im usually “testing” and getting them in ardenweald here is example https://imgur.com/a/yAn2SpC ( fps is shown down right) literally 3 yards difference)
RAM usage at this point is like 65% CPU at 40% and GPU at 99%… so yea CPU isnt getting utilised good
Okay, that tells us more. RAM usage is below 80-90%, so memory swapping shouldn’t be an issue. CPU usage isn’t very high, but the % only tells us how busy it is, so it could be a CPU limitation, but I’d rule that out thanks to the GPU utilisation, which is 99%.
So, at 99% and a sudden drop, some effect is rendered, which tanks your FPS. There’s a waterfall in Ardenweald which I tend to test on. This waterfall, Ardwnweald in general, and Torghast tend to utilise a lot of particle effects on the ground or in the air, and I’ve seen my FPS tank on my 1080Ti, going from a solid 80 down to 30-40. Turning down my particle density to medium seems to fix that, which is why I suggested it. Blizzard’s effects have been like this for a few years now.
You can test turning them down with a consistent result by going into Torghast. Before entering an instance there’s that hallway where you can either enter the runecarver’s room or go into that circular room where all the instance portals are placed. Look straight down. The smoke effects there really hammer my GPUs! I hope this helps somewhat!
Yea, thanks a lot for your help, i know if i tweek stuff i can better the performance, all i wanted to see and hope is they better optimise their game and allow the use of DLSS which if judging by other games should give pretty big chunk of FPS
Ram is possibly a bit on the slow side - if your motherboard can take it , would look at minimum 3200mhz. If i remember, Intel works better with slower ram and AMD prefers faster ram
Perhaps we’ll see DLSS pop up eventually, but their hands might be tied due to their partnership with AMD. But it’s weird that FSR does nothing. It should minimise the impact on your GPU. Perhaps the transparency effects are creating a bottleneck there. It’s hard to tell, because I don’t know how FSR utilises the GPU. That being said, a lot of games from 2014-2015 used particle effects that tanked GPUs more so than usual, so perhaps a rework could be useful for WoW. I don’t have an AMD GPU lying around, but I wonder if their architectures have a smaller performance loss, so it’s not as big of a deal to them? But that’s entering speculation territory.
Both benefit from faster RAM. AMD benefits more from lower latency, but Intel does benefit from it as well
That RAM is relatively slow in terms of frequency for DDR4, but we don’t know about its timings, so it’s hard to tell how slow it is. Either way, while slow RAM can result in lower framerates on average, that shouldn’t result in random dips outside of some stutter. It’s probably limited by something else.
Why does this game need DLSS? I’ve never had issues with low fps that DLSS would solve, this game doesn’t come close to taxing GPUS from the past few years.
I did use my brain, you just didn’t like what you read. The engine has been updated in every expansion. Do research before you try to call someone out with something you know nothing about.
It’s not near modern games and graphics and that’s because it has had to build upon a 20 year old code. New games build from scratch and build for a specific purpose, usually those games are meant to perform alright for a short period of time, 3-5 years not 20 years. Or do you think the requirements for wow has gotten higher out of nowhere with no changes made? Pls.
You should use your brain.
The burning crusade improved over original wow, one of the biggest improvements was the improved skyboxes.
Wotlk made leaps and bounds when it came to texture quality and model fidelity, the system requirements doubled during that expansion.
Cata had the biggest graphical update because of it’s new water rendering.
Pandaria’s biggest technical update was the lighting and shadow systems, improved animations and again higher fidelity models.
Wow may not look like your modern shooter but I love the graphics of wow, I think they look great and charming.
Eh? It’s still CPU-bound. It’s never gone beyond 30% utilization of the CPU for me, while my GPU is not struggling at all outside of specific places, like ardenweald or spires of ascension.
Like, right now in maldraxxus, I’m having 10% gpu utilization but WoW can’t utilize the CPU more than it is currently and I’m getting FPS dropping down to like 60-70 from 140 in some places. This is not due to the GPU, it’s the CPU utilization.
Wow is certainly cpu bound, it takes a small number of cores to 100% on my 5900x, (around 20% over the entire cpu) and my 3080 sits at around 20% load, while playing in 4k.
I agree with most, if not all of the technical stuff you’ve said. The engine and game have been updated throughout the years, and we’re seeing that with better support for animation, new/ updated drawing methods for armors on characters, ray tracing, MT, DX12 API implementations and so on. Just about every game engine is actually based on a much older one with the exception of UE 4, which was brand new. The biggest limitations come down to how much an engine is upgraded, and how difficult it is to upgrade.
Thats where I think the struggle is, could wow upgrade to unreal engine 4 or 5 in the future? Sure but the amount of issues and game breaking stuff that would happen because of it would absolutely be not worth it.
Everybody wants better graphics till they can’t walk out of ogrimmar without falling through the floor or portals not working or flight paths taking a rogue path to nowhere.
Updating to a new engine for such an old game is almost impossible to do it properly without having severe downtime and I don’t think anybody wants that.
Yeah, a lot of issues would appear. Even if you somehow moved everything to UE4 or 5, textures might not work properly, reflections might be problematic, or effects might be broken etc. Not to mention falling through floors etc. It would be a very taxing task, and that would take up a lot of dev time. There are absolutely things that can be improved in WoW, but we’ll ultimately have to see how far they manage to upgrade it.
I haven’t had a reset in 4 years and I need one too tbfh. xD
But I still don’t have this problem.
Try installing BugGrabber and BugSack and see if anything is in there. If there is that could explain the high CPU utilization. When LUA throws exceptions it’s really, really slow.
A lot of older engines are kind of capped on the performance they can push out. Very few old games scale well with modern technology. In fact, WoW is shockingly good in how it scales, considering its age. Maybe it gives out at 4k resolutions? But playing at 2160p is 4 times the pixel count of 1080p, so it makes sense.
I don’t think DLSS will help, or even improving how the game uses the CPU, because the main performance drops are from addons loading and running scripts.
FSR is closer to nVidia’s NIS, which the OP can use with any game. The big difference is that NIS is static - you just set the % scaling from the driver and it’s on all the time while you’re in any game.
That literally means it’s CPU bound Also try to do some 40v40 PvP without addons, and you’ll see it’s still CPU bound regardless of graphic settings.
I’ve tried the FidelityFX upscaling and it’s quite nice already, but it has minor issues. Probably won’t be interesting for less than 4k monitors anyway