The problem is that our damage is low overall throughput, the problem isn’t the 5 cap in itself. It is a pure ‘Fury is doing low dam’, and our damage is not bound to Meat Cleaver alone, nor is it necessary to uncap Fury from it.
Solutions could be an aura buff, but that would also improve our ST (that is arguably fine, as even our ST is now caught up by the AoE classes at this point). This would directly attack our biggest issue; low overall damage in a dungeon; and increase our strength: Prio damage.
Another one would be to target buff our AoE CDs. That would be Odyn’s Fury, Bladestorm/Ravager and Roar. As Roar is also Arms/Protection, buffs of this sort should be aimed towards Bladestorm/Rav and Odyn’s Fury. If you buff these abilities raw damage or increase their caps, our AoE and overall increases and the gap with other classes shrinks. All this while keeping Fury’s damage profile strength, uniqueness and weakness. You simply add another strength to offkey the shortfalling on sustained mass AoE.
A third option would be Hero Spec related buffs. This would be Thunderous Blast and Reap in particular. The AoE tools of both kits. Increase the proc rate of Reap or its Damage, same for blast, and AoE passively goes up. It also allows more controlled AoE gains of one Hero spec Vs the other.
If Fury Warrior does enough damage, then it doesn’t matter much if it comes from Meat Cleaver (sustained AoE), from CDs (burst AoE) or from pure prio damage (ST). Problem is that currently Fury is simply undertuned for the M+ experience in all the elements above.
Luckilly, other classes are strong enough to carry our slack. So if you are just doing +2 to the +16 range, you shouldn’t worry about the DPS loss. Of course, others who are in the know will. But mainly the one thing holding back DPS overalls in M+ here is skill of the player, not the potential of the class. As you go higher up, the skill level difference of players shrink, the class and spec potential will matter more.
The strongest argument for Fury getting a buff isn’t so ‘fury can do the content’ (we already are theoretically and practically able, just as part boosties). In my opinion the strongest argument for buffing Fury is that it got no moment of glory to shine. It is for fun factor and to have gameplay feel worthwhile. When you play it you feel like you are just holding your team back. That feeling remains if you carry your weight or not, as either way, your friends do carry the overall timer - even if you are their best option. If you are or not, feeling as you are a chain-ball around their ankle dragging them down is not a good or fun experience.
- Fury Warrior needs a buff so it too gets to have a “Hell yeah! I am carrying my weight, team! Look at me!”
Be it insane ST carry on bosses, and no, a 1-10% lead isnt big enough. It would have to be 40% to 100+% more DPS for it to feel like it matters.
Alternatively, maybe the moment is with AoE burst, where you pop off and basically solo the spawned in bees, maybe you clear out all the small mead blobs so that your meatcleaver hits can actually hit valuable targets, things like that. Big numbers, big effect. Noticable when it happens. Yet not the best overall.
… or maybe they simply make it so if it is 5 targets, heck even 6, then we as the hardcapped 5t class do twice or thrice that of the next best uncapped option (again, 1 to 10%, or worse an equal or less, lead is NOTHING - the DPS increase must be visible and felt. It must be impactful to make up for the weakness of lower AoE higher target potential)
Basically, if we are hardcapped to 5, we should do 15 million DPS at that target count no matter what. While a 8t hard cap would do 10m on 5, 20m on 8. A softcapped class would do 7m on 5, 15m on 15, 21m on 21. You can add them being able to pop off as crazy on 15+ targets. Going 40-50-60m. But on 5 or 8? They shouldn’t even be close to what a hardcapped class can do when they pop off. If a softcapped class can pop off with all CDs on 5 targets for 30 million with god procs. Then the 5t capped class should be able to pop off for 45 million. Strengths. Weaknesses. A balance between them. It is not fun having only weaknesses.
That these incredibly logical gameplay points are not followed, does mean there is an issue. The issue is that things are not being balanced around an overall experience for M+. It is balanced around snippets in a raid-fight (a singular moment in a singular raid fight at that). So, if we talking what the issue is? It is M+ Vs Raid balance and philosophy. The solution? Don’t be so hyper sensitive to raid imbalance based on week 1 data points. Then not to design every raid fight so similarly that 1 class due to its strengths gets to shine on them all. In season 1, adds lined up perfecty for Fury AoE burst, making the spec look extremely strong for it. Instead of nerfing Fury, they could simply change the fight in a minor way like: Have the adds spawn in two sets, not all at once, in 2 sec intervalls. The adds could spawn at an offset interval from Fury’s CDs, 30 seconds instead of 45. It was a myriad of fixes that could be done with the raid design that would leave Fury untouched for M+ content. Instead, they took the easy way, just nerfed Fury into irrelevancy in M+ for the rest of the (so far) next two patches (if not the whole expansion).