that a lot of people don’t really want to deal with, understandably so.
WHen you’ve seen a character develop over months and months of roleplay, seen them make friends, potentially find love and just generally going through storylines, then most of the time, you won’t be happy to see them die. You want to continue their story.
But people do die. A lot of good characters’ stories end with them dying, and we still call it a good character arch, even if it ends.
So while I do agree that there should be more people flat out accepting character death, I can see instances where the player rightfully so doesn’t allow and shouldn’t allow for their character to die. (Do note that severe injuries should still be, in all instances, without any prior OOC discussion, allowed! There’s no excuse not to allow your character to even be crippled in some extreme cases.)
One good reason to say no to a character death, is if you’re in a guild with a progressing storyline (an extra is if you’re the GM or an officer, that could cause a big headache). However, it should go two ways. Don’t act like an aggressive douche if you know you wouldn’t want your character to die.
That could lead to meta and… just don’t do that.
So say, for whatever reason you do not allow character death. In such a case, you as the player should know very well to avoid any life threatening situations. Don’t go strolling through Murder Row at midnight with a full coin purse, or shout about the Light needing to purge all Void Elves at Old Town, or pick a fight with a death knight.
What I’m trying to say, is, one should be willing to let characters go, but it is understandable if they do not accept death. It can be very well justified.
However, it shouldn’t be all that widespread, because if any kind of violence always ends iwth both sides walking away (even when there are weapons and magic flying about) that can be very immersion breaking.
But even if you allow character death, it doesn’t mean your character will jsut killed offf in a week. If they’re not stupid and take care of themselves, or just know how to stay out of trouble, they can still go on until you decide to drop them for whatever reason.
And now about resurrections… hooo boy.
I’d prefer if they were not done at all, because in the lore, they’re supposed to be extremely rare and spectacular.
But when they’re done… look at it from an OOC perspective. Your character died. Their arch is complete. What reason do you have to bring them back? “I liked RPing them” isn’t a good enough reason. I know I allowed it once, and it was horrible, completely ruining the character. I should have left her dead and iwould have been satisfied with her story.
Instead, I allowed her to be brought back and could no longer accurately portray her character. I had no idea how she would handle the knowledge of having been killed, then brought back. I wasn’t satisfied with how I did it, but kept trying and she was a far less enjoyable and very different character by the end.
So, if you do a resurrection, you should be very careful and plan ahead for it, think through if your character’s story would gain from it, bringing enjoyable change to them or you just don’t want to lose them.
Resurrections can be done well, I know, but from the few rare cases they’re done (thank god they’re no longer as wide spread rn as far as I know) there are very few cases where it was actually done productively, instead of the player wanting to bring their char back. The latter will always either result in undesired changes, or no changes at all, just a character boasting it or never mentioning it again. (Game of Thrones spoilers ahead!)
One very good example for a crappy resurrection is Jon Snow. It is mentioned less then 10 times in the rest of the show and in the end it has no significance other them him being alive again, so it nullifies his death’s significance as well.
So try avoiding that. Maybe make it temporary to add good tension and weight. Magic is vague enough in WoW lore, we can play around with it to make some creative stuff here.
But have a reason for your character to return. Make it add to their storyline. Don’t make it a “hey, he’s back alive, yay” only kind of event.
So, my final verdict about deaths, is that they should be allowed more, but only within reason and about resurrections, is that it needs to have weight and add to the storyline. Make it meaninful, instead of just using it to keep playing your char.