DLSS Support for DF

Can we get any info if Dragonflight will support DLSS… and even more a better multi thread usage of CPUs

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Well, they recommend 6core cpu, so i guess they maybe did some back-end reconstruction.

Yea its about time… it rly isnt pleasent exp to drop from 160fps to 50 in some zones for no real reason with a 3060ti on almnost 20y old game :confused:

It’s true that it’s become the gold standard so I expect them to implement it at some point, I’m just not sure they’ll have it for DF launch. They’ve got quite a lot on their hands.

*laughs in FSR*

But seriously, support for it would be nice for those with Nvidia cards.

As far as I’m aware, they do support multi-core processing, and it seems to benefit from SMT/HT, but I’m sure it’s not perfect CPU utilisation.

In regards to DLSS… I suppose it’s possible? I believe they’re utilising the tensor cores for RT in WoW for Nvidia GPUs, as that is how Nvidia tends to denoise. Assuming they do utilisete tensor cores there, I don’t know why it hasn’t been added yet. It’s possible that they won’t implement it due to their partnership with AMD. We might see AMD’s FidelityFX Super resolution, though, but it’s not an exact DLSS competitor. We’ll have to wait and see there!

If you’re experiencing noticeable frame drops, try to lower your spell density and particle density to medium. Those two effects are insane, and they’re used in ground effects, mists etc!

Correction:
We already do have FSR and it works with Nvidia cars as well, so give that a go!

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World of Warcraft already makes good use of multi-core CPUs since the first major patch of Battle for Azeroth when Direct X 12 mode was introduced.

In fact, WoW is no longer a CPU-bound game. Its actually GPU-bound now.

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I don’t really know why people keep saying “It’s an X year old game!” yeah but it has been altered and updated since then. The game’s graphics aren’t the same as they were when it released, the zones weren’t as filled either and there weren’t as many effects.

It’s really silly to even compare wow 20 years ago and wow now, it’s night and day if you do a comparison.

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Yeah the other day a friend of mine raised his brows when I pointed out that WoW is GPU-bound. He didn’t believe me, until I showed him some metrics. A lot of people who don’t play this game assume that it’s stuck in 2005.

It is actually quite a remarkable engineering feat that such an old game has been able to keep up with optimizations for modern hardware.

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I think it’s just people not being educated on how games work, if wow ran on the same code and hardware it did when it first released it would not be playable.

I don’t blame people for not knowing, it’s just weird they assume that’s how games work.

This is why i got NVIDIA. With DLSS on in most modern titles i get 2x/twice as much fps as without it. RIP AMD RADEON BOIS

You get similar results from FidelityFX Super Resolution, which is AMD’s equivalent of DLSS and also isn’t locked to the Radeon platform as it was open sourced. WoW supports that currently and it works on Nvidia cards.

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I believe they updated the engine once in cata ( might be wrong o nthe exact point) so yea they change and update stuff but i point how old the game is as its rly bound by the engine it runs… and its NOWHERE near modern games and graphics… soo use your brain before commenting

Yes they did IMPROVE on CPU utilisation… but its still very poor, and just a question if you think its GPU bound u really think a 3060 ti should get drops till 50 fps on QHD… im sorry but not even close I can run AAA games on 100 fps+ with that card

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Tazavesh market is that zone for me. I have locked my FPS to 100, and the game runs those 100 FPS most of the time. But when I run Streets the FPS drops to 30ish every time we get to the market area.
I don’t even know what the issue is. No mattter the graphics settings, the FPS will stay at 30ish. Lowest setting? 30. Ultra setting? 30. Both GPU as well as CPU usage are super low. It’s driving me crazy :crazy_face:

Yea my main testing point is NF mission table looking into the tree, isnane drop rates OFC it comes to game optimisation as well…and as you said tweeking setting doesnt help much… thats why i ask for DLSS in hope of making things better :slight_smile:

Well weirdly FSR does literally nothing for me… enabling it and downscaling even up to 67% gives me 0 fps increase… :confused:

Really? That is surprising to hear. I must have some kind of bottleneck then because i can sometimes drop frames from 100+ to ~30 without either the CPU or GPU hitting 100% utilization.
Built a new PC last year. Upgraded everything but the RAM. So might be that. After overclocking, they cap out at ~2300Mhz.

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That’s really weird! Did you try to change the spell density and particle density? Those can have really substantial impacts in places where there’s a smoke or mist etc.

If that doesn’t do anything either, the bottleneck is somewhere else. Have you looked at your RAM/CPU timings while playing the game? :slight_smile:

Where do these drops occur for you? CPU and GPU % don’t always reflect how much of a component is being used, but more or less how long its kept busy! This is why some games/ simulations/ software might be CPU bound even if the cores it’s utilising aren’t at 100%! :slight_smile: