Divine toll in pvp

Hello Everyone,

I am creating this topic because I don’t think is normal, divine toll to do 3x8k+ hits just with one button. I really don’t see the logic to nerf rogue Kyrian racial by 50% which was doing 1x8k crit and leaving spell which is doing 3x8k. Is this normal ?
Have in mind I am not telling rogues are weak or so, I just don’t understand why you are messing only with one class as there is so much op covenant spells and class abilities. ( ps: convoke the spirits after fix is doing the same :smiley: )

i got hit by 3x 10k last night just got 1taped dude 3x 8k is fine you can atleast see your health is near 10% not dead in 1sec

They should adjust it to deal 2 judgements guaranteed, not 1-3. It will be much more reliable CD and you avoid oneshots.

Nowadays it can deal like 5k-30k totally randomly.

Problem is not Dive Toll , problem is conduit for divine toll that give chance for extra hits on main target

They shoud rework conduit not spell it self

PS: 90% of the games you can see paladin in it retei/holy/prot strangely why. As per my experience the class you are seeing the most in arenas is the most bugged one. Wondering why? Is it because most of the streamers are always playing the “meta” and of course, if they are playing it they are not complain from it so its fine ?

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