DKs are a joke in PvP

DKs are currently the least represented class at higher rating across all brackets and it is for a good reason. Let me elaborate.

  • Our burst window is incredibly short with Pillar of Frost only lasting 12 seconds. To enable the burst you first need to use one of your filler spells (Howling Blast or Frost Strike) to active Killing Machine, and with Killing Machine and Pillar of Frost active, your Obliterate hits a measly 6-9k crit.
  • Chill Streak is a complete joke, and you’re lucky if you manage to hit more than 2 bounces on a player, as with the amount of mobility and additional mobs from covenants (Kevin’s Oozeling etc.), it is nearly impossible to get any hits on actual players with it. It was apparenly still too strong, so it got nerfed recently and now hits for 2-3k on average.
  • For some reason 20-30% of our damage is Frost Fever, a disease no one cares about and which is barely noticeable, still more noticeable than every other ability it seems though.
  • And don’t even get me started on Frostwyrm’s Fury, which is a 3 min CD that sends a huge dragon spewing ice across the field, that deals 2-3k damage. Its only use is with the legendary, Aboslute Zero, so it at least stuns for 3 seconds.

Our survivability is also incredibly bad with the removal of Blood Presence, and our only way to negate physical damage is a 3 min CD, Icebound Fortitude, which reduces damage taken by a measly 20%. As a result, we’re forced spend all our Runic Power spamming Death Strike to even come close at surviving, which is quite hard with 0 mobility.

However, if it wasn’t bad enough already, we also have to take into account how frustrating it is to even get a Death Strike through, considering the amount of answers other classes have, such as Disarms (War, Rogue, Monk, Druid), DH’s dodge (Blur), Warrior’s Parry (Die by the Sword), Rogue’s dodge (Evasion) or Monk’s Parry (FoF). It is literally impossible to even get a hit through and heal with Death Strike, and did I forget to mention healing reduction? I could go on and on. Anyways, on to the next defensive.
Death Pact is a death sentence if you decide to play with it, as the penalty outweighs the positives, especially when you have some form of healing reduction debuff on you. Guess you can’t expect more from a 2 min defensive cd talent.
Luckily, we have Sacrifical Pact, which heals for 25% of our maximum health without any penalty, except losing your pet. Shame you need to spend 1,5 seconds on summoning a Ghoul and then another 1,5 seconds and 20 Runic Power to sacrifice it (dealing 500 damage to nearby enemies), if you aren’t dead by then.
Funnily enough, even if we were able to use the Runic Power on something else, it doesn’t matter much though, as Frost Strike hits for 1-2k.

In hindsight, I still can’t believe how the Shadowlands beta nerfs got through, or why nothing has been changed so far.

I guess all we got going for us are sick looking visuals and a big 2H weapon.

12 Likes

The main problem - they are squishy to phys dmg. And only this. DKs are just paper in melee META.

2 Likes

Reroll or unsub, unless you’re a R1 player with friends you’re stuck on a weak class nobody wants to play with.

Frost actually feels worse than in season 1 as well, it’s as if every other class got better while you got nerfed.

Unholy needs to have doomburst baseline, necrotic wounds to 4 stacks with the same effect/duration or increased duration if it’s kept at 5%/stack.

Outside of chains you have nothing.

if you’re getting tunneled - you’re dead.
if someone on your team gets tunneled - pray they can live

4 Likes

Agreed. Buff DKs.

5 Likes

Yeah, i feel the same, DK is not a scary class anymore …

6 Likes

Funny enough, probably even r1 dks rerolled to other meele classes. Not sure how many dks even will get r1, but I will throw a guess and say 20 times less then warriors/rogues/rets/monks

3 Likes

when DK is viable, every caster is miserable. say no to DK

1 Like

DKs need a PvP talent against physical damage. Maybe Blood Presence.

7 Likes

Typical DK. Hoping in getting kills without pressing buttons.

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There are no DKs, of any spec, that are currently in R1 range :+1:

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Why would there be? Why would anyone tryhard playing DK in a season where physical damage is so potent. Blizzard refuses to improve DKs survivability vs this kind of damage pretending it’s fine. While in first season I agree DK players whined too much as there were more rank 1 Frost DK players than Enhancement Shamans while the 2nd one was considered op. Right now DK is in very bad spot. Damage buffs helped a bit but not much. Unless something will he done with DKs survivability against Warriors, WW, Hunters or even Outlaw and Feral this spec will be dead. On the other hand the amount of frustrating things against casters is just overwhelming. Imo some talents are unnecessary and “toxic” for the game. I mean mainly spellwarding PvP talent. Not only it’s a boring passive it makes DK a God vs Magic dmg but pleb vs any physical. Imo replace it with something like Def stance for Warriors. For example Blood presence. Where they sacrifice dmg for survivability in downtime Windows between burst and DKs will be played.

Yeah I agree, DK very underwhelming at the moment. Although, I do think that is because it’s a more melee centric meta that DKs flaws are more apparent.

1 Like

It’s more about damage source not meeles. Vs meeles dealing magic damage like Ret or DH DK is doing ok. It’s physical damage it melts against. 3 min. IBF, Sacrificial Pact, Death Pact and Death Strikes. Not much to survive Arms/WW burst in 3s or Jungle training you.

Wow PvP isn’t MOBA game where you pick your hero when you find a game. You queue as certain spec so even though in different way than other specs you should have ways to deal with different types of damage. You can’t be just anti-caster class auto losing to physical damage dealers. Unholy DK is fun complex spec that has a lot of fans. It’s current state is their face.

3 Likes

Sorry damage source (physical) is what I meant by melee. DK still wouldn’t be top tier in caster meta, just would fair a tad better than it is currently. Definitely needs a rework.

And I’m not trying to say it should be a Rock Paper Scissors game, just trying to make the point that their anti caster toolkit is strong, and melee terrible (as you said IBF 3min cd).

2 Likes

I think the dmg is fine for the toolkit they have. DK has rly good cc. They make casters cry, but DKs cry when they meet some phys dmg enemy. The entire DK toolkit is just impossible to balance and should be reworked. Too strong against casters, but helpless against melees/hunter. I dont know why SL is full of mechanics that are broken in 50% of cases and absolutely failure in other situations.

Thats the only reason I ever try dk lately. I feel like DK development is just pure miss in the past few expansions.

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Uhdk + affly lock + healer. Kinda felt good comp

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Jungle and hunter craven legendary says hello!

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So cos of that team, ain’t viable and need buffs? Kill non-hunter target.

In the current meta, with the class representation/prevalence of jungle, yes your comp is going to struggle against that specific comp. This comp will also make up a large percentage of match ups you will face. You will also struggle with ret/warr. Might be a reason why 1 affli and no DK’s are eligible for R1 and any comp they are playing certainly isn’t that. That being said you don’t have to play meta, and I actively encourage you to play what you like and what you have fun with. If you do get the rot off it’s super fun, but best of luck getting to that stage.

If you fancy playing it go for it :+1:

1 Like

Damage isn’t DKs problem. Maybe it’s profile as Unholy but not the amount. DKs damage is actually high but to deal that damage DK needs not to die.

By damage profile I meant that Virulent Plague is more than 50% of DKs damage and then 2nd source are autoatacks of player and Ghul. This basically looks a bit laughable.

Frost DK damage is absolutely fine. The worst part is that even matchups that were favoured for TSG aren’t anymore. For example Turbo in season 1 was TSG favored thanks to Heartstop Aura. Nowadays Turbo just brutalize the DK because of raw physical dmg. It shows how strong and broken Heartstop Aura was and how important it was for DKs success before.

3 Likes