Very true.
Something I made for my group using DPS
That is one savage prime minister
Pet peeve is PLAYERS.
Thatguy characters. Edgelords with spun out statlines that specialize in nothing and get into a hissy fit when the first moderately powerful enemy bodies them into a dumpster.
Clerics that murderize people and wonder why their lawful good god canât be heard anymore.
Aoe wizards that donât care about party formation.
âI can tank itâ players. No dude. No you cannot tank the Aboleth.
The rogues that try to steal from merchants right infront of guards.
People that want to roll perception checks every 2 seconds. Itâs a door. This is an Inn.
Barbs that want to murder the village because XYZGROG related reasons.
This peeve extends for me to stealing everything from every NPC in divinity original sin games. It kills the flow of the game and has the rest of the party just waiting.
Ban all Wizards and replace them with Sorcerers who pick Careful Spell as Metamagic.
https://www.reddit.com/r/battlemaps/
was a v. helpful source. Often they might be âperfectâ for what you intended, but theyâre frequently decent.
This is me in my D2 group game. Though they never have to wait all that much. I throw my friends a couple thousand gold from time to time to keep 'em happy as I sit on my 100k+ fortune.
Sounds like they suffer from PTSD
Mimics. They suffer from mimics.
Ordinary NPC Bartender "Hello, can I take you-
Player âI WANT TO INSIGHT CHECK HIM!â
Time to remind everyone about passive perception
My pet peeve is people who rollplay rather than roleplay. Iâm here to enjoy an interactive story-meets-board game, not mindlessly number crunch for several hours.
Another peeve from the games Iâve played in, mostly the ones in person around a table, are the people who donât pay attention and are glued to their phones. Then they ask the DM what their abilities mean and whatâs going on constantly.
(The former is personal preference and people who like just throwing dice and killing monsters are cool. The latter is rude and discourteous.)
FUNNY YOU SHOULD MENTION THAT.
Because I did, and succeeded on every disease saving throw, until the -very- last one and had to subsequently drive my head into a nearby pool of water until the Cleric could remove my fish gills and translucent Aboleth skin-illness.
Also. Anyone got recommendations for map making software?
My peeve as a DM is players who keep asking for a check.
âCan I roll Persuasion?â
Thatâs not how it works. The player describes the intended action, and the DM calls for checks â if theyâre even needed. Sometimes I decide an action succeeds without the need for any checks, or has no chance of succeeding.
Iâve heard good things about Wonderdraft. Itâs got a stiff price of about 30 freedom bucks but the software is downloadable and has a lot of features other toolkits lack. Iâm going to try it myself.
I used Inkarnate for a while but the sub fee and it being based on a chugging web app held it back. I made some good stuff with it though and for $5 I was happy to use it for a month. But itâs lacking things more expensive and robust programs have, but the premade assets are nice and varied.
These are also more for world and town maps rather than Battlegrids but you could use WD for it.
The truth is, Iâve combed the internet for map tools for years now and frankly all the free ones are and only paid ones are worth a damn, but most lack a free trial or a way to try them first or have their own strengths and weaknesses.
Iâm still looking for a good Dungeon maker, most Iâve seen have some glaring faults that put me off dropping money.
I think sometimes it can be fine to kindaâŚcarefully hint that a player wants to do a check. Not just straight out asking âcan I do this check?â but rather ask, if they are feeling uncertain along the lines of âCould I try to look for any traps?â
Depends on the style that the GM wants to go with. Thereâs some GMs out there who take pleasure in punishing players for being âfoolishâ enough for not asking for a check before performing an action. Thereâs even some game designers who advocate this sort of antagonistic play style.
Speaking of which, thatâs my biggest pet peeve when it comes to tabletop gaming, now and forever. John Wick and any GM who follows his philosophy when it comes to running games.
Roll 20 is my peeve.
It crashes, it breaks, itâs slow, itâs infuriating to put maps on it that already have a grid even with their grid alignment tool.
But thereâs no better alternative. Astral is a good start but itâs still missing a few parts and interface is T H I C C and impossible to use with ease without two monitors for all those windows. DnDbeyond is supposed to be working on one but we likely wonât see it for years. Fantasy grounds costs ÂŁÂŁÂŁÂŁÂŁ. And so on.
When Beyond releases theirs Iâm jumping ship, I got all the source books on there already for the character and encounter builders.
The fact I donât want to railroad my players, but I know by experience, if I donât Iâm dealing with murderhobos.
Sometimes you need to railroad a bit to get to awesome town. It canât be helped. Just keep it organic and believable, if the players donât notice, even better.