Hello there! I’m kinda desperate to build some stories among other people, but in particular, I’m wondering if any guilds or communities do more DnD style campaigns, with character progression and where everyone in the group gets a chance to make an impact.
I’ve noticed with larger guilds a lot of people get lost in the background, I’ve been there myself. And I’m not very good with “just getting out there unprompted”, so it was bit hard.
So yeah. I’ve seen some folks running around with basic stats in their TRP and that got me curious.
Most guilds I have been part of follow a DnD mindset in some form or another. Be it in the event system, the RP style etc. However, since there are generally a lot more people involved in these events, some are bound to drown out in the background. This is in part due to a GM not able to rotate between people, or people don’t make enough effort on their own part. After all, you won’t stand out much if you don’t engage in emotes.
Characters that are popular in a guild tend to get more spotlight based on what I have seen. The loons, the bombastic, the people that make sure every 5 minutes a sentence of them pop up somewhere in an event. Those usually get noticed quicker by a GM and therefore seem to get more action than the characters that stay in the back.
All I can give as advice is, to try to stick out more. Perform an action that may be totally whacked or perhaps even hinder the progression of an event. For example, open a door even though, OOC (or perhaps IC), knows it’s a trap. If you perform emotes that get mostly ignored, be sure to poke your DM about it, because they might have missed it or misunderstood your intentions. Or perhaps add a few emotes even if the main narrative isn’t currently with your character at that moment. I.e. when the group/squad leader is talking with an NPC.
Getting left out is a common problem, especially when over-crowding / recruiting occurs.
“Recruitment” is becoming bit of a dirty word, in my mind, as it eludes to you serving or doing a job for someone else.
Anyhow, DnD style rp is quite common among many guilds, especially Adventure style ones such as mine. There’s a wide array of Stat systems, dungeon master (DM) styles and so forth so the arithmetic can vary wildly. My guild for example just have simple success / fail roll limits and a core hp of 200 points, taking turns to bash and be bashed by monsters or such.
I’d recommend you shop around the various guilds, quiz the GM’s on how their systems work and get a feel for their membership and general community vibe before you commit. I’d give you a list of guilds, but it’d be as long as my arm.
I’m mostly interested in smaller guilds with more localised stories, where characters can interact and bounce off each other, instead of everyone trying to fight for the spotlight, like it tends to happens in bigger ones. But I’m glad to hear those with GM-led campaigns exist.
Rag-tag group of adventurers would be ideal and hopefully with Dragonflight those will be a bit easier to come by.
I took a break from rp so I don’t know what’s the sitch on AD right now.
You’re in luck then, these are popping up left and right, adding to the older adventure guilds as of DF. This forum has plenty advertised so I recommend a good trawl!
I’ve legit not seen any guilds that actually use DnD 5e or Warcraft’s conversion on Blizzard’s servers. Seen a few on Epsilon but there aren’t many.
One thing that’s iron bound is that you can’t really play 5e with more than 3-5 people. It just becomes incredibly slow. And I know most guilds on AD want to have big events with lots of people, which sort of clashes with how 5e is meant to be played.
This is alas what makes a lot of “big” guild events a bit boring, imo. If you have more than 10 people the GM is going to have a hard time managing more unique and engaging events, and you’ll often feel a random nobody hitting big bad n.120 with a sword rather than a meaningful character whose personality impacts the event because of their choices.
Absolutely, I heavily dislike the mentality that more players = better event, smaller numbers lead to a far more intimate and thus development-prone environment.
Know that this mindset is shared on most RP servers outside the official ones, you re not taking crazy pills, even if AD loves its mega events.
Oh, I love mega events by the way. I just wouldn’t want them to replace smaller ones.
Some big campaigns I’ve taken part in were great, but they were great because you’d see people coming together from different places with groups that were already developed thanks to smaller interactions!